I volunteer the Runied Signet Brooch as fodder for base trinket crafting. It is "ruined" after all, so who would miss it?
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do chél dénmha
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2014 DDO Players Council
The fact that all trinkets are named loot is why it is in the store, simply because you can't loot a non named one.
I would like to see crafting trinkets drop as loot as well however
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You can strip other items for blanks, but I expect trinkets to remain DDO Store exclusive. From the DDO Store description of the Craftable Trinket:
I doubt "higher tier items will become purchase only", but trinkets are (unless they change that).
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You are.
It's entirely too early to cry doom about crafting. What little information we have is extremely limited. The vast majority of it is supposition and speculation.
From what we think we know, base items must be used to create blanks, and named items cannot be used in this manner. All trinkets are named items. Therefore, in order to make trinkets craftable, you need a blank that you cannot acquire, hence the need for a store blank of that one particular item.
Also of note is that the things that are craftable are made from randomly generated loot. Therefore these exact same items are available in game. Your chances of pulling said random item may be low, but they exist. So the possibility of creating items that are more powerful than what exists in game is extremely low.
And just to point out, but there are zero sources listed on the wiki. How do we even know that what we're reading is correct?
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I didn't see anything about this in DDOWiki...
From the limited testing done until now has anything been noticed as to the item binding? I see the Blank Trinket (bought from DDO Store) is BtA. But what of created blanks and their crafted counterparts?
What I mean is are other blanks BtA? Are crafted items BtC or BtA? Or are crafted items not bound (according to current limited tests)?
If not bound we might see a new profession in DDO. Crafters...
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That does not require a store item. They just as easily could have added a recipe to grind together X collectibles to make a blank trinket.
If the powers on the trinket are only stuff that is clearly inferior to other trinkets available in game at the same ML then no big deal, but if it is not it is indeed breaking Turbine's promise that the store will not be used to sell superior to in game items.
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And there is reason to believe that using collectables in crafting will come in the future, so getting bent out of shape about it now seems pointless.
Every single time something new is added to the store we hear whining about how nothing should be in the store that doesn't exists in game, and every time something new is added to the store it becomes available in-game shortly after.
Do you see a trend?
Starting a new item as store only is fine, as long as the items are introduced into loot tables after. The store becomes a bit of a preview, and that's all.
That's how it's been and that's how I expect to to remain. I see no reason to expect otherwise. The constant whining about it on the forums is not only annoying, but it's also inaccurate because items introduced into the store that actually affect power levels in any meaningful way also make their way to the loot tables after a while.
Last edited by Calebro; 03-30-2011 at 05:40 PM.
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Current developments and guess-timates
Developer quote tracking on DDOWiki Classes: Psion Profile Races:Kalashtar Profile, Shifter Profile, Kobold Profile
If they keep it to just some uniqueish items that have FAIR equivilants in game somewhere...
Thats ok.
Or just 'ease of use' type things like blanks that you could make your own with just time/game resources... Thats ok too.
But if it turns into best gear is he who can spend the most pts..... yep. time to quit.
Hell.... if i had the kind of money to support THAT kind of gaming... i wouldn't even be gaming. Hookers, blackjack, ect...
Well I seriously dought this will be the ddoooooomm!!!!! everyone is protesting it to be. But even then these items, the blanks, witll still not be "required to play the game". You will still be able to utilize the crafting system. No single magic item is "required" to play DDO. There will still be the current trinkets and other in-game loot dropped. At worst I'd say you would not be able to create a trinket item, but weapons and armore etc... will still be avaliable. It would have to be an awfully powerful item to get people to use it in place of their precious Bloodstone, or CC Trinkets, or Spyglass, etc...
Step 1: Strip 10 (20? 50? 100?) Seeker +10 weapon prefixes for essences.
Step 2: Crunch essences into shard of Seeker +10.
Step 3: Apply Shard of Seeker +10 to Store Trinket.
Step 4: OMG Epic Bloodstone +2!
Yeah, maybe not.
Moved to Guild Wars 2
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