Again, that poster said "Or" not "And".
Or:
Prefix- "This malleable, putty-like paste is used in crafting deconstruction recipes to dissolve 'prefix' treasure effects off of items and reduce them to their base magical essences."
Suffix- "This bubbling, green concoction is used in crafting deconstruction recipes to dissolve 'suffix' treasure effects off of items and reduce them to their base magical essences."
Enhancement- "With the help of a crafting device, this reaction can be controlled to remove and distill the magical enhancement bonus into Enhancement Spirit. This spirit can then be applied to other craftable equipment "
These don't specifically say whether they destroy the item in the process of distilling the particular components from them.
The one that you quoted appears to be the "And" version, for when you don't care about the prefixes, suffixes and enhancement bonuses, and just want the raw item (perhaps so that you can wipe away a +3 shock silver khopesh of lesser ooze bane into just a silver khopesh)
The way I expect it to work:
From any individual item, you can get one of 3 things: the base item with no enchantments, a prefix, or a suffix. If you get the prefix or the suffix from an item, the item would be destroyed in the process. You can then use the essences received to add the pre/suffix to a blank item.
If they were to make it so that the prefix/suffix was dropped off of the item, but still have a usable item, I think that would be overpowered.
Your second paragraph lead me to believe you thought otherwise. I certainly agree that one deconstruction should not be enough.
But my point stands: turning vendor trash into worse vendor trash, instead of destroying it, is an afterthought compared to the balance concerns of turning vendor trash into useful items.
Ok few insight how would it look like
We all know lost forgotten trapmakeing crafting...
Updated version was not recognised - I was realy amazed when I checked on live server and got:
this kind of crafting, and this was after I checked how does it look like on Lamnia trapmakeing device.
Lamia look like:
First scrren choose what you want to craft:
Second one we have similar list of items but now you can see there is max number of items per pages (and we have pages):
Oh and BTW makeing tools is new thing in U9...
Now it easy to compare this knowledge to knowledge availble at EVENT to know how new crafting would look like. Items gona work like pirates hats...
I wonder if a lot of the omitted new crafting properties are because the person gathering data is of insufficient level to expose them yet.
Excited as most others to make:
- +5 Holy Burst Silver X of GEOB
- Banishing slashing weapons (scimitars, kukri, khopesh, longsword)
- Smiting piercing weapons (rapiers!)
- Vorpal bludgeoning weapons (mace, club)
- Awesome returning throwers
- If you can blank Named items, then blanks of unusual materials (glass club, glass greatsword, glass quarterstaff)
- Put seeker +6/8/10 somewhere optimal
- Invulnerability on lowbie armors
- Strip down items to just clickies (Ogre Bracers of Haste, Invis, etc.)
Also eager to toy with enchanting quivers if Turbine overlooks it , maybe we can make our own version of Seeker Tap of Spellsight
Predict high demand for
- Specific material blanks
- Race-Restricted blanks (ML: -2)
- Guild Augment blanks
- All of the above combined
Imagine a +5 Holy Burst Silver X of GEOB RR:Your_Race, Large Guild Augment Slot
Are there any non-named Trinkets? Does crafting of accessories include jewelry?
Named trinket...
Pearl of power maybe is not named (probably noone tried ever)...
It was said by Phax in this thread:
http://forums.ddo.com/showthread.php...64#post3648864
Firstly, the Wiki is incomplete, the person only posted what they have found so far. Secondly, the Devs have already stated that this is just the initial release of the crafting and that they hope to release more in future updates (all updates not just the odd numbered ones). So give it a little time to be fleshed out, we havent't even seen the system on Lamannia yet.
I would think thet that was the purpose behind the special, end-reward, components are for. They would allow you to add a unique property other than Enhancement/Suffix/Prefix. But at this point this is just my guess.
I read somewhere that they other collectables will eventually become part of the crafting system, I just can't remember where I saw it.
http://ddowiki.com/page/Full_Crafting_System
Absorption is not a random gen property, and yet it is among the confirmed properties for the new crafting system.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
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