So about 24 pages into another thread, an idea has been raised that I think has real potential to improve the way the game mechanics work. But because it's buried so deep, I thought I would start a new thread to get the thoughts of some other people on the forums. The discussion we were having was about the change to intimidate and how it will lead to the death of turtle tanks, provide some help to S&B dps but give such a huge advantage to pure dps hate tanks that the end effect will be to just eliminate turtle tanks and their associated PrEs from viability. You can read the whole thread - if you're really that much of a glutton for punishment - at http://forums.ddo.com/showthread.php?t=308780.
On page 9, Eladrin makes is pretty clear that the goal of the change was to make S&B a viable strategy by encouraging a playstyle that had both some offensive capabilities and some defensive capabilities. The downside was that the change to intimidate is even more beneficial for hate tanks, who generate their hate through true dps, rather than poor dps with massive threat bonusues, making them the clear preference. But now, an idea has been raised that fixes the problem of S&B being worthless, and takes care of a larger problem - AC being worthless in Ginathold and beyond unless you specifically build for it to be in the 70s or higher, and comepletely worthless in epics.
The idea? Tie AC to fortification. Reduce the bonuses for light, moderate and heavy fortification. The exact values are up for debate, but suggestions include 10/20/30, 20/35/50, 10/20/35, 10/25/35, etc. Warforged would still get their stacking 10 percent, and I suppose the stacking fort on the even trinket could stay too, although it might need to be reduced to 5 percent. The rest of the way to 100 percent would be dependent upon your AC, with each +1 of AC equal to +1 fortification. Depending on how you break it down, that would mean builds would need to reach at least 40 on a warforged in the easiest setup and as high as 70 on a non-warforged in the highest setup. In other words, have an AC or accept some crits.
This would make AC a useful value in the game again, even in epics. You don't have to reach the 80s or 90s to be useful, but you also can't run around with an AC of 9 and expect your loincloth to somehow block critical hits for you. It encourages the use of medium armor for classes capable of wearing it, it encourages dex on casters and it makes S&B tanking a viable option when compared to hate tanking. Yes, it's a big change, but I think it fixes some of the long-standing problems in this game in one swoop. Thoughts?