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  1. #61
    Founder Drakos's Avatar
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    Quote Originally Posted by weewoo0 View Post
    hmmmm ..... i wonder if we'll be able to make +5 metalline of GEOB handwraps or +5 holy silver handwraps of GEOB ^^
    I don't recall ever seeing any Silver handwraps to use for this, but there is the possibility of Holly Silver Threaded Handwraps of Greater Evil Outsider Bane

  2. #62
    Founder Drakos's Avatar
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    Quote Originally Posted by DrakmireTS View Post
    Metalline most likely, silver probably not. Only silver (threaded) wraps I know are a named end-reward item, and I while I hope otherwise, I don't think we're going to be able to melt named items.
    I bought a set of random silver threaded handwraps wraps of lesser evil outsider bane off the AH, for like 4K if I remember correctly.

  3. #63
    Community Member DrakmireTS's Avatar
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    Quote Originally Posted by Trillea View Post
    "The dust basically produces a blank slate on which to craft new magical effects."
    Again, that poster said "Or" not "And".

    Or:
    Prefix- "This malleable, putty-like paste is used in crafting deconstruction recipes to dissolve 'prefix' treasure effects off of items and reduce them to their base magical essences."

    Suffix- "This bubbling, green concoction is used in crafting deconstruction recipes to dissolve 'suffix' treasure effects off of items and reduce them to their base magical essences."

    Enhancement- "With the help of a crafting device, this reaction can be controlled to remove and distill the magical enhancement bonus into Enhancement Spirit. This spirit can then be applied to other craftable equipment "

    These don't specifically say whether they destroy the item in the process of distilling the particular components from them.

    The one that you quoted appears to be the "And" version, for when you don't care about the prefixes, suffixes and enhancement bonuses, and just want the raw item (perhaps so that you can wipe away a +3 shock silver khopesh of lesser ooze bane into just a silver khopesh)

  4. #64
    Community Member DrakmireTS's Avatar
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    Quote Originally Posted by Drakos View Post
    I bought a set of random silver threaded handwraps wraps of lesser evil outsider bane off the AH, for like 4K if I remember correctly.
    Hm. I'll have to keep an eye out then. Hopefully I can get a few...the way over-level crafting sounds to work, I might lose my base wraps more than a few times if I wanted to really go all-out.

  5. #65
    Community Member Trillea's Avatar
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    Quote Originally Posted by DrakmireTS View Post
    Again, that poster said "Or" not "And".

    Or:
    Prefix- "This malleable, putty-like paste is used in crafting deconstruction recipes to dissolve 'prefix' treasure effects off of items and reduce them to their base magical essences."

    Suffix- "This bubbling, green concoction is used in crafting deconstruction recipes to dissolve 'suffix' treasure effects off of items and reduce them to their base magical essences."

    Enhancement- "With the help of a crafting device, this reaction can be controlled to remove and distill the magical enhancement bonus into Enhancement Spirit. This spirit can then be applied to other craftable equipment "

    These don't specifically say whether they destroy the item in the process of distilling the particular components from them.

    The one that you quoted appears to be the "And" version, for when you don't care about the prefixes, suffixes and enhancement bonuses, and just want the raw item (perhaps so that you can wipe away a +3 shock silver khopesh of lesser ooze bane into just a silver khopesh)
    The way I expect it to work:

    From any individual item, you can get one of 3 things: the base item with no enchantments, a prefix, or a suffix. If you get the prefix or the suffix from an item, the item would be destroyed in the process. You can then use the essences received to add the pre/suffix to a blank item.

    If they were to make it so that the prefix/suffix was dropped off of the item, but still have a usable item, I think that would be overpowered.
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  6. #66
    Community Member dkyle's Avatar
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    Quote Originally Posted by Trillea View Post
    If they were to make it so that the prefix/suffix was dropped off of the item, but still have a usable item, I think that would be overpowered.
    The potentially overpowered part is taking 3 pieces of vendor trash and combining them into one of the best items in the game.

    Whether you're left with 2 or 3 even worse vendor trash items afterwards, or not, is completely irrelevant.

  7. #67
    Community Member Trillea's Avatar
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    Quote Originally Posted by dkyle View Post
    The potentially overpowered part is taking 3 pieces of vendor trash and combining them into one of the best items in the game.

    Whether you're left with 2 or 3 even worse vendor trash items afterwards, or not, is completely irrelevant.
    I am sincerely doubting that you will get enough ingredients from one deconstruction to add an effect onto another weapon.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
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  8. #68
    Community Member dkyle's Avatar
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    Quote Originally Posted by Trillea View Post
    I am sincerely doubting that you will get enough ingredients from one deconstruction to add an effect onto another weapon.
    Your second paragraph lead me to believe you thought otherwise. I certainly agree that one deconstruction should not be enough.

    But my point stands: turning vendor trash into worse vendor trash, instead of destroying it, is an afterthought compared to the balance concerns of turning vendor trash into useful items.

  9. #69
    Community Member andbr22's Avatar
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    Ok few insight how would it look like
    We all know lost forgotten trapmakeing crafting...
    Updated version was not recognised - I was realy amazed when I checked on live server and got:

    this kind of crafting, and this was after I checked how does it look like on Lamnia trapmakeing device.

    Lamia look like:
    First scrren choose what you want to craft:


    Second one we have similar list of items but now you can see there is max number of items per pages (and we have pages):

    Oh and BTW makeing tools is new thing in U9...

    Now it easy to compare this knowledge to knowledge availble at EVENT to know how new crafting would look like. Items gona work like pirates hats...

  10. #70
    Community Member EyeRekon's Avatar
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    Default Ideas; Wiki Status

    I wonder if a lot of the omitted new crafting properties are because the person gathering data is of insufficient level to expose them yet.

    Excited as most others to make:

    • +5 Holy Burst Silver X of GEOB
    • Banishing slashing weapons (scimitars, kukri, khopesh, longsword)
    • Smiting piercing weapons (rapiers!)
    • Vorpal bludgeoning weapons (mace, club)
    • Awesome returning throwers
    • If you can blank Named items, then blanks of unusual materials (glass club, glass greatsword, glass quarterstaff)
    • Put seeker +6/8/10 somewhere optimal
    • Invulnerability on lowbie armors
    • Strip down items to just clickies (Ogre Bracers of Haste, Invis, etc.)

    Also eager to toy with enchanting quivers if Turbine overlooks it , maybe we can make our own version of Seeker Tap of Spellsight


    Predict high demand for

    • Specific material blanks
    • Race-Restricted blanks (ML: -2)
    • Guild Augment blanks
    • All of the above combined

    Imagine a +5 Holy Burst Silver X of GEOB RR:Your_Race, Large Guild Augment Slot

    Are there any non-named Trinkets? Does crafting of accessories include jewelry?

  11. #71
    Community Member dkyle's Avatar
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    Quote Originally Posted by EyeRekon View Post
    Are there any non-named Trinkets? Does crafting of accessories include jewelry?
    No, and probably.

  12. #72
    Community Member andbr22's Avatar
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    Named trinket...
    Pearl of power maybe is not named (probably noone tried ever)...

  13. #73
    Community Member dkyle's Avatar
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    Quote Originally Posted by andbr22 View Post
    Named trinket...
    Pearl of power maybe is not named (probably noone tried ever)...
    Those are named items. There are no randomly-generated trinkets.

  14. #74
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    Quote Originally Posted by DrakmireTS View Post
    Divine
    * Good Luck

    Does this even come on randomly generated loot? I'd actually be ok with melting my Head of Good Fortune or my ghetto ring of the buccaneer (pre-patch, so double dex bonus, gooo), but I was under the impression that we wouldn't be able to render down named items.


    Might be adding it to new random item gear with the patch...

  15. #75
    Community Member Wizzly_Bear's Avatar
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    Quiver - where? How?

  16. #76
    Founder Drakos's Avatar
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    Quote Originally Posted by Ashbinder View Post
    I noticed the Q&A mentioned Crafting exp is not lost on TR. What was the source for this confirmation?
    It was said by Phax in this thread:
    http://forums.ddo.com/showthread.php...64#post3648864

  17. #77
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    Quote Originally Posted by Mystera View Post
    If the wiki is to be believed there is not much you have to worry about. There are NO bursts listed, no greater banes, no evil outsider, and no pure good. So nobody is going to be able to craft anything remotely close to what you listed.

    After reading the wiki I'm pretty sure we won't be able to craft anything valuable at all. Needless to say I'm disappointed as the way this was original billed was that you would be able to take your EXISTING weapons and change ONE thing on it, whether it was the enhancement, prefix, or suffix. Heck, I can't even upgrade the weapons I currently own since the way its implemented I'm required to start with a blank and I can't add what I already have (greater banes, bursts, pure good, bleeding, paralyzing, vorpal, regular and improved cursespewing / destruction / shattermantle, major lores, superior clickies, etc.).
    Firstly, the Wiki is incomplete, the person only posted what they have found so far. Secondly, the Devs have already stated that this is just the initial release of the crafting and that they hope to release more in future updates (all updates not just the odd numbered ones). So give it a little time to be fleshed out, we havent't even seen the system on Lamannia yet.

  18. #78
    Founder Drakos's Avatar
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    Quote Originally Posted by Cyr View Post
    I'm hoping they have more then just 'suffix' and 'prefix' as options for this system.

    That regimented system is part of what led to the stagnant trash loot we have today.

    I would like to see a more free flowing system that depended upon the item properties adding up in a formula to determine ML as the real limiting factor.
    I would think thet that was the purpose behind the special, end-reward, components are for. They would allow you to add a unique property other than Enhancement/Suffix/Prefix. But at this point this is just my guess.

    I read somewhere that they other collectables will eventually become part of the crafting system, I just can't remember where I saw it.

  19. #79
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Cyr View Post
    I'm hoping they have more then just 'suffix' and 'prefix' as options for this system.

    That regimented system is part of what led to the stagnant trash loot we have today.

    I would like to see a more free flowing system that depended upon the item properties adding up in a formula to determine ML as the real limiting factor.
    At least for the comic value:

    +1 Flaming Flaming Flaming Burst Handaxe of Smiting and Maiming (and Flaming, on the RR version)

  20. #80
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Drakos View Post
    I would think thet that was the purpose behind the special, end-reward, components are for. They would allow you to add a unique property other than Enhancement/Suffix/Prefix. But at this point this is just my guess.

    I read somewhere that they other collectables will eventually become part of the crafting system, I just can't remember where I saw it.
    http://ddowiki.com/page/Full_Crafting_System

    Absorption is not a random gen property, and yet it is among the confirmed properties for the new crafting system.
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