I would like to see the arcane archer enhancements actuall level as you level. Or get more powerful with level. Instead of having a redundant Force imbue spell just make the origional force spell get better over time instead.
I guess I wouldn't mind the slaying arrow instead procing more often and doing less damage per hit but over all the same dps
I would like the AA fire blast arow to have an aoe effect not over powered but basicaly to make it unique instead not just fire type damage.
However I know there is a lot of other ranged out there other than AA but most people dont play it. So I would like to see other types of viable ranged out there. Possibly a imbue bolts instead of arrows. I mean if you can imbue arrows im sure you could imbue bolts, seriously.
I guess I would like to see for Deepwood sniper to be able to craft arrows not imbue but relatively easy to craft arrows with special properties like poision, paralyze, slow, daze, blind. I would like to see sneak attack range increse with dexterity bonus. And maybe lower their special shot clicky to about every 2 seconds. That or do away with the clicky and just make it every shot would be better in my opinion.
I would like to see bows and maybe throwing axes get 2 handed bonus str damage added to shots as if they are 2 handed.
Mybe ranged alacrty scale with base attack bonus to increase ranged fire speed a bit.
Maybe modify AA so that it is flexible kind of like kensai in that you can imbue existing weapons and missiles (crossbows or bows) with different types effects types and ammunition.
I would like to see a new type of ranged/race character available. How about a ranged gnome using some type of steam powerd weapon that fire some type of ammunition maybe. The gnome type could have different types of weapons that range from rapid fire low damage to ones that fire very slow but do high damage per shot.
Well thats just for starters. There is a lot of fun stuff they could do with it