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  1. #1
    The Hatchery DethTrip's Avatar
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    Exclamation Developers, Monks Need Love!

    Developers,

    Monks need some very serious attention and they need it very soon. This class is probably the most loved in the game but many people are very unhappy with many things about them that still need some serious work. Below is a list of things people would like to see get some much needed attention in the very near future.


    1. Ki Generation
    2. Stunning fist lower than kensei II or III with monk splash
    3. Ninja Spy III
    4. Create Henshin Mystic PRE
    5. Add more metal handwrap options
    6.
    7.
    8.
    9.
    10.

    My DDO Brethren,

    Please sign if you agree and/or leave a reply with the things you would like to see fixed/added for monks and I will add them to the list. Hopefully together we can get something done. Thanks.
    Last edited by DethTrip; 04-04-2011 at 01:44 PM.
    If you're having fun, then you're doing it right.

  2. #2
    Community Member Tirisha's Avatar
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    Primary fix needed: they got the Capstone and Oremi's backwards. The Monk Capstone as it stands generates very little ki where as the Oremi's neck doubles your ki generation. This was not a big issue because of auto crit ki generation but my testing in Lammania shows that when combating active trash during normal behaviors a monk without Oremi's or Firestance will be using almost nothing but stunning fist. *the harder the mob is too stun the less your ki will be used for anything else*

    example I went into EBOB on my monk. During combat my DC 41 had approximately an 80% chance of success. Though it was only on chain consecutive stunning success that I was ever able to generate enough Ki to preform anything other than a Stunning Fist; given that Stunning fist is the most efficient use of my Ki. It wasn't until the end of the quest that I was able too generate enough ki to use a single TOD without sacrificing my next stunning fist.

    I also went into the shroud. my stuns had a 95% chance for success and I was able to generate enough ki to use one TOD without sacrificing my next stunning fist. on average by the time only 1-5 of the scouting party remained.
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  3. #3
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by Tirisha View Post
    Primary fix needed: they got the Capstone and Oremi's backwards. The Monk Capstone as it stands generates very little ki where as the Oremi's neck doubles your ki generation. This was not a big issue because of auto crit ki generation but my testing in Lammania shows that when combating active trash during normal behaviors a monk without Oremi's or Firestance will be using almost nothing but stunning fist. *the harder the mob is too stun the less your ki will be used for anything else*

    example I went into EBOB on my monk. During combat my DC 41 had approximately an 80% chance of success. Though it was only on chain consecutive stunning success that I was ever able to generate enough Ki to preform anything other than a Stunning Fist; given that Stunning fist is the most efficient use of my Ki. It wasn't until the end of the quest that I was able too generate enough ki to use a single TOD without sacrificing my next stunning fist.

    I also went into the shroud. my stuns had a 95% chance for success and I was able to generate enough ki to use one TOD without sacrificing my next stunning fist. on average by the time only 1-5 of the scouting party remained.
    This would fall under Ki Generation which I have listed. Thanks for your detailed complaint. Your idea to fix this is to give the capstone the enhanced ki generation instead of passive ki gen +1. Not a bad idea but what about levels 1-19 where most people will actually be playing their monk? Another idea is to simply make it so you gain ki when striking a helpless enemy. There are many threads are all over the forums about this very issue. Devs owe it to the large monk community to come up with a viable solution. I'm sure the forums will be flooded with nearly as many thank you threads if they do.
    If you're having fun, then you're doing it right.

  4. #4
    Community Member Thucydides04's Avatar
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    No, they do not. Right now monks are pretty much at the top of the heep. Barbs and Rangers are in the toilets and need fixed.
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  5. #5
    The Hatchery DethTrip's Avatar
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    Anyone leaving any helpful replies would be greatly appreciated.
    If you're having fun, then you're doing it right.

  6. #6
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Thucydides04 View Post
    No, they do not. Right now monks are pretty much at the top of the heep. Barbs and Rangers are in the toilets and need fixed.
    Barbs? Pontificate please . . .

  7. #7
    Uber Completionist Lithic's Avatar
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    With crafting coming out, monks are going to need a nerf, not a boost. something along the lines of removing the tod rings from handwrap damage, or allowing it for all weapons so others can take advantage.
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  8. #8
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by Lithic View Post
    With crafting coming out, monks are going to need a nerf, not a boost. something along the lines of removing the tod rings from handwrap damage, or allowing it for all weapons so others can take advantage.
    Can you elaborate how this crafting is going to overpower monks?

    Ki Gen and stunning are going to be serious problems for monks post U9. Pure monks will be sub standard to kenseis with a monk splash when it comes to stunning and ki gen. This should NEVER be this way. And people have been asking for ninja spy III for a long time now. I know there are many other monk issues that need some attention. I'm just hoping some people will speak up so I can add them to the list.
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  9. #9
    Community Member Thuriaz's Avatar
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    How does a class that is at LEAST 10% behind on base damage due to the worst crit multiplier, 50% behind damage due to not behing two handed, and behind on base to hit due to needing multiple primary stats wind up ahead of barbarians in damage? Yeah rangers need some love but they are still in the comparative "safe zone" for a few shots, and at least when multishot is up that safe zone lasts long enough to kill something. That makes them "useful" about once every minute or so. As it stands monks are useful far less often due to Ki generation issues. How would your AA play if you had to generate Ki to use Multishot? How would your barb play if rage was on a build up bar?

    Barbs are fine, still top of the line damage, rangers are still possibly THE best damage for a predicatable short period of time, fighters are some of the best burst damage also (with that burst being less dependent on a cool down). What do monks get again?

    "We gets awesome lookings kungfu."

    Oh yeah, that is some kinda balance there.

    Solution, mass Exodus from monks. When monks become rarer than Arcane Archers, when they become rarer than pure level 20 Virtuoso, when the New Player Guides start making recommendations like "Monk is more a flavor choice than endgame viable. If your looking to role a playable hand to hand character consider splashing monk on a fighter or plaemaster build only" the developers might take notice. When LFMs have specifically in the caption "Looking for DPS, no Monks" then Turbine will notice.

  10. #10
    Community Member elujin's Avatar
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    then find an outer trick
    cycle dps strikes if stunning isn't viable

    as it is now monks are near gods and needed a nerf.
    i am going to miss autcrits though
    Virt II makes elujin smile !

  11. #11
    Community Member dpadan17's Avatar
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    Quote Originally Posted by Lithic View Post
    With crafting coming out, monks are going to need a nerf, not a boost. something along the lines of removing the tod rings from handwrap damage, or allowing it for all weapons so others can take advantage.
    really? so you want a LIT2 weapon with the ability to hit with elemental bursts as well? NO NO NO. So lets say you have a MIN2 in one hand and a LIT2 in another. So you want to be able to do Holy, shock, shocking burst, acid, acid burst, acid blast, and the ability to create a 600 pt strike as well? Oh yeah i forgot to add the rings in........with that a person could create fire burst or any other elemental bursts with all of those i just listed!!!

    No, monks do not need a nerf. They are being nerfed quite severely (more than any other nerf that i can think of). We got nerfed on the ToD (which is fine, i agree with that one) but now taking away the one thing that makes the monk effective? NO NO NO. Lets have any other class take away all their special abilities too and see how people like that? hmmmm,
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  12. #12
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by elujin View Post
    then find an outer trick
    cycle dps strikes if stunning isn't viable

    as it is now monks are near gods and needed a nerf.
    i am going to miss autcrits though
    Stunning fist (AN UNARMED STUN!) should work well for monks and monks were not "near gods" in dps and will be even less god like after U9 from the sounds of it. There are some serious issues with monks that need some attention. You're wrong.
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  13. #13
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Thucydides04 View Post
    No, they do not. Right now monks are pretty much at the top of the heep. Barbs and Rangers are in the toilets and need fixed.
    rangers yes, barbs, not in the slightest

    i would definately be fine with removing elemental ToD rings, and adding monk gs
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  14. #14
    Community Member elujin's Avatar
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    Quote Originally Posted by DethTrip View Post
    Stunning fist (AN UNARMED STUN!) should work well for monks and monks were not "near gods" in dps and will be even less god like after U9 from the sounds of it. There are some serious issues with monks that need some attention. You're wrong.
    dps saves , utility and stun ... you can't have it all thats just my opinion
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  15. #15
    Community Member SynalonEtuul's Avatar
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    Quote Originally Posted by DethTrip View Post
    [color=red]Developers,
    This class is probably the most loved in the game
    rofl no

  16. #16
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    Quote Originally Posted by elujin View Post
    dps saves , utility and stunning fist ... you can't have it all thats just my opinion
    corrected that for you ;-)

  17. #17
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by elujin View Post
    dps saves , utility and stun ... you can't have it all thats just my opinion
    DPS is taking a big nerf. Stunning fist is taking a big hit as well with increased saves of mobs and no way to raise it high enough to be effective without further hurting to hit and dps. Kensei II or III with monk splash will produce a much higher stunning fist DC. This goes against common sense. There is barely enough ki gen to keep using stunning fist let alone other ki strikes with U9. These issues are NOT justified and need some attention. Its not about having it all, its about having the abilities of a monk and having them function effectively. Your opinion is still wrong.
    If you're having fun, then you're doing it right.

  18. #18

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    Monks...

    dr 10/epic
    evasion AND Improved Evasion
    immunities
    feather fall
    no pay for fist that beats several forms of DR
    faster movement


    So for all this, you cry about not having top tier DPS. Got it.

  19. #19
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    Quote Originally Posted by Thucydides04 View Post
    No, they do not. Right now monks are pretty much at the top of the heep. Barbs and Rangers are in the toilets and need fixed.
    /Agreed.

    Monks are perpetually being cuddled with by the devs - enough already. And with crafting coming to handwraps with the old "Greensteel compensation" of ToD rings still in the game, they might need a nerf in that department.

    Rangers need a big boost after Tempest being nerfed to bits. Barbarians need their other PrE's for more versatility in builds, they are extremely one-sided at the moment and that makes them more boring then they should be. And clerics as well, after Update 9 they will truly be the poor cousins of the FvS (yes, they always were, Update 9 just makes the difference over-the-top silly).

    Monks are very powerful currently.
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  20. #20
    Community Member t0r012's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Monks...

    dr 10/epic yeah cause it is soon mucher better than dr 9/- that barbs get
    evasion AND Improved Evasion yes they are strong
    immunities that a WF gets automatically , and the rest come on items
    feather fall seriously? FF that becomes only decent at level 16 or so? wonderful I don;'t have to put on my FF boots or ring after level 16.
    no pay for fist that beats several forms of DR no pay? really a feat and a bunch of AP are no pay now?
    faster movement great since we can't kill or stun now i guess being able to run away really fast is important now


    So for all this, you cry about not having top tier DPS. Got it.
    we aren't crying about not having top DPS. we are crying about losing our stuns and our ability to use special moves and strikes that made monks truly unique. I accepted that my dex wis monk was going to be far from top DPS but it was her ability to take out the trash that made her wortwhile. Now we are losing lots of our "utility" on top of the lack of DPS that we all accepted when we chose monk.
    Move along , Nothing to see here

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