36 points hmmm?... ok
Code:
Character Plan by DDO Character Planner Version 3.7.2
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Mr Bigshot
Level 20 Lawful Good Warforged Male
(7 Monk \ 1 Rogue \ 12 Ranger)
Hit Points: 374
Spell Points: 199
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 20
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 15 21
Constitution 15 20
Intelligence 13 15
Wisdom 14 19
Charisma 6 8
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 13
+3 Tome of Constitution used at level 13
+3 Tome of Dexterity used at level 20
+3 Tome of Wisdom used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 7
Bluff -2 -1
Concentration 2 5
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 0
Heal 2 4
Hide 2 5
Intimidate -2 -1
Jump 2 6
Listen 2 4
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 3
Spot 2 4
Swim 2 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Mobility
Level 7 (Monk)
Feat: (Monk Bonus) Toughness
Level 8 (Monk)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Attack
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Spring Attack
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Ranger)
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Aberration
Feat: (Selected) Two Weapon Defense
Level 19 (Ranger)
Level 20 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Item Defense I
Enhancement: Ranger Item Defense II
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Alignment in planner is irrelivant
Have not done skills in planner, but easily enough points for max balance, umd, search & disable + jump to 10 (14 int & ranger levels gives 8 skill points, you need 6 per level. Monk with 14 int gives 6)
stats in planner + 6 items + 3 execptional str/dex/wis/con +2 yugo pots
+3 tomes used on 4 stats (makes str uneven with profane, so not needed)
** assumed you'll have these as a 3x tr **
** does not include guildship buffs in stat breakdown**
STR 34 (+2 rams, +2 rage, +3 profane = 41).... +madstone +titan gloves + cookies + blah blah
DEX 32
CON 31 (+2 rage, +3 profane = 36)
INT 21 ( +6 item only counted here)
WIS 30
CHA 14 (again, only +6 item)
HP - 669 with rage & yugo pot (689 with guildship +2 con)
AC: 95!
10 Base
9 DT docent
3 chattering ring
2 chaosguard
1 dodge feat
1 Two Weapon Defense
5 Combat Expertise
3 Tempest II
11 Dex mod
10 Wis mod
4 Insight GS weapon
3 Monk AC bonus
1 Alchemical Armor Ritual
1 Nimble Trinket from Crystal Cove
---------------------
64 Beholder AC
---------------------
5 Barkskin (self cast)
3 Shield of Faith Pot
1 Shield lv 10 Wand (umd)
1 Haste (gs clickie, pot)
---------------------
73 Self Buffed AC
---------------------
4 Bard
2 Actual Cleric/FvS/Human DM (Shield of Faith +5)
5 Paladin Aura
2 Recitation (cleric/FvS)
----------------------
87 Party buffed
----------------------
1 Guildship Dex +2
1 Guildship Wis +2
1 Guildship Deneith Defender
1 Guildship Kundarak Warder
1 Guidship Profane (Kobold)
----------------------
92 Realistic Quest AC
----------------------
3 Halfling Hero's Compainion
----------------------
95 Unrealistic to have always on AC
** note, this value does not include AC bonus vs favored enemy**
** note, this assumes not wearing protection/natural armor items if lieu of better equipment **
Saves:
Fort: 18 -> 38
Reflex: 20 -> 36
Will: 13 -> 31
(base + Greater Hero from gird/Amrath + recitation + Alchemical + Protection item)
** does not include guildship buffs **
easy to boost saves, pally aura, holy aura spell, insight bonus, guildship (potentially +13 & higher to existing values)
Skills:
UMD : 23 ranks +4 GH +2 luck +6 GS item +3 cartouche/spyglass + 2 CHA mod = 40
Disable: 23 ranks +4 GH +2 luck + 3 cartouche/spyglass +5 INT mod +15 item = 52 (+7 tools +enhancements etc etc)
Search: 23 ranks +4 GH +2 luck +3 cartouche/spyglass +5 INT mod +15 item = 52 (+enhancements)
Balance: 23 ranks +4 GH +2 luck +11 DEX mod +15 item = 55
Jump: with no ranks & only STR mod it is greater than 10, but you have spare points
** +3 to skills for using cartouche + tier 3 spyglass, + more for guildship buffs **
Pros:
Evasion
Good HP
High AC
Awesome saves with potential for more
WF power attack
WF immunities
Full TWF chain
100% offhand procurement
High Self buffed AC
Full trapskills
Hate tanking!! enhancements and tier 2 & 3 of DT docent (10%+15%+20%) no need for intimidate
- but you can hit rank 16 with 14 base INT in addition to trapskills & UMD
85% divine healer friendly with just enhancements
Self healing
- healing curse (if you have ki, unlikely using scimitars),
- healing ki (again unlikely, & only 3d4..oooo)
- Ranger Divine spells
- umd Heal scrolls/whatever you like
- wholeness of body
Cons:
Ummm......BAB 17 with non monk weapons
Points to note:
-In planner only racial toughness 3 had been taken (potential for +10 Hp)
-Also, only Healers Friend 2 had been taken (potential for 90% divine healer friendly with just enhancements)
** edited to put in things I missed: healing amp, hate tanking, alchemical armor ritual, favored enemy, Guildship buffs, skills, wrong hp allocation for yugo pot (should have been 40, not 20), missed profane AC guildship bonus, superior false life item instead of GFL (+10 Hp), nimble trinket, recitation moved to party buffs as OP wanted 5+minute buffs only, haste kept in self buffing section due to ease of use (no item swap+activation with potential concentration check fail+swap weapon back)**