Originally Posted by
varusso
No, I do not want to sacrifice my 100% fort that is easily obtained
The fact that it is useful to get something powerful for a cheap cost is no justification for why the developers should let you have something powerful for a cheap cost. You'd have to explain why it should be easy for Sorcerers to click on a hat and get total immunity to critical hits.
Here's what the analysis comes down to:Incoming critical hits are either good for combat gameplay, or bad for combat gameplay.
If they're good, then 100% Fortification should be removed from high-level characters so their gameplay can be better.
If they're bad, then 100% Fortification should be added to low-level characters so their gameplay can be better.
Either way you go on the gameplay question, for players to become fully immune to crits at level 11 is not a defensible design.