the right direction can be found
here.
duel wielding crossbows.
2 handing an longsword.
replace unarmed strikes with shuriken throws(same attacks / round).
no broken epic content.
no fricing epic rats with death ward(which is ********).
no fricin ants / kobolds / rats with saves into 30+(which is ********).
no almost auto hit (ac broken in epic) (which is ********).
dungeons and dragons online is missing a flavor from dnd 3.5 ebberon.
paladins do not have mounts.
no druids(of yet).
no gnomes(of yet).
ranged combat is broken aswell. it sux beyond reason. (yeah monk + shuriken in u9... right =,=).
no fly spells? no overland flight. elemental orbs for casters. or level 10 spells.
i could go on.. but that will take forever.
while some of you will probally say: you cant make this the same as in D&D 3.5, that would make this game unbalanced.
then dont call this game D&D!.
call it everon©, an world of teck, flying airships & animatons(wf) / toasters and such, which resembles ebberon just by a bit.
if you want to copy wow( or any other mmo ) don't label it D&D.
now i can imagine why the designers made some changes to the game as it stands.
spell points instead of daily spells? meh ok, i can live with that, because the total ammount of sp is 10 for level 1, 15 for 2 etc ( which is broken next update ) which, if counted up should end in the same number of dailly spells.
no mounts? no room to charge on the back of .. wait an min.. where are all our simple 2 handed weapons(with exception of quarterstaff)? spears etc? lances? scythes?
and okay with the change of dropping an enemy and gaining an additional attack they changed cleave and great cleave to grand an AOA.
okay so the classic spells such as web(2) hold more power in epic then almost any of the level 9 spells? (which is ********).
they are trying to change allot to this game and make it more balanced, but by changing rules. they go furder away from D&D 3.5.
i think they are trying to fix epic content by blocking certain effective spells such as mass hold or firewall / blade barrier. and allowing us to use other spells effectively in there. such as symbols or instakills.
but i think they are doing it the wrong way. they shouldnt have to nerf our good spells in order for us to change to new ones. but i predict this is only temporary to make us try them out.