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  1. #1
    Halfling Hero phalaeo's Avatar
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    Default Can someone tell me why SP cost was increased for Heal?

    I'd like to know the reasoning behind this, if a dev cares to comment.
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  2. #2
    Community Member Unreliable's Avatar
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    I am not a dev, but I believe their idea was to restructure SP costs based on the power of the spell vs its cost.

    Spells with more power had their costs increased or not changed at all.

    Spells with lower power, ones that people rarely used or ones that the dev's felt that their power was not equivalent to the base cost of 5+(5*spell level) had their costs decreased.

    No logic or formula for the spells themselves (where as previous costs were 5+(5*spell level) SP per cst, just someones opinion on what should have been increased or decreased.

    Guess the dev's thought heal was too powerfull for its spell cost

  3. #3
    Community Member Shade's Avatar
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    Cuz the whole not dying thing is not profitable.

    More sp on heal = less heals = more dying = more ddo store puchases!

    Easy logic.

  4. #4
    Community Member Junts's Avatar
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    Quote Originally Posted by phalaeo View Post
    I'd like to know the reasoning behind this, if a dev cares to comment.
    I think it goes like this.

    When we single-target heal, we never use anything but the heal spell once we have it. not only does it heal for more, but its cheaper because it isnt boosted by maximize or empower and so its cheaper than cure serious or cure critical wounds in addition to being better in every way.

    The cost change has changed it so that those two spells might be valuable (single target) for single target healing, especially when healing amp is involved, and actually cheaper wayso fgetting the job done.

    The present heal generally overheals by 50% while still being 20% cheaper than the alternatives.

  5. #5
    Community Member Auran82's Avatar
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    Because it's the crutch that too many healers lean on constantly.

    How many times has someone died, because the heal spell was on cooldown and for some reason they didn't know they had any other healing spells.

  6. #6
    Community Member Tirisha's Avatar
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    Scrolls=0 sp no seriously not a dev but I have to agree it's too SP efficient in comparison too your other options.... though it is a higher lv spell soo.... isn't it supposed too be better?
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  7. #7
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Auran82 View Post
    Because it's the crutch that too many healers lean on constantly.

    How many times has someone died, because the heal spell was on cooldown and for some reason they didn't know they had any other healing spells.
    So now people will die because those same people run out of SP faster? I don't see the logic here since increasing the cost on Heal isn't going to suddenly make people have other spells on their bars.

    Also when Heal is on cool down I use Heal scrolls

  8. #8
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    Quote Originally Posted by Auran82 View Post
    Because it's the crutch that too many healers lean on constantly.

    How many times has someone died, because the heal spell was on cooldown and for some reason they didn't know they had any other healing spells.
    How many more times have people died because people run around spamming all their expensive cure spells and run out of sp ?

    The cooldown on heal is pretty tiny anyway , Its only mass heal that has a noticable cooldown .

  9. #9
    Community Member DasLurch's Avatar
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    It was quicker, cheaper and better than the other cure spells for similar SP. Add in the fact that most healer/casters have some form of metamagic on 90% or more of the time, and it is MUCH cheaper than the other similar cure type spells. So because we used it so mauch, it became a "premium"spell for that level. All the big spells like that got SP adjusted in some way for all the classes except the buff type spells.

    As to the reasoning behind the Dev's thinking, trying to determine that is like trying to cure the common cold. There may be some nice attempts or advances even, but everyone will still end up with druel and snot on their faces.
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  10. #10
    Community Member JohnWarlock's Avatar
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    I would quote Dr. House as the reason to why the spell change costs... but I'd just probably get banned. However his reasoning works perfectly fine for me.

  11. #11
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Auran82 View Post
    Because it's the crutch that too many healers lean on constantly.

    How many times has someone died, because the heal spell was on cooldown and for some reason they didn't know they had any other healing spells.
    Rage is a crutch that many Barbarians lean on constantly........
    Weapons are a crutch that many melees lean on constantly.....
    Spells are a crutch that many Arcanes lean on constantly....
    Songs are a crutch that many Bards lean on constantly.....

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  12. #12
    Community Member Junts's Avatar
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    Quote Originally Posted by phalaeo View Post
    Rage is a crutch that many Barbarians lean on constantly........
    Weapons are a crutch that many melees lean on constantly.....
    Spells are a crutch that many Arcanes lean on constantly....
    Songs are a crutch that many Bards lean on constantly.....


    You're supposed to heal people, of course. On the other hand, barbarians have one rage: rage!

    You have 13 spells that heal people. Is it unreasonable to think that it might be a good idea for them to make it strategically wise to use more than 4 or so of them (heal, heal mass, mass cure serious, mass cure crit)?

  13. #13
    Community Member Junts's Avatar
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    Quote Originally Posted by JohnWarlock View Post
    I would quote Dr. House as the reason to why the spell change costs... but I'd just probably get banned. However his reasoning works perfectly fine for me.
    Everybody lies?

  14. #14
    Community Member ddoplayer064's Avatar
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    Quote Originally Posted by Junts View Post
    Everybody lies?
    It's not Lupus...
    [This space intentionally left blank]

  15. #15
    Community Member andbr22's Avatar
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    Because it cost SP, so they can change it... In PnP it was not a problem as there was finite number of spells on every level...
    Next they change that heal scrolls won't be availble in vendors (or increase price 10 times). Of course it gona be "silent change" so noone will make 10 toons with full inventory of heal scrolls...

  16. #16
    Community Member Lycurgus's Avatar
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    Quote Originally Posted by Auran82 View Post
    Because it's the crutch that too many healers lean on constantly.

    How many times has someone died, because the heal spell was on cooldown and for some reason they didn't know they had any other healing spells.
    More often than not, it isn't that the healer is unaware of the healing options at their fingertips. They're simply not willing to spam mass cures because one member of a raid built a squishy toon with crappy saves and no fort.

    Just sayin.



  17. #17
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    PnP = you have X amount of Heals, X amount of Cure serious, and so on. Heal is superior because it's a higher level spell, but once you run out you begin with the next healing spell you have.

    DDO = you have mana. Heal is superior because it's a higher level spell. You can use all your mana pool to cast it, and have no reason to use other healing spells at all.


    Now Cure XYZ Wounds cost less, and heal costs more. Heal is still the king in terms of healing per second, but SP efficiency will make old spells still viable.

  18. #18
    Community Member PwnHammer40K's Avatar
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    Lightbulb PnP FTW

    Now would be a good time to revert to your roots and just adapt the Vancian system from PnP.

    You're saying it won't work for a real-time multiplayer game? Why not? Just double/triple the PnP limits on the number of spells for each level and implement 9 different mana bars! One per spell level. Every time you cast any spell, it decreases the SP bar for its level by 1, and only 1. Metamagics will just make it use a higher level's SP bar.

    Also, introduce Incarnum.

  19. #19
    Community Member Cyr's Avatar
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    Quote Originally Posted by Junts View Post
    You're supposed to heal people, of course. On the other hand, barbarians have one rage: rage!

    You have 13 spells that heal people. Is it unreasonable to think that it might be a good idea for them to make it strategically wise to use more than 4 or so of them (heal, heal mass, mass cure serious, mass cure crit)?
    That is just silly really.

    Heal is the highest level single target healing spell in the game. It should be the best choice for single target healing. Healing magic is one of the few places that the spell level system actually worked well.

    Higher level spells should be >> lower level spells that are meant to do the same thing.
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  20. #20
    Community Member Infant's Avatar
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    Quote Originally Posted by Cyr View Post
    That is just silly really.

    Heal is the highest level single target healing spell in the game. It should be the best choice for single target healing. Healing magic is one of the few places that the spell level system actually worked well.

    Higher level spells should be >> lower level spells that are meant to do the same thing.
    And Heal still will be the best spell for heavy healing. For trash fights now it might be more SP-efficient to use CSW and CCW with empower Healing for single target. IMHO.

    Not saying that I like the change, but this might be the intention behind it.

    Infant

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