So, this is my 15Pal/3Mnk/2Rgr flavor build. I already have a twf KotC Pally. What I wanted was something that felt like paladin, but played differently. I know this isn't an optimal build, but I think it should be a blast to play, and still put out decent dps, with good situational burst potential vs. plants.
Why this split?
The 2 ranger is for the Favored Enemy: Plant and twf feat. 3 Monk is the heart of this build. Path of Light, WSS, evasion, 2 feats, stance, etc. gives a different take on KotC, without taking away the paladin feel. Paladin 15 gets Smite 4/rest, DM III, the second 4th level spell, and everything that comes before it
The Knight Light (See what I did there? ;P)
Level 20 Lawful Good Half Elf
16 Paladin / 3 Monk / 2 Ranger
Ability Scores
Strength: 36 = 15 + 5 level + 1 human + 2 tome + 6 item + 3 exc + 2 rage + 2 ship
Dexterity: 25 = 15 + 2 tome + 6 item +2 stance + 2 ship
Constitution: 26 = 14 + 2 tome + 6 item + 2 rage + 2 ship - 2 stance +2 exc
Intelligence: 10 = 8 base + 2 tome
Wisdom: 10 = 8 + 2 tome
Charisma: 30 = 16 + 2 tome + 6 item + 2 exc + 1 human + 3 Paladin
HP
20 HD
10 Draconic
160 Paladin
24 Monk
16 Ranger
160 Con
22 Toughness
50 Enhancement
20 Minos
30 GFL
45 Shroud
557
Saves
9 / 5 / 5 Paladin
3 / 0 / 0 Ranger
3 / 3 / 3 Monk
8 / 7 / 10 Ability
10 / 10 / 10 Paladin
4 / 4 / 4 Morale
2 / 2 / 2 Luck
0 / 1 / 0 Haste
5 / 5 / 5 Resistance
1 / 1 / 1 Alchemical
-1 / 0 / 0 Way of Ki
44 / 38 / 40
Level Progression
1 Rgr: Weapon Focus, Rogue Dil, Favored Enemy: Plant
2 Mnk: Whirling Steel Strike
3 Rgr: Force of Personality
4-8 Pal: Toughness
9-10 Monk: Improved TWF, Power Attack
11-20 Monk: Improved Critical, Greater TWF, Extend Spell
Skills
These aren't so important. I maxed UMD/Concentration. Threw in a bit of haggle, jump, tumble, balance.
Enhancements
Code:
Enhancement: Ranger Sprint Boost I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Way of the Elegant Crane I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Questions and constructive criticism, as always, are welcome and appreciated.
P.S. The favored enemy is a joke. Of course it will be Evil Outsider.