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  1. #1
    Community Member Whargoul's Avatar
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    Jun 2006
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    Default Monk Rebalance for U9/U10

    For starters, I like this:

    Quote Originally Posted by Eladrin View Post
    We are considering reverting the change to the costs of higher tier elemental and void strikes that happened a couple of updates ago, however, since ki generation is now back to the originally expected rate.
    Add to that the following:

    A new enhancement line...

    Monk Strike (Stunning Blow) I: +1 to stunning blow and stunning fist DC. AP Cost: 1, Level: 1, Progression: 0, Requires one of: Stunning Blow or Stunning Fist
    Monk Strike (Stunning Blow) II: +1 to stunning blow and stunning fist DC, bringing the total increase to 2. AP Cost: 2, Level: 6, Progression: 18, Requires: Monk Strike (Stunning Blow) I
    Monk Strike (Stunning Blow) III: +1 to stunning blow and stunning fist DC, bringing the total increase to 3. AP Cost: 3, Level: 12, Progression: 41, Requires: Monk Strike (Stunning Blow) II
    Monk Strike (Stunning Blow) IV: +1 to stunning blow and stunning fist DC, bringing the total increase to 4. AP Cost: 4, Level: 18, Progression: 64, Requires: Monk Strike (Stunning Blow) III

    ...and consolidate elemental stances...

    Rebalance elemental stances so that there are only 3 tiers. Tier 1 at first level for free as it is now, Tier 2 at 9th level for AP cost: 2, then Tier 3 at 18th level for AP cost: 4. The current Tier 4 would be exactly the same as the proposed Tier 3. The middle tier would need some readjustment, but each tier should get an ability bump (i.e. Tier 1 gives +2, Tier 2 gives +3, and Tier 3 gives +4).

    Overall this may improve stunning DCs a little if the monk stays pure and invests points into the DC line, and consolidating the elemental stances to 3 levels at the proposed costs will help free up some action points to spread around. The levels for Tier 2 and 3 could even occur slightly earlier (ex. level 8 and 16 perhaps) so as not to discourage moderately/heavily cross-classed builds.
    -Whargoul
    Lost Legions - Sarlona: Bottles, Brewin, Kungfu, Madlute, Devilride, Phalemaster, Warmageddon, Scimitard, Bladebarian

  2. #2
    Community Member Deamus's Avatar
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    Nice ideas but monks are already AP starved i would like a bonus to monk class capstone (maybe) for stunning instead enchantment or maybe other solutions
    One Monk To Gimp Them All
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  3. #3
    Community Member Whargoul's Avatar
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    Quote Originally Posted by Deamus View Post
    Nice ideas but monks are already AP starved i would like a bonus to monk class capstone (maybe) for stunning instead enchantment or maybe other solutions
    Consolidated elemental lines would each cost: 0, 2, 4 for Tier 1, 2, and 3 respectively. So considering it costs 0+2+3+4=9 AP now for the top tier, you would only need to spend 0+2+4=6 AP for the top tier with the costs discussed in the OP. Thus, freeing up 3 AP per top tier you currently possess.

    I do like your idea of a capstone that gives a bonus to the DC of your tactical feats like stunning fist and stunning blow.
    Last edited by Whargoul; 03-30-2011 at 08:05 PM.
    -Whargoul
    Lost Legions - Sarlona: Bottles, Brewin, Kungfu, Madlute, Devilride, Phalemaster, Warmageddon, Scimitard, Bladebarian

  4. #4
    Hero QuantumFX's Avatar
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    A generic line that improves the DC's of all monk specific abilities would be better. Currently there is nothing in the new mod to make Quivering Palm interesting. (Same low DC vs. the one save Turbine goes overboard on. No “thank you for trying” damage that Assassin III and the death spells get.)

    The elemental specials *really* need some attention as well. Fists of Iron should generate an autocrit to make it worth spending an action point on. (Same with “The Trembling Earth”) Eagle Claw and Unbalancing Strike should get +modifers from Sundering/Vertigo weapons. There should be an air based special that stands in and is modified by trip. (Especially considering that monks have advantages to tripping in P&P.) Perhaps a bonus based on what stance you’re in would help as well. (Thinking +1 per tier) These kinds of changes would make a monk interesting in epics for something other than Stunning Fist.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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