Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 68
  1. #21
    Community Member DrakmireTS's Avatar
    Join Date
    Apr 2007
    Posts
    222

    Default

    Quote Originally Posted by Kaeldur View Post
    Pearl of Power #

    I think those are random gen, not named...
    Those have been mentioned before, but the popular counterpoint seems to be that those are ten specifically-named items, not randomly generated stuff.

  2. #22
    Community Member Delt's Avatar
    Join Date
    Jun 2006
    Posts
    0

    Default

    Quote Originally Posted by Kaeldur View Post
    Pearl of Power #

    I think those are random gen, not named...
    Not really random gen -- random drop.

    Not like you pull Pearl of Power X of Tumbling.

  3. #23
    Community Member Ganolyn's Avatar
    Join Date
    Nov 2009
    Posts
    1,177

    Default

    I volunteer the Runied Signet Brooch as fodder for base trinket crafting. It is "ruined" after all, so who would miss it?
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  4. 03-30-2011, 03:06 PM


  5. #24
    Community Member
    Join Date
    Mar 2010
    Posts
    40

    Default

    Quote Originally Posted by Ganolyn View Post
    I volunteer the Runied Signet Brooch as fodder for base trinket crafting. It is "ruined" after all, so who would miss it?
    I don't believe you can use the brooch since I believe it's considered named loot same with guard jung's badge.

  6. #25

    Default

    The fact that all trinkets are named loot is why it is in the store, simply because you can't loot a non named one.

    I would like to see crafting trinkets drop as loot as well however
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  7. #26
    Community Member Neouni's Avatar
    Join Date
    Jul 2010
    Posts
    236

    Default

    Quote Originally Posted by weewoo0 View Post
    If some of the blanks are only available in the DDO store i personally think that crafting may tip the scales towards being a pay to be uber game.

    - no items in game at the moment require a purchase from the DDO store outside of packs which are not a "consumed resource"

    - no ITEMS in the store are required to play the game atm aside from packs

    - if the trinket blank is exclusively found in the DDO store who is to say that there won't be other DDO store exclusive blanks? this could very quickly become a very disturbing trend towards purchasing the ability to craft things that other people who may play/work even harder in the game cannot simply by whipping out a credit card.

    edit : i hope i'm just doomsaying
    There are several options for 'Lazy' people already.
    Forgot to get:
    Spell materials
    shroud ingredients
    lockpicks
    mnemonic pots

    DDOStore has them all, and I'm expecting trinket blanks to be the same.
    Don't make doomsday scenarios before you have even seen it.

  8. #27
    Community Member Ganolyn's Avatar
    Join Date
    Nov 2009
    Posts
    1,177

    Default

    Quote Originally Posted by nucphyschem View Post
    I don't believe you can use the brooch since I believe it's considered named loot same with guard jung's badge.
    Oh I know, but exeptions are only a line of programming away...
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  9. #28
    The Hatchery
    2014 DDO Players Council
    Backley's Avatar
    Join Date
    Sep 2009
    Posts
    172

    Default

    Quote Originally Posted by Neouni View Post
    There are several options for 'Lazy' people already.
    Forgot to get:
    Spell materials
    shroud ingredients
    lockpicks
    mnemonic pots

    DDOStore has them all, and I'm expecting trinket blanks to be the same.
    Don't make doomsday scenarios before you have even seen it.
    You can strip other items for blanks, but I expect trinkets to remain DDO Store exclusive. From the DDO Store description of the Craftable Trinket:

    Quote Originally Posted by Backley View Post
    Craftable trinkets are only available in the DDO Store!
    I doubt "higher tier items will become purchase only", but trinkets are (unless they change that).
    Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
    If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)

  10. #29
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by weewoo0 View Post
    edit : i hope i'm just doomsaying
    You are.
    It's entirely too early to cry doom about crafting. What little information we have is extremely limited. The vast majority of it is supposition and speculation.

    From what we think we know, base items must be used to create blanks, and named items cannot be used in this manner. All trinkets are named items. Therefore, in order to make trinkets craftable, you need a blank that you cannot acquire, hence the need for a store blank of that one particular item.

    Also of note is that the things that are craftable are made from randomly generated loot. Therefore these exact same items are available in game. Your chances of pulling said random item may be low, but they exist. So the possibility of creating items that are more powerful than what exists in game is extremely low.

    And just to point out, but there are zero sources listed on the wiki. How do we even know that what we're reading is correct?
    .

  11. #30
    Community Member Kaeldur's Avatar
    Join Date
    Sep 2009
    Posts
    325

    Default

    I didn't see anything about this in DDOWiki...

    From the limited testing done until now has anything been noticed as to the item binding? I see the Blank Trinket (bought from DDO Store) is BtA. But what of created blanks and their crafted counterparts?

    What I mean is are other blanks BtA? Are crafted items BtC or BtA? Or are crafted items not bound (according to current limited tests)?

    If not bound we might see a new profession in DDO. Crafters...

  12. #31
    The Hatchery
    2014 DDO Players Council
    Backley's Avatar
    Join Date
    Sep 2009
    Posts
    172

    Default

    Quote Originally Posted by Kaeldur View Post
    From the limited testing done until now has anything been noticed as to the item binding?
    We don't know yet. The preliminary info is from item descriptions for crafting and dev posts. We haven't actually deconstructed/crafted anything yet.

    Hopefully we will learn more tomorrow after the Lamannia update.
    Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
    If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)

  13. #32
    Staggering
    Pale Fox
    LightBear's Avatar
    Join Date
    Sep 2010
    Posts
    4,620

    Default

    Quote Originally Posted by weewoo0 View Post
    If some of the blanks are only available in the DDO store i personally think that crafting may tip the scales towards being a pay to be uber game.

    - if the trinket blank is exclusively found in the DDO store who is to say that there won't be other DDO store exclusive blanks? this could very quickly become a very disturbing trend towards purchasing the ability to craft things that other people who may play/work even harder in the game cannot simply by whipping out a credit card.
    Probably because there are no randomly generated trinkets, eg all trinkets in the game are named items.

  14. #33
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Quote Originally Posted by Calebro View Post
    From what we think we know, base items must be used to create blanks, and named items cannot be used in this manner. All trinkets are named items. Therefore, in order to make trinkets craftable, you need a blank that you cannot acquire, hence the need for a store blank of that one particular item.
    That does not require a store item. They just as easily could have added a recipe to grind together X collectibles to make a blank trinket.

    If the powers on the trinket are only stuff that is clearly inferior to other trinkets available in game at the same ML then no big deal, but if it is not it is indeed breaking Turbine's promise that the store will not be used to sell superior to in game items.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  15. #34
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by Cyr View Post
    That does not require a store item. They just as easily could have added a recipe to grind together X collectibles to make a blank trinket.

    If the powers on the trinket are only stuff that is clearly inferior to other trinkets available in game at the same ML then no big deal, but if it is not it is indeed breaking Turbine's promise that the store will not be used to sell superior to in game items.
    And there is reason to believe that using collectables in crafting will come in the future, so getting bent out of shape about it now seems pointless.

    Every single time something new is added to the store we hear whining about how nothing should be in the store that doesn't exists in game, and every time something new is added to the store it becomes available in-game shortly after.
    Do you see a trend?
    Starting a new item as store only is fine, as long as the items are introduced into loot tables after. The store becomes a bit of a preview, and that's all.
    That's how it's been and that's how I expect to to remain. I see no reason to expect otherwise. The constant whining about it on the forums is not only annoying, but it's also inaccurate because items introduced into the store that actually affect power levels in any meaningful way also make their way to the loot tables after a while.
    Last edited by Calebro; 03-30-2011 at 05:40 PM.
    .

  16. #35
    Community Member Neouni's Avatar
    Join Date
    Jul 2010
    Posts
    236

    Default

    Quote Originally Posted by Calebro View Post
    And there is reason to believe that using collectables in crafting will come in the future, so getting bent out of shape about it now seems pointless.

    Every single time something new is added to the store we hear whining about how nothing should be in the store that doesn't exists in game, and every time something new is added to the store it becomes available in-game shortly after.
    Do you see a trend?
    Starting a new item as store only is fine, as long as the items are introduced into loot tables after. The store becomes a bit of a preview, and that's all.
    That's how it's been and that's how I expect to to remain. I see no reason to expect otherwise. The constant whining about it on the forums is not only annoying, but it's also inaccurate because items introduced into the store that actually affect power levels in any meaningful way also make their way to the loot tables after a while.
    True, just look how they do quest packs for VIP and P2P.
    VIP can play them from the start.
    P2P needs to wait 3 days for it to appear in the store.

    This might just take till update 10, since they will keep adding more recipes
    (I like how it now has pages)

  17. #36
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    Quote Originally Posted by Trillea View Post
    I think, instead of having a trinket blank in the store, that they should use the broken trinket from the questgiver in the Phoenix tavern where you fight all the quickfeet and have a repair recipe in the stone of change. This would give you a blank, craftable trinket. Guard Jung's lost badge would suffice as well, with a "prep" recipe in the Stone of Change.
    Brilliant!
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  18. #37
    Community Member
    Join Date
    Oct 2009
    Posts
    705

    Default

    If they keep it to just some uniqueish items that have FAIR equivilants in game somewhere...

    Thats ok.

    Or just 'ease of use' type things like blanks that you could make your own with just time/game resources... Thats ok too.




    But if it turns into best gear is he who can spend the most pts..... yep. time to quit.



    Hell.... if i had the kind of money to support THAT kind of gaming... i wouldn't even be gaming. Hookers, blackjack, ect...

  19. #38
    Founder Drakos's Avatar
    Join Date
    Feb 2006
    Posts
    1,155

    Default

    Quote Originally Posted by weewoo0 View Post
    If some of the blanks are only available in the DDO store i personally think that crafting may tip the scales towards being a pay to be uber game.

    - no items in game at the moment require a purchase from the DDO store outside of packs which are not a "consumed resource"

    - no ITEMS in the store are required to play the game atm aside from packs

    - if the trinket blank is exclusively found in the DDO store who is to say that there won't be other DDO store exclusive blanks? this could very quickly become a very disturbing trend towards purchasing the ability to craft things that other people who may play/work even harder in the game cannot simply by whipping out a credit card.

    edit : i hope i'm just doomsaying
    Well I seriously dought this will be the ddoooooomm!!!!! everyone is protesting it to be. But even then these items, the blanks, witll still not be "required to play the game". You will still be able to utilize the crafting system. No single magic item is "required" to play DDO. There will still be the current trinkets and other in-game loot dropped. At worst I'd say you would not be able to create a trinket item, but weapons and armore etc... will still be avaliable. It would have to be an awfully powerful item to get people to use it in place of their precious Bloodstone, or CC Trinkets, or Spyglass, etc...

  20. #39
    Community Member Ashbinder's Avatar
    Join Date
    Nov 2009
    Posts
    354

    Default

    Step 1: Strip 10 (20? 50? 100?) Seeker +10 weapon prefixes for essences.
    Step 2: Crunch essences into shard of Seeker +10.
    Step 3: Apply Shard of Seeker +10 to Store Trinket.
    Step 4: OMG Epic Bloodstone +2!

    Yeah, maybe not.
    Moved to Guild Wars 2

  21. #40
    The Hatchery
    2014 DDO Players Council
    Backley's Avatar
    Join Date
    Sep 2009
    Posts
    172

    Default

    Quote Originally Posted by Ashbinder View Post
    Step 1: Strip 10 (20? 50? 100?) Seeker +10 weapon prefixes for essences.
    Or 200 Seeker +4, or 100 Everbright, or 100 Axiomatic, or any other Law-typed effects. No need to hoard Seeker +10's for deconstruction.
    Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
    If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload