Originally Posted by
Thuriaz
In a very real sense what we are seeing is a baseline change to monks viability right out of the box, and even latter on. Lets take a look at basic builds.
Fighter 20: Max strength, 16 dex, the rest in con. Rely on +1dex tome or allocate 1levelup into Dex, all remaining level ups in STR, Kensai Teir III, you wind up with good to hit, good stun, great dps.
Monk 20: 16 STR, 16dex, MUST have a +1 dex tome, 14 Con?, Remainder in Wis? Terrible to hit, low DC unless you pump wis or have past lifes OR +4 wis tomes to make up for it, level ups in STR if you want to land hits, wis if you want to land specials, which really means handicapped specials one way or the other. No matter how you build this as a pure, it fails, it starts out failing and it gets worse.
Alternative:
Monk 20: 10 - 12 Str, 14 Con, 16~ Wis, 16Dex all levelups in Dex in an effort to obtain a reasonable to hit (which will still fail), and still fairly poor DC's unless your eating a +2 or +3 Tome. You could go all level ups in wis if you were half elf rogue but your still generating enough ki to launch TOD what... once per quest assuming you zerg, are the first face the monsters see, AND you live through all of them ganging you since your out of fire stance to maintain to hit. Sounds pretty unviable to me.
Alternative:
Monk 20: 18 Wis, 14 Con, the rest in STR and all levelups in STR, forget about having ANYTHING approaching DPS of any other TWF, just rely on the monks minor speed advantage to even the gap (still something like a 70 - 80% gap) in DPS so that you can have terrible DPS but still be generating Ki in fire stance, still have a decent to hit land, and have DC's that will matter... oh yeah that's balanced now your just a melee caster without the benefits of all the self buffing... brilliant
My point? Yeah monks are suffering from MAD and I hate to be the one to say that. Terrible to hit, terrible DC's, they make a balanced bard build look like a "Master of all Trades" in comparison with how LITTLE they bring. Your better off rolling up a warchanter with 12/14 CHA, using your fascinate for CC, and UMDing heal scrolls while swinging the very best great Axe and all levelups in STR. You'll not only out DPS the monk, you'll bring a viable, useful capable ability to the party while providing GOOD DPS in comparison.
I don't want monks to be "Barbarian Powered" but lets look at what the class is supposed to bring just by what it's given.
Good DPS - Only if built to exclude everything else.
Good CC - Not possible, not enough Ki to really CC effectively and too low a DC's
Good Special Attacks - That you won't ever be able to use.
Survivability - That goes RIGHT OUT THE WINDOW in Epics.
Unique Immunities - That every Warforged already has.
Good AC - Only at the complete exclusion of Good DPS, though you might get the DC's higher by focusing on this, you'll never LAND the hits, and worse yet you will have even LESS KI to use them
So what are we left with?
"Kung Fu Looks cool"
So does archery, role an Arcane Archer, it's a FREE class.
All of that being said, here are some things they CAN do to make monks more viable.
#1) increase the "Stored Ki" from the Concentration score by 100% (so if your concentration levels you out to say a 45, it should be at about a 90 so you can BANK Ki in unimportant fights and save it to be more useful or... heaven forbid have enough to land finishing/specials as needed.
#2) As an alternative to #1) Increase Ki generated in ALL stances by +1.
#3) as an alternative to #1 and #2, give Monks a 5 times per day "Ki Surge" ability that regains X amount of Ki (because meditation the group WILL NOT WAIT FOR and you can't use IN A FIGHT.
#4) As an alternative to the above, perhaps allow "Multiple Stance Mastery" one someone has mastery in Fire and Wind for instance let them take a "Fire Storm" Stance that gives the benefits of both, it still ties most Ki gen into fire but at least it's not GAME BREAKINGLY SO.