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  1. #21
    Community Member Shade's Avatar
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    Keep. Even on sorc.

    If only for haste, rage, displace.

    They are far too critical to waste additional sp on.

  2. #22
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    Doesn't help my DPS anymore. Not needed for Mass Hold/etc etc.

    Not keeping.
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  3. #23
    Community Member Cetus's Avatar
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    I'll be keeping it on my fighter.

    just because im uber

    Hows it going cow =D

  4. #24
    Community Member transtemporal's Avatar
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    Quote Originally Posted by teh_meh View Post
    Another thing I was thinking about...DPSers get cranky when they are not hasted.
    Tell 'em to suck it up, thats what I'm gonna do.

    I keep a close eye on the hasteometer. If I have to recast, so be it. Honestly the reason I was keeping it around is laziness more than anything.
    Some toons with Cow in the name, and some without.

  5. #25
    Community Member transtemporal's Avatar
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    Quote Originally Posted by muffinlad View Post
    The really interesting thing is going to be: If they reduce the primary cost of spells enough, on a Sorc, will you keep Enhance? Will you keep Maximize? Wall of Fire is going to be a fairly minor part of what you do...and you cast fast, and frequently.
    I'll be keeping empower and maximise. I'm a card-carrying member of the Cult of Big Numbers.
    Some toons with Cow in the name, and some without.

  6. #26
    Community Member transtemporal's Avatar
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    Quote Originally Posted by Durnak View Post
    I'll be keeping it on my fighter.

    just because im uber

    Hows it going cow =D
    Good man, you? Your gimp-ass bard was ahead of the curve. Who woulda thunk it?

    I know one guild leader who is gonna haaate this change. lol
    Some toons with Cow in the name, and some without.

  7. #27
    Community Member stille_nacht's Avatar
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    on my wiz definately keep.

    extend's main purpose for me was always for buffs anyway (haste/displace/rage and to a lesser extend 1min/lv spells), not offensive AoEs
    adversity is something we face every day - for a true test, give someone power

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  8. #28
    Community Member nolaureltree000's Avatar
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    Quote Originally Posted by Shade View Post
    Keep. Even on sorc.

    If only for haste, rage, displace.

    They are far too critical to waste additional sp on.
    more or less my thoughts.

    plus i feel like it would prove useful in a fair amount of other situations for the 40 minute blur, GH, immunities, etc. like in VoD for example. without having extend, youre going to need to rebuff everyone towards the end of the raid which is going to be a major drain on your SP pool and would be fairly problematic if youre also reconstructing the tank.

  9. #29
    Community Member Ashbinder's Avatar
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    Hastebots/Bards/PM Wizards: Keep it. PMs need it for self heals, Hastebots need it to get parties.
    CC Wizards/Nuke Sorcs: Drop it. CC requires steep feat investment now, Sorcs are feat starved.

    Melee Divines: Keep it. Divine Power/Favor are short enough to justify spending a feat.
    Healbots/Caster Divines: Drop it. You're not gonna need constant melee, so spend the feat on something useful.
    Moved to Guild Wars 2

  10. #30
    Community Member Thrudh's Avatar
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    I'll keep on my wiz (plenty of feats)....

    I don't have a sorc

    I'll keep it on my paladin (I had it for Divine Favor and Zeal, so I could use madstone boots and not worry about those spells dropping while still madstoned)

    I'm not sure on my FvS... I used it for BB, Divine Favor, and Divine Power... I could probably use a different feat, and just cast DF and DP more often.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  11. #31
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Ashbinder View Post
    Hastebots/Bards/PM Wizards: Keep it. PMs need it for self heals, Hastebots need it to get parties.
    What's a hastebot? There's no wizard/sorc that needs a party...

    CC Wizards/Nuke Sorcs: Drop it. CC requires steep feat investment now, Sorcs are feat starved.

    Melee Divines: Keep it. Divine Power/Favor are short enough to justify spending a feat.
    Healbots/Caster Divines: Drop it. You're not gonna need constant melee, so spend the feat on something useful.
    I agree with these... Although Melee Divines could probably drop it.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #32
    Community Member transtemporal's Avatar
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    Quote Originally Posted by nolaureltree000 View Post
    more or less my thoughts.

    plus i feel like it would prove useful in a fair amount of other situations for the 40 minute blur, GH, immunities, etc. like in VoD for example. without having extend, youre going to need to rebuff everyone towards the end of the raid which is going to be a major drain on your SP pool and would be fairly problematic if youre also reconstructing the tank.
    I've done crowd control while buffing while healing the tank on my sorc. Its not a big deal.

    I honestly can't think of a raid that will fail because my buffs didn't last long enough, where I don't have enough time to simply recast them. A good amount of the time, you'll be with a bard who can cast those buffs every bit as good as a caster can, who has less duties to perform.
    Some toons with Cow in the name, and some without.

  13. #33
    Community Member transtemporal's Avatar
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    Quote Originally Posted by Ashbinder View Post
    Melee Divines: Keep it. Divine Power/Favor are short enough to justify spending a feat.
    Good point. Will probably keep it for that.

    Quote Originally Posted by Ashbinder View Post
    Hastebots/Bards/PM Wizards: Keep it. PMs need it for self heals, Hastebots need it to get parties.
    I'll keep it on my spellsinger bard, but I'll probably drop it on my melee bard. By the time I pick up a couple of TR feats I won't have room for it.
    Some toons with Cow in the name, and some without.

  14. #34
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by transtemporal View Post
    At lvl 20, Extend for me on my sorc was a bit of a marginal feat. 40 minute buffs and 4 minute haste were nice but not necessary. The real reason I was keeping it was the extended DoTs.

    Now that Turbine is removing the effects of Extend on DoT spells I don’t think it makes sense to keep it on such a feat starved class. Except for my wiz, I will be dropping extend on my arcane and divine casters.

    Will you be dropping Extend or keeping it?

    Since you can no longer extend DoTs, and thus the cost is going up, i think it makes sense to swap it for focus/spell pen, whichever helps the spell you're thinking of, unless you're wiz of course, when it makes sense for buffs. But the other classes are as you say feat starved, so yeah, 100% extend is off my cleric's list. I'm just glad the nerf came before i got her to 12, if it had to come at all.

  15. #35
    Community Member PopeJual's Avatar
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    Melee opinions: Wizards, Sorcs and Bards should keep the feat.

    Wizard, Sorc and Bard opinions: The feat is kind of "meh" now. Maybe keep, maybe ditch.

  16. #36
    Community Member Ashbinder's Avatar
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    Quote Originally Posted by Thrudh View Post
    What's a hastebot? There's no wizard/sorc that needs a party...
    Hastebots are the same as Healbots: characters that don't know the true abilities of their class and just pike at the back after contributing buffs at the quest entrance.
    Moved to Guild Wars 2

  17. #37
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    Quote Originally Posted by voodoogroves View Post
    Unless, for instance, you plan on cycling through that stack of event daggers. Then you ditch maximize.
    With the maximize feat off, activating the daggers did not increase my spell damage. It seems like the clicky only reduces the cost of having maximize running, it doesn't apply it for free.

  18. #38
    Community Member Cetus's Avatar
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    Quote Originally Posted by transtemporal View Post
    Good man, you? Your gimp-ass bard was ahead of the curve. Who woulda thunk it?

    I know one guild leader who is gonna haaate this change. lol
    a HA!

    Thats right!

    tell dark he's uber now with all this sorc love coming his way.

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