I believe this whole spell pass was concocted using yaggerbombs and a dart board. Heal just got unlucky.
I believe this whole spell pass was concocted using yaggerbombs and a dart board. Heal just got unlucky.
“If at first you don't succeed, keep on sucking till you do succeed.”
Because there are far too many people playing the divine classes in DDO and the devs needed to make it less attractive to stop the constant flood of Clerics and Favoured Souls with LFMs up saying looking for DPS.
OK, I'm kidding. I think it was to bring it more in line with the cures in terms of cost/power, to make divines think a little more about what spells to use instead of just mashing the heal button.
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Nooby McNoobsalot
Ghallanda Rerolled
I'd suggest that many of the spells are useful to different builds at different times. This isn't just a DDO thing, it's a PNP thing.
I rarely see Rangers and Paladins casting Heal, for instance.
The only spell I really don't see being used is Close Wounds, and that's one that had (has) at least an interesting mechanic in PNP (it's an immediate casting time). I'd actually like to see DDO make it uninterruptible (like it was cast with Quicken), but that may be too much to ask.
Ghallanda - now with fewer alts and more ghostbane
I'm wondering this myself . . . currently a lot of the "brute force" tactics in this game work really well because of the ease of healing a meat-bag zero-defense tank with the heal spell and unlimited stacks of heal scroll. If healing became more difficult, people would need to change tactics.
It might be all part of a larger plan to change the way the game is played, to make it more difficult. Or it could just be completely arbitrary.
Last edited by grodon9999; 04-01-2011 at 09:52 AM.
I hate to overheal so I normally spot heal individuals with the '1,2,3,' clw,cmw, csw routine over the heal - empowered and with a potency item, my clw hit for 90+ ... I mostly only use heal on wf... now did they take the lvl cap of 15 off of heal like the took the level cap off of most spells? If that is the case, then the cost increase seems fair as you will now heal for more...
aye, for the same reason I didn't as well. They aren't "healers" they are characters that have healing spells as one of their many class attributes.
Honestly I prefer to have a person that loves playing their Cleric or FvS watching my butt than some guy that just logs on to their "healer" for the party/raid.
Move along , Nothing to see here
They wish to enforce the use of a variety of spells?
Still people will gravitate to the most efficient use of sp ... if heal costs more yet yeilds more hp restore than a ccw + clw people will still use heal.
Now comming back to being honest and direct - For years people complained about the variety of spell lists being lacking and the devs I think percieved such as - "well you never use spell "x" and always use spell "y" so I'm going to make "x" look much better to you so you stop complaining."
I believe every clerics does ... top such off with heal amp items, class amp, racial amp and we're speaking a lot higher...
Out of combat I top off people with scrolls... in raids and like I prefer clwm, cmwm spells plus cmwm scroll with just an occasion to toss a single heal on the someone taking brute damage - either scroll or spell. In short of trash cleaning is still likely to be a mass in scroll or spell form also because near everyone around the trash is typically taking damages.
Last edited by Emili; 04-01-2011 at 10:54 AM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
I like it for selfish reasons. Bard healers just got even stronger. When druids come out it will be the same thing since they do not get the heal spell so druid healers will be equally effective.
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That might not be far from the truth: Cures (mass too) have dropped in cost, so in the cycle of raid/grouped healing, things might balance out, and it is the worst of the low/non-fortified toons with weak saves who may suffer most from the divines giving Heal a second thought before saving their weak builds.
Ideally, this should lead to fewer gimps.
Last edited by Anthem; 04-01-2011 at 04:38 PM.