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  1. #1
    Community Member Ilklr's Avatar
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    Lightbulb The Knight Light v2.5 Feedback?

    So, this is my 15Pal/3Mnk/2Rgr flavor build. I already have a twf KotC Pally. What I wanted was something that felt like paladin, but played differently. I know this isn't an optimal build, but I think it should be a blast to play, and still put out decent dps, with good situational burst potential vs. plants.

    Why this split?
    The 2 ranger is for the Favored Enemy: Plant and twf feat. 3 Monk is the heart of this build. Path of Light, WSS, evasion, 2 feats, stance, etc. gives a different take on KotC, without taking away the paladin feel. Paladin 15 gets Smite 4/rest, DM III, the second 4th level spell, and everything that comes before it

    The Knight Light (See what I did there? ;P)
    Level 20 Lawful Good Half Elf
    16 Paladin / 3 Monk / 2 Ranger

    Ability Scores
    Strength: 36 = 15 + 5 level + 1 human + 2 tome + 6 item + 3 exc + 2 rage + 2 ship
    Dexterity: 25 = 15 + 2 tome + 6 item +2 stance + 2 ship
    Constitution: 26 = 14 + 2 tome + 6 item + 2 rage + 2 ship - 2 stance +2 exc
    Intelligence: 10 = 8 base + 2 tome
    Wisdom: 10 = 8 + 2 tome
    Charisma: 30 = 16 + 2 tome + 6 item + 2 exc + 1 human + 3 Paladin

    HP
    20 HD
    10 Draconic
    160 Paladin
    24 Monk
    16 Ranger
    160 Con
    22 Toughness
    50 Enhancement
    20 Minos
    30 GFL
    45 Shroud
    557

    Saves
    9 / 5 / 5 Paladin
    3 / 0 / 0 Ranger
    3 / 3 / 3 Monk
    8 / 7 / 10 Ability
    10 / 10 / 10 Paladin
    4 / 4 / 4 Morale
    2 / 2 / 2 Luck
    0 / 1 / 0 Haste
    5 / 5 / 5 Resistance
    1 / 1 / 1 Alchemical
    -1 / 0 / 0 Way of Ki
    44 / 38 / 40

    Level Progression
    1 Rgr: Weapon Focus, Rogue Dil, Favored Enemy: Plant
    2 Mnk: Whirling Steel Strike
    3 Rgr: Force of Personality
    4-8 Pal: Toughness
    9-10 Monk: Improved TWF, Power Attack
    11-20 Monk: Improved Critical, Greater TWF, Extend Spell

    Skills
    These aren't so important. I maxed UMD/Concentration. Threw in a bit of haggle, jump, tumble, balance.

    Enhancements
    Code:
    Enhancement: Ranger Sprint Boost I 
    Enhancement: Improved Rogue Dilettante I 
    Enhancement: Improved Rogue Dilettante II 
    Enhancement: Human Adaptability Strength I 
    Enhancement: Human Greater Adaptability Charisma I 
    Enhancement: Human Versatility I 
    Enhancement: Human Versatility II 
    Enhancement: Way of the Elegant Crane I 
    Enhancement: Paladin Courage of Good I 
    Enhancement: Paladin Courage of Good II 
    Enhancement: Paladin Divine Sacrifice I 
    Enhancement: Paladin Divine Sacrifice II 
    Enhancement: Paladin Exalted Smite I 
    Enhancement: Paladin Exalted Smite II 
    Enhancement: Paladin Exalted Smite III 
    Enhancement: Paladin Extra Lay on Hands I 
    Enhancement: Paladin Extra Lay on Hands II 
    Enhancement: Paladin Extra Smite Evil I 
    Enhancement: Paladin Extra Smite Evil II 
    Enhancement: Paladin Extra Smite Evil III 
    Enhancement: Paladin Extra Smite Evil IV 
    Enhancement: Paladin Knight of the Chalice I 
    Enhancement: Paladin Knight of the Chalice II 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Ranger Favored Damage I 
    Enhancement: Paladin Energy of the Templar I 
    Enhancement: Paladin Energy of the Templar II 
    Enhancement: Paladin Charisma I 
    Enhancement: Paladin Charisma II 
    Enhancement: Paladin Charisma III 
    Enhancement: Paladin Toughness I 
    Enhancement: Paladin Toughness II 
    Enhancement: Paladin Toughness III 
    Enhancement: Paladin Divine Might I 
    Enhancement: Paladin Divine Might II 
    Enhancement: Paladin Divine Might III 
    Enhancement: Paladin Extra Turning I 
    Enhancement: Paladin Extra Turning II
    Questions and constructive criticism, as always, are welcome and appreciated.

    P.S. The favored enemy is a joke. Of course it will be Evil Outsider.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  2. #2
    Community Member rodallec's Avatar
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    hell yeah rogue dilly FTW!

  3. #3
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Ilklr View Post
    Favored Enemy: Plant
    I laughed. You should have called this the Weed Whacker.

    Did you try playing with the enhancements to include healing amp at all? This build is so similar to a Solar Phoenix build that it seems like you should be able to get some significant amp going, to take better advantage of your fists of light and lay on hands.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  4. #4
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Cardtrick View Post
    I laughed. You should have called this the Weed Whacker.

    Did you try playing with the enhancements to include healing amp at all? This build is so similar to a Solar Phoenix build that it seems like you should be able to get some significant amp going, to take better advantage of your fists of light and lay on hands.
    Heh, I was trying to decide what the worst FE would be. There are several terrible ones, but I figure plant is the winner. I thought it would be fun to mess with people a bit. KotC being anit-evil outsider is probably a dead giveaway to astute readers though.

    I did think about healing amp. I was trying to maximize dps (within the bounds of the build), and felt like enhancements were too tight to fit it in. Looking at it again though, i'm pretty sure I could easily swap out something like Extra Smite IV and the extra turns. I'll have to play with it a bit and see what kind of balance I want.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  5. #5
    Community Member Ilklr's Avatar
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    No other comments?

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  6. #6
    Community Member Ilklr's Avatar
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    As it turns out, I had an outdated version of the planner. I was forced to remake the build to fix enhancements. I also decided to snag just a little bit of healing amp. So, without further ado, I present The Knight Light v2.65:

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (15 Paladin \ 3 Monk \ 2 Ranger) 
    Hit Points: 342
    Spell Points: 200 
    BAB: 19\19\24\29\29
    Fortitude: 25
    Reflex: 21
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    23
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             16                    22
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     8
    Bluff                 3                     6
    Concentration         6                    26
    Diplomacy             3                     7
    Disable Device       n/a                    n/a
    Haggle                5                     8
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                     6
    Jump                  4                     9
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  2                     6
    Tumble                3                     4
    Use Magic Device      5                    17
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+2)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Plant
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    
    
    Level 7 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Extra Turning I
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    
    
    Level 9 (Monk)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    Enhancement: Way of the Elegant Crane I
    
    
    Level 10 (Monk)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Monk Improved Recovery I
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Charisma II
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Toughness III
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Charisma III
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Might II
    
    
    Level 17 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 18 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Extra Turning II

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  7. #7
    Community Member Ilklr's Avatar
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    So, in lack of much comment, I went ahead and rolled this guy yesterday. He's currently level 7 and I love it. He has a little trouble hitting high-AC targets (like the wraiths in Chamber of Insanity, at over 33 AC), but that's to be expected. Even the wraiths wouldn't be that bad with GT. All I have atm are a flaming burst longsword, a crippling of pg longsword, and frost wraps (too lazy to pull wraps from an alt).

    Other than ^ he is performing quite well. I'm amazed at how far he can stretch his (rather short) red bar. I only have about 110 hp atm, but even with only 21 AC he seems to not take much damage. His LoH is currently at about 85.

    I really enjoy the flavor of this build so far. It's mostly monk atm, since he just got his level 1 pally spells. Once I hit 8 tonight, he'll have divine sac and divine might, which will help develop the paladin side. I'll have to see how he performs at level 10, once he has his PoL.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

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