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  1. #1
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    Default thoughts on crafting

    didn't know untill yesterday that you were even close to comming out with a crafting plan. i've beening thinking for a while now that it would be great to have a barter/crafting system in place that would let a player trade in collectables, gems, ingredients from all over the game to create new items mostly potions and consumable clickies and consumable weapons (such as thrown weapons and arrows).

    House P can have one in thier potion shop and you could craft improved potions of haste, invisibility, jump, extra spell damage potions, even use the exp. pots given as house D rewards as components to created more powerfull potions.

    House J would have one as well enabling the crafting of Health and even Mana pots as well as potions of divine spells.

    Gems could finaly be used as an added ingredent to come out with a way to make a consumable clicky item that can be used on an ally as well as ones own self and various attack spells at various levels, kinda like crafting your own holiday cookies-which of course could be used as ingredients. or creating a trinket that offers a bonus to skills, element resistance, ac, run speed. or forge a custom trinket of say water breathing and swim skill, or jump and featherfall and so on. some formulas can be simple for low level bounses some can have component requierments of say shroud / IQ / or more and of course you have to have the right kind of gem which drop oh so randomly.

    Soul Gems could be crunched in stacks of 10 or more you know something to recieve a one time use summon of the thing whos soul was trap'd.

    could use those festival twigs with other items to create wands at various levels-not recharging of course

    have the collectors have a barter box up for the items they collect for ex.. 3 sweet white caps can get you a small heal or repair pot, and you get to pick. just so the reward isn't so random or useless youll know what your getting and they can give items for combinations of thier desired collectables in various quantities

    Plain consumable weapon items such as arrows, throwing knives/axes so on can have an element or effect placed on them..they still get consumed but you can make them fire, slow burst, poisoning, giant bane, and extreme formulas for slayer items.

    Over all the players would be able to take those items that have either lost value or have had no previous perpose and give them one...the items still need to be found or bought or forged to get your items...and of course make them bound either to character or account.

  2. #2
    Community Member rsking's Avatar
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    Thumbs up my thoughts

    ok i've messed around with the new crafting system and i like the way its set up but i can see a major problem with it rite now..... no its not the crafting system, its the deconstuctable items.

    ok heres the problem i see.... before U9 there was a lot of low level stuff that players that don't have alot of plat can get easly but after U9 all thats left is the plain +1, +2, +3, +4, and +5 items now and thats less than 8 days after it came out so now the lower lvl players are going to have a hard time geting any decent items to help make their toons better.

    anyone else agree?
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  3. #3
    Community Member Ungood's Avatar
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    The problem is the exchange.

    A Holy item should net what is takes to make a Holy Shard.

    Right now, since it takes like 10 holy items to get enough essence to make 1 holy shard, this makes it crafters need to obtain mass amounts of other weapons, IE: Lowbie weapons, to get the parts needed as it is not worth it to deconstruct higher end items.

  4. #4
    The Hatchery danotmano1998's Avatar
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    Well, there's a serious drop in the usage for the AH now.
    As far as being able to make some plat from regular items, that is.
    What I used to be able to make some decent coin on, now times out and gets sent back to me.

    I, for one, have zero interest in grinding away at a crafting system that:

    1. Costs an exorbitant amount of platinum
    2. Takes a sizeable chunk out of my playtime, since it would be spent grinding away at crafting experience for a system that is currently not worth the effort.
    3. Fills my inventory with nearly worthless junk time and time again.
    4. Currently can't create anything that isn't already dropped and in the existing loot tables.
    5. Can't be utilized to at least make a decent profit.
    6. Is filled with dropped items that are not even currently usable.
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  5. #5
    Community Member Spoonwelder's Avatar
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    Quote Originally Posted by rsking View Post
    ok i've messed around with the new crafting system and i like the way its set up but i can see a major problem with it rite now..... no its not the crafting system, its the deconstuctable items.

    ok heres the problem i see.... before U9 there was a lot of low level stuff that players that don't have alot of plat can get easly but after U9 all thats left is the plain +1, +2, +3, +4, and +5 items now and thats less than 8 days after it came out so now the lower lvl players are going to have a hard time geting any decent items to help make their toons better.

    anyone else agree?
    this also makes it so mid level toons can sell all their old vendor trash and any essences they find on the AH and get more plat so they can afford stuff. So it is a win/win.
    Last edited by Spoonwelder; 05-02-2011 at 10:20 AM.
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  6. #6
    Community Member oskar581's Avatar
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    I want to be able to customize the stuff I have with out having to blank it and ruin it, I mean I don't mind if it's a 100th level crafting ability, but some times you have a item that you get from loot and it's almost what you wanted but if you could remove the part you don't like and add what you do would be great.

    Why does the house known for banking, warding, a keeping Items secure get the location that brakes them down?
    I feel House Cannith should get a ward maybe off to the right of lords march plaza, near where the Phoenix is that the Cannith ward stretches out behind the marketplaces bank. They should have the crafting hall, it perhaps they could have a the main crafting hall and Kundarack gets the cogs which should be a smaller hall then Cannith Hall.

    And where are my Artificers eberron's signature class doesn't show up in the best D&D game so far, if they could do what the crafting stations do by themselves and if the use the crafting stations they could use them more efficiently like more increase the level the deconstruction so more Essences, maybe less essences in shard making, I don't have my Eberron book with me but I remember them being not only a crafter of pseudo magical items but also mundane items being the only other class besides rogues that gained disable device and open locks, they attack like a wizard, but don't get attack spells, they fix warforged,

  7. #7
    Community Member Ungood's Avatar
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    Quote Originally Posted by oskar581 View Post
    I want to be able to customize the stuff I have with out having to blank it and ruin it, I mean I don't mind if it's a 100th level crafting ability, but some times you have a item that you get from loot and it's almost what you wanted but if you could remove the part you don't like and add what you do would be great.
    So do that.

    Simply write down what it was, and then put it all back on it, with the minor revision you wanted.

  8. #8
    Community Member caberonia's Avatar
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    Quote Originally Posted by Ungood View Post
    So do that.

    Simply write down what it was, and then put it all back on it, with the minor revision you wanted.
    Since you can find random loot with multiple prefixes this really isn't an option in alot of instances.

  9. #9
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    Quote Originally Posted by caberonia View Post
    Since you can find random loot with multiple prefixes this really isn't an option in alot of instances.
    To the best of my knowledge, no you can't. Not random anyways, only named loot can have multiple prefixes.


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  10. #10
    Community Member caberonia's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    To the best of my knowledge, no you can't. Not random anyways, only named loot can have multiple prefixes.
    you don't play a caster much do you?
    Multiple spell focuses are found on random scepters all the time.(do an ah search for necromancy or transmutation ect and take a look at them all your bound to see at least 1 that has 2x focus)

    Not to mention spell pen. can be found on random loot in both prefix and suffix form.(just do an AH search for spell pen and you'll see)


    But can only be crafted in one form(prefix) meaning anytime we find a spell penetration random loot item with it in the suffix it has 2 prefixes

    Example random loot that cannot be crafted because it has 2 prefixes.







    If it were possible to create anything we can find on random loot i would agree this wouldn't be needed. But they haven't addressed any of my above points at all which makes random loot > anything you will ever be able to craft as a caster.
    Last edited by caberonia; 05-13-2011 at 01:40 PM.

  11. #11
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    Quote Originally Posted by oskar581 View Post
    Why does the house known for banking, warding, a keeping Items secure get the location that brakes them down?
    I feel House Cannith should get a ward maybe off to the right of lords march plaza, near where the Phoenix is that the Cannith ward stretches out behind the marketplaces bank. They should have the crafting hall, it perhaps they could have a the main crafting hall and Kundarack gets the cogs which should be a smaller hall then Cannith Hall.

    And where are my Artificers eberron's signature class doesn't show up in the best D&D game so far, if they could do what the crafting stations do by themselves and if the use the crafting stations they could use them more efficiently like more increase the level the deconstruction so more Essences, maybe less essences in shard making, I don't have my Eberron book with me but I remember them being not only a crafter of pseudo magical items but also mundane items being the only other class besides rogues that gained disable device and open locks, they attack like a wizard, but don't get attack spells, they fix warforged,
    They have already said that they are adding House Cannith this year. My guess is that once that has been added the crafting hall will be moved, or at least another one will be adder to house Cannith.

    Also, they have abounced that they will be adding a new class to the game this year, and it won't be Druids. Although they haven't said which class, many feel that it will be Artificer based on this seeming to be becomming "The Year of Crafting". Again, no confirmation that the new class IS Artificer, but it would make alot of sence considering both crafting and house Cannith are being added.

  12. #12
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    Quote Originally Posted by caberonia View Post
    you don't play a caster much do you?
    Multiple spell focuses are found on random scepters all the time.(do an ah search for necromancy or transmutation ect and take a look at them all your bound to see at least 1 that has 2x focus)

    Not to mention spell pen. can be found on random loot in both prefix and suffix form.(just do an AH search for spell pen and you'll see)


    But can only be crafted in one form(prefix) meaning anytime we find a spell penetration random loot item with it in the suffix it has 2 prefixes

    Example random loot that cannot be crafted because it has 2 prefixes.



    If it were possible to create anything we can find on random loot i would agree this wouldn't be needed. But they haven't addressed any of my above points at all which makes random loot > anything you will ever be able to craft as a caster.
    Neither of those items have two prefixes, spell focus and spell penetration however can appear as either a prefix or suffix. This is how I understand it anyways. In theory you could have a Penetrating bracer of Penetration, but it would be both pointless and highly censored.

    Not being able to have all abilities craftable as both prefix and suffix that occur in the randomizer tho is likely either a bug or an oversight (IMO)
    Last edited by MrkGrismer; 05-13-2011 at 02:10 PM.


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  13. #13
    Community Member caberonia's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Neither of those have two prefixes, spell focus however can appear as either a prefix or suffix. This is how I understand it anyways. In theory you could have a Penetrating bracer of Penetration, but it would be both pointless and highly censored.
    as far as crafting is concerned they both have 2 prefixes, Both of the focuses are prefixes. Spell pen and focus are both prefixes. If you attempt to craft either it will tell you that you already have a prefix on it and if focus is a suffix on that one then it has 2 suffixes.. because repair is a suffix. Point remains.. random loot can be found that cannot be reproduced because the crafting system considers penetration a prefix and focus a prefix. Meaning according the crafting system BOTH of the items above have 2 prefixes.

    Ask the crafting system..
    necro focus = prefix
    Illusion focus = prefix
    spell pen = prefix
    transmutation focus =prefix

    You can try to justify it all day long but bottom line is you cannot reproduce either of these items (or similar effects)via crafting since ALL of the effects are prefixes in the crafting system.

    which back to original suggestion.
    "So do that.

    Simply write down what it was, and then put it all back on it, with the minor revision you wanted."
    Isn't possible.

    btw how do you get that having necro and transmutation focuses on one item isn't having 2 prefixes? Those bracers have 3 seperate effects.. so it either has 2 prefixes or 2 suffixes.Repair = the suffix.. transmuation focus is the prefix.. so the necro focus.. is either a 2nd prefix or a 2nd suffix.
    Last edited by caberonia; 05-13-2011 at 02:38 PM.

  14. #14
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    Quote Originally Posted by Ungood View Post
    The problem is the exchange.

    A Holy item should net what is takes to make a Holy Shard.

    Right now, since it takes like 10 holy items to get enough essence to make 1 holy shard, this makes it crafters need to obtain mass amounts of other weapons, IE: Lowbie weapons, to get the parts needed as it is not worth it to deconstruct higher end items.
    1:10 is much better than the 1:100 ratio that we had before for some items.... much much better.

  15. #15
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    Quote Originally Posted by caberonia View Post
    as far as crafting is concerned they both have 2 prefixes, Both of the focuses are prefixes. Spell pen and focus are both prefixes. If you attempt to craft either it will tell you that you already have a prefix on it and if focus is a suffix on that one then it has 2 suffixes.. because repair is a suffix. Point remains.. random loot can be found that cannot be reproduced because the crafting system considers penetration a prefix and focus a prefix. Meaning according the crafting system BOTH of the items above have 2 prefixes.
    The problem is not that they have two prefixes, the problem is that the suffix you want (and maybe also the prefix you want) is not in the crafting system.

    Quote Originally Posted by caberonia View Post
    btw how do you get that having necro and transmutation focuses on one item isn't having 2 prefixes? Those bracers have 3 seperate effects.. so it either has 2 prefixes or 2 suffixes.Repair = the suffix.. transmuation focus is the prefix.. so the necro focus.. is either a 2nd prefix or a 2nd suffix.
    Because the prefix is Transmutation, single prefix that grants two focus bonuses.


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  16. #16
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    The problem is not that they have two prefixes, the problem is that the suffix you want (and maybe also the prefix you want) is not in the crafting system.



    Because the prefix is Transmutation, single prefix that grants two focus bonuses.
    I believe that the items with both trans/necro focus with one prefixe are a long standing bug. But that's just me.

    Your right as well on the other part.
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  17. #17
    Community Member caberonia's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    The problem is not that they have two prefixes, the problem is that the suffix you want (and maybe also the prefix you want) is not in the crafting system.



    Because the prefix is Transmutation, single prefix that grants two focus bonuses.
    Transmutation prefix doesn't grant 2 focus bonuses.. craft it and you will see.. so it must have 2 prefixes. Also loot at the ML.. transmutation + repair5 is alot lower ML than 15. So it must have another prefix effecting the ML.

    Your suggestion is that there are what 8 different codes for each focus in the game code rather than just one for each focus and multiple prefixes. You really didn't think this through did you?

    Quote Originally Posted by Hokiewa View Post
    I believe that the items with both trans/necro focus with one prefixe are a long standing bug. But that's just me.

    Your right as well on the other part.
    If it were just transmutation and necro that you could find like this i would agree.. however its not. You can find transmutation items with illusion as well, necro with illusion, illusion with evocation , abjuration with necro, abjuration with evocation etc etc etc. Its not as if only one prefix results in a singular extra focus.. but many different focuses mixed. These are multiple prefixes mixed on items in random loot. Now wheter or not that is WAI or a bug i can't say. Either way the POINT REMAINS YOU CANNOT RECREATE LOOT LIKE THIS. YOU CAN CONTINUE THE SEMANTICS OF WHETHER OR NOT ITS A PREFIX/SUFFIX PROBLEM BUT IT SIMPLY CANNOT BE RECREATED.
    Last edited by caberonia; 05-13-2011 at 06:25 PM.

  18. #18
    Community Member Ungood's Avatar
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    Quote Originally Posted by Hokiewa View Post
    I believe that the items with both trans/necro focus with one prefixe are a long standing bug. But that's just me.
    Now that is was brought up, I have noticed that as well, Tras having Necro kinda "hidden" into the effect. Thought it was a package deal type of thing, but, it very well might be a bug as you say.

    Always wondered about that.

  19. #19
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    Quote Originally Posted by caberonia View Post
    Transmutation prefix doesn't grant 2 focus bonuses.. craft it and you will see.. so it must have 2 prefixes. Also loot at the ML.. transmutation + repair5 is alot lower ML than 15. So it must have another prefix effecting the ML.

    Your suggestion is that there are what 8 different codes for each focus in the game code rather than just one for each focus and multiple prefixes. You really didn't think this through did you?

    If it were just transmutation and necro that you could find like this i would agree.. however its not. You can find transmutation items with illusion as well, necro with illusion, illusion with evocation , abjuration with necro, abjuration with evocation etc etc etc. Its not as if only one prefix results in a singular extra focus.. but many different focuses mixed. These are multiple prefixes mixed on items in random loot. Now wheter or not that is WAI or a bug i can't say. Either way the POINT REMAINS YOU CANNOT RECREATE LOOT LIKE THIS. YOU CAN CONTINUE THE SEMANTICS OF WHETHER OR NOT ITS A PREFIX/SUFFIX PROBLEM BUT IT SIMPLY CANNOT BE RECREATED.
    So you are complaining that you can't craft a bugged piece of equipment? I would suspect that the 'fix' you get to look forward to is them fixing that bug.

    I would agree that it would be preferable to be able to craft any piece of random equipment available in-game, but they haven't even put out all of the crafting levels (reportedly top level is 150) yet, much less all the recipes, so it is possible that the penetration suffix is yet to come.

    Edit: Wow, really old bug: http://forums.ddo.com/showthread.php?t=117087
    Last edited by MrkGrismer; 05-16-2011 at 02:30 PM.


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  20. #20
    Community Member caberonia's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    So you are complaining that you can't craft a bugged piece of equipment? I would suspect that the 'fix' you get to look forward to is them fixing that bug.

    I would agree that it would be preferable to be able to craft any piece of random equipment available in-game, but they haven't even put out all of the crafting levels (reportedly top level is 150) yet, much less all the recipes, so it is possible that the penetration suffix is yet to come.

    Edit: Wow, really old bug: http://forums.ddo.com/showthread.php?t=117087
    Wasn't aware of it as a bug since its rather common and been going on so long. But spell pen as a suffix isn't a bug...

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