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Thread: Next TR Build

  1. #1
    Community Member Kalmah36's Avatar
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    Default Next TR Build

    Posting what I plan to do. If you notice anything wrong, or anything I overlooked please call me out on it.

    Classic two weapon fighting khopesh build.
    36 Point Build
    Race: Half-Orc
    Class: 20 Fighter
    Starting Stats:

    Str - 20 +6(item) +2(exc) +1(exc) +2(orc) +3(fight) +2(yugo) +3(chrono) +8(fightboost) +2(rage) +2(tome) +5(levels) = 58

    Dex - 15 +6(item) +2(tome) +2(ship) = 25

    Con - 16 +7(item) +2(exc) +1(exc) +2(tome) +2(rage) +2(ship) = 28

    Int - 7 +6(item) +2(tome) = 15

    Wis - 8 +6(item) +2(tome) = 16

    Cha - 7 +7(item) +2(tome) = 16

    Feats:
    Weapon Proff. Khopesh
    PA - Power Attack
    TWF - Two Weapon Fighting
    OTWF - Oversized Two Weapon Fighting
    ITWF - Improved Two Weapon Fighting
    GTWF - Greater Two Weapon Fighting
    Imp Crit - Improved Critical Slashing
    WF - Weapon Focus
    GWF - Greater Weapon Focus
    SWF - Superior Weapon Focus
    WS - Weapon Specialization
    GWS - Greater Weapon Specialization
    Paladin Past life for divine favor clickies
    5 toughnesses

    I'm hoping for enough hp to tank horroth.
    Debating taking stunning blow. Not sure it's worth it with update 9 around the corner. Any comments on this would be nice.
    Also not sure on alignment. HOPEFULLY in the near future I will get my hands on atleast one, if not two Chaosblades.
    So Chaotic (blank).
    Stompy

  2. #2
    Community Member Astraghal's Avatar
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    Looks solid.

    Maybe drop 1 point from CHA and put it into INT for extra skill points?

    You could probably drop OTWF and a Toughness in favor of Stunning Blow and Quickdraw.

    You'd still be able to hit ~700 HP in ToD.

  3. #3
    Community Member Kalmah36's Avatar
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    The lowest amount of skill points a class can receive is one. This will always be one until the modifier is positive. It doesn't matter how far in the negatives you go. It will always be one.

    Hp: 20(base) +200(fighter) +180(con) +10(favor) +40(yugo) +20(itemtough) +30(GFL) +66(toughfeat) +20(racetough) +40(classtough) +45(shroudhp) +10(barbPL) = 681

    +20(madstone) = 701
    When I'm not holding aggro I can throw scourge choker on, but it's the initial phase that I'm worried about. A lot of people say 700 is low for tanking horroth.

    Am I missing anything hp wise?
    Stompy

  4. #4
    Community Member Astraghal's Avatar
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    Quote Originally Posted by Kalmah36 View Post
    The lowest amount of skill points a class can receive is one. This will always be one until the modifier is positive. It doesn't matter how far in the negatives you go. It will always be one.
    Running it through the planner, I came up with more skill points with a starting INT of 8. I might have overlooked something, but it looks like starting INT at 8 yields an extra 13 skill points compared to starting with 7. You still might want to start both INT and CHA at 7, depending on whether you plan to use Silver Flame Healing Potions. That way a +2 exceptional in either would take you above 10, but it depends on what Epic items are available with a relevant ability +2 exceptional and a slot. I use the Epic Goggles of Time-Sensing with INT and CHA slotted.


    Here's what I came up with:


    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Chaotic Neutral Half-Orc Male
    (20 Fighter) 
    Hit Points: 448
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 6
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (36 Point)       (Level 1)          (Level 20)        
    Strength             20                 27            
    Dexterity            15                 17            
    Constitution         16                 18            
    Intelligence          8                 10            
    Wisdom                8                 10            
    Charisma              6                  8            
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               4                 14            
    Bluff                -2                 -1            
    Concentration         3                  4            
    Diplomacy            -2                 -1            
    Disable Device       n/a                n/a           
    Haggle               -2                 -1            
    Heal                 -1                  0            
    Hide                  2                  3            
    Intimidate           -2                 -1            
    Jump                  5                 23            
    Listen               -1                  0            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform              n/a               n/a            
    Repair               -1                  0            
    Search               -1                  0            
    Spot                 -1                  0            
    Swim                  5                 11            
    Tumble                n/a                4            
    Use Magic Device     n/a               n/a            
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Past Life: Soldier of the Faith
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

    I put 11 ranks in Balance, 1 in Tumble and the remaining 12 in Jump.

    I assumed you would want to bump up your Stunning Blow DC but ran out of AP for the last level, which you can probably get away without, seeing as your STR will be so high. I had 3 AP left over so I thought 2 extra action boosts would be the best choice, especially if you plan on ever using the Ravager set and can slot GFL somewhere else. You could drop even more Stunning Blow enhancements and take Fighter Toughness IV, depending on how reliable your stuns end up being.

    Quote Originally Posted by Kalmah36 View Post
    Hp: 20(base) +200(fighter) +180(con) +10(favor) +40(yugo) +20(itemtough) +30(GFL) +66(toughfeat) +20(racetough) +40(classtough) +45(shroudhp) +10(barbPL) = 681

    +20(madstone) = 701
    When I'm not holding aggro I can throw scourge choker on, but it's the initial phase that I'm worried about. A lot of people say 700 is low for tanking horroth.

    Am I missing anything hp wise?

    Unbuffed HP

    020 base
    200 Fighter
    040 18 CON
    010 Past Life: Barbarian
    092 Toughness x 4
    020 Racial Toughness II
    030 Fighter Toughness III
    020 Toughness item
    070 +7 CON item
    020 +2 exceptional CON
    010 +1 exceptional CON
    045 +45 HP Shroud item
    030 GFL item
    010 Draconic Vitality
    -----
    617

    Sustainable Self-Buffed HP

    040 Essence of Desire
    020 Rage
    -----
    677

    Situational Gear

    010 Greater Stalwart Trinket
    010 Epic Cavalry Plate
    -----
    697

    Temporary Buffs

    020 Lesser Constitution Shrine
    040 Madstone Rage
    -----
    757

    If you don't have any special armor in mind, you can wear the Epic Cavalry Plate for the Horoth fight for an extra +10 HP. You will also be getting 30 temporary HP proc's from the Demonic Shield. You won't really have an issue holding his aggro if you get a short lead so you can probably ditch the Bloodstone for this fight too in favor of the Greater Stalwart Trinket for a further +10 HP. Madstone Boots give +4 to CON so that's 40 more HP you can have at the start of the Horoth fight. I like to use the clicky just before the haste. While a sustainable ~700 HP might be lowish for tanking Horoth, it's not terrible and with good healing amp you might find yourself being the best choice many situations.

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