Results 1 to 20 of 25

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Dec 2009
    Posts
    51

    Default thoughts on crafting

    didn't know untill yesterday that you were even close to comming out with a crafting plan. i've beening thinking for a while now that it would be great to have a barter/crafting system in place that would let a player trade in collectables, gems, ingredients from all over the game to create new items mostly potions and consumable clickies and consumable weapons (such as thrown weapons and arrows).

    House P can have one in thier potion shop and you could craft improved potions of haste, invisibility, jump, extra spell damage potions, even use the exp. pots given as house D rewards as components to created more powerfull potions.

    House J would have one as well enabling the crafting of Health and even Mana pots as well as potions of divine spells.

    Gems could finaly be used as an added ingredent to come out with a way to make a consumable clicky item that can be used on an ally as well as ones own self and various attack spells at various levels, kinda like crafting your own holiday cookies-which of course could be used as ingredients. or creating a trinket that offers a bonus to skills, element resistance, ac, run speed. or forge a custom trinket of say water breathing and swim skill, or jump and featherfall and so on. some formulas can be simple for low level bounses some can have component requierments of say shroud / IQ / or more and of course you have to have the right kind of gem which drop oh so randomly.

    Soul Gems could be crunched in stacks of 10 or more you know something to recieve a one time use summon of the thing whos soul was trap'd.

    could use those festival twigs with other items to create wands at various levels-not recharging of course

    have the collectors have a barter box up for the items they collect for ex.. 3 sweet white caps can get you a small heal or repair pot, and you get to pick. just so the reward isn't so random or useless youll know what your getting and they can give items for combinations of thier desired collectables in various quantities

    Plain consumable weapon items such as arrows, throwing knives/axes so on can have an element or effect placed on them..they still get consumed but you can make them fire, slow burst, poisoning, giant bane, and extreme formulas for slayer items.

    Over all the players would be able to take those items that have either lost value or have had no previous perpose and give them one...the items still need to be found or bought or forged to get your items...and of course make them bound either to character or account.

  2. #2
    Community Member rsking's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Thumbs up my thoughts

    ok i've messed around with the new crafting system and i like the way its set up but i can see a major problem with it rite now..... no its not the crafting system, its the deconstuctable items.

    ok heres the problem i see.... before U9 there was a lot of low level stuff that players that don't have alot of plat can get easly but after U9 all thats left is the plain +1, +2, +3, +4, and +5 items now and thats less than 8 days after it came out so now the lower lvl players are going to have a hard time geting any decent items to help make their toons better.

    anyone else agree?
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

  3. #3
    Community Member Spoonwelder's Avatar
    Join Date
    Oct 2009
    Posts
    1,278

    Default

    Quote Originally Posted by rsking View Post
    ok i've messed around with the new crafting system and i like the way its set up but i can see a major problem with it rite now..... no its not the crafting system, its the deconstuctable items.

    ok heres the problem i see.... before U9 there was a lot of low level stuff that players that don't have alot of plat can get easly but after U9 all thats left is the plain +1, +2, +3, +4, and +5 items now and thats less than 8 days after it came out so now the lower lvl players are going to have a hard time geting any decent items to help make their toons better.

    anyone else agree?
    this also makes it so mid level toons can sell all their old vendor trash and any essences they find on the AH and get more plat so they can afford stuff. So it is a win/win.
    Last edited by Spoonwelder; 05-02-2011 at 10:20 AM.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  4. #4
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    3,391

    Default

    The problem is the exchange.

    A Holy item should net what is takes to make a Holy Shard.

    Right now, since it takes like 10 holy items to get enough essence to make 1 holy shard, this makes it crafters need to obtain mass amounts of other weapons, IE: Lowbie weapons, to get the parts needed as it is not worth it to deconstruct higher end items.

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    138

    Default

    Quote Originally Posted by Ungood View Post
    The problem is the exchange.

    A Holy item should net what is takes to make a Holy Shard.

    Right now, since it takes like 10 holy items to get enough essence to make 1 holy shard, this makes it crafters need to obtain mass amounts of other weapons, IE: Lowbie weapons, to get the parts needed as it is not worth it to deconstruct higher end items.
    1:10 is much better than the 1:100 ratio that we had before for some items.... much much better.

  6. #6
    The Hatchery danotmano1998's Avatar
    Join Date
    Dec 2010
    Posts
    2,928

    Default

    Well, there's a serious drop in the usage for the AH now.
    As far as being able to make some plat from regular items, that is.
    What I used to be able to make some decent coin on, now times out and gets sent back to me.

    I, for one, have zero interest in grinding away at a crafting system that:

    1. Costs an exorbitant amount of platinum
    2. Takes a sizeable chunk out of my playtime, since it would be spent grinding away at crafting experience for a system that is currently not worth the effort.
    3. Fills my inventory with nearly worthless junk time and time again.
    4. Currently can't create anything that isn't already dropped and in the existing loot tables.
    5. Can't be utilized to at least make a decent profit.
    6. Is filled with dropped items that are not even currently usable.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  7. #7
    Community Member oskar581's Avatar
    Join Date
    Feb 2010
    Posts
    57

    Default

    I want to be able to customize the stuff I have with out having to blank it and ruin it, I mean I don't mind if it's a 100th level crafting ability, but some times you have a item that you get from loot and it's almost what you wanted but if you could remove the part you don't like and add what you do would be great.

    Why does the house known for banking, warding, a keeping Items secure get the location that brakes them down?
    I feel House Cannith should get a ward maybe off to the right of lords march plaza, near where the Phoenix is that the Cannith ward stretches out behind the marketplaces bank. They should have the crafting hall, it perhaps they could have a the main crafting hall and Kundarack gets the cogs which should be a smaller hall then Cannith Hall.

    And where are my Artificers eberron's signature class doesn't show up in the best D&D game so far, if they could do what the crafting stations do by themselves and if the use the crafting stations they could use them more efficiently like more increase the level the deconstruction so more Essences, maybe less essences in shard making, I don't have my Eberron book with me but I remember them being not only a crafter of pseudo magical items but also mundane items being the only other class besides rogues that gained disable device and open locks, they attack like a wizard, but don't get attack spells, they fix warforged,

  8. #8
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    3,391

    Default

    Quote Originally Posted by oskar581 View Post
    I want to be able to customize the stuff I have with out having to blank it and ruin it, I mean I don't mind if it's a 100th level crafting ability, but some times you have a item that you get from loot and it's almost what you wanted but if you could remove the part you don't like and add what you do would be great.
    So do that.

    Simply write down what it was, and then put it all back on it, with the minor revision you wanted.

  9. #9
    Community Member caberonia's Avatar
    Join Date
    Mar 2011
    Posts
    686

    Default

    Quote Originally Posted by Ungood View Post
    So do that.

    Simply write down what it was, and then put it all back on it, with the minor revision you wanted.
    Since you can find random loot with multiple prefixes this really isn't an option in alot of instances.

  10. #10
    Community Member
    Join Date
    Nov 2009
    Posts
    4,222

    Default

    Quote Originally Posted by caberonia View Post
    Since you can find random loot with multiple prefixes this really isn't an option in alot of instances.
    To the best of my knowledge, no you can't. Not random anyways, only named loot can have multiple prefixes.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  11. #11
    Community Member caberonia's Avatar
    Join Date
    Mar 2011
    Posts
    686

    Default

    Quote Originally Posted by MrkGrismer View Post
    To the best of my knowledge, no you can't. Not random anyways, only named loot can have multiple prefixes.
    you don't play a caster much do you?
    Multiple spell focuses are found on random scepters all the time.(do an ah search for necromancy or transmutation ect and take a look at them all your bound to see at least 1 that has 2x focus)

    Not to mention spell pen. can be found on random loot in both prefix and suffix form.(just do an AH search for spell pen and you'll see)


    But can only be crafted in one form(prefix) meaning anytime we find a spell penetration random loot item with it in the suffix it has 2 prefixes

    Example random loot that cannot be crafted because it has 2 prefixes.







    If it were possible to create anything we can find on random loot i would agree this wouldn't be needed. But they haven't addressed any of my above points at all which makes random loot > anything you will ever be able to craft as a caster.
    Last edited by caberonia; 05-13-2011 at 01:40 PM.

  12. #12
    Founder pjw's Avatar
    Join Date
    Jan 2006
    Posts
    1,063

    Default

    Quote Originally Posted by Ungood View Post
    So do that.

    Simply write down what it was, and then put it all back on it, with the minor revision you wanted.
    Except the ML will be worse, is some cases +5 ML on the equivalent randomly generated loot, and some effects can not be crafted yet.
    Last edited by pjw; 05-17-2011 at 10:01 AM. Reason: clarification

  13. #13
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    3,391

    Default

    Quote Originally Posted by pjw View Post
    Except the ML will be worse, is some cases +5 on the original, and some effects can not be crafted yet.
    In that regard, they very well would add to the ML just for messing with the item., and it seems they do. Regardless of how you might go mucking with it.

    If you want to craft it, there will be pro's and con's.

  14. #14
    Founder pjw's Avatar
    Join Date
    Jan 2006
    Posts
    1,063

    Default

    Quote Originally Posted by Ungood View Post
    In that regard, they very well would add to the ML just for messing with the item., and it seems they do. Regardless of how you might go mucking with it.

    If you want to craft it, there will be pro's and con's.
    I'm going to guess you missed the point.

    Depending on the ite, it may be 5 ML higher than the equivalent randomly generated loot. So 'building what you want' just does not work.

  15. #15
    Founder Drakos's Avatar
    Join Date
    Feb 2006
    Posts
    1,155

    Default

    Quote Originally Posted by oskar581 View Post
    Why does the house known for banking, warding, a keeping Items secure get the location that brakes them down?
    I feel House Cannith should get a ward maybe off to the right of lords march plaza, near where the Phoenix is that the Cannith ward stretches out behind the marketplaces bank. They should have the crafting hall, it perhaps they could have a the main crafting hall and Kundarack gets the cogs which should be a smaller hall then Cannith Hall.

    And where are my Artificers eberron's signature class doesn't show up in the best D&D game so far, if they could do what the crafting stations do by themselves and if the use the crafting stations they could use them more efficiently like more increase the level the deconstruction so more Essences, maybe less essences in shard making, I don't have my Eberron book with me but I remember them being not only a crafter of pseudo magical items but also mundane items being the only other class besides rogues that gained disable device and open locks, they attack like a wizard, but don't get attack spells, they fix warforged,
    They have already said that they are adding House Cannith this year. My guess is that once that has been added the crafting hall will be moved, or at least another one will be adder to house Cannith.

    Also, they have abounced that they will be adding a new class to the game this year, and it won't be Druids. Although they haven't said which class, many feel that it will be Artificer based on this seeming to be becomming "The Year of Crafting". Again, no confirmation that the new class IS Artificer, but it would make alot of sence considering both crafting and house Cannith are being added.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload