Late last night I was reading random character builds when inspiration struck me. I would like to state that the Helves Angel build helped me form the idea's for this, but, this is not a slight variant of that build. I don't remember which thread I was reading on but the discussion turned to weaknesses and minimizing them... so i began thinking about some of my favorite builds, ones I've used and ones I want to try. Please bear in mind some of the things in this build are here because of the release notes for lamania.
It seems to me that the biggest weakness/source of hate for the arcane archer is it's tendency to draw aggro... the character being a ranged specialist does the logical (if inexperienced) thing... he keeps them at range... he kites... he ****es off every melee player he ever runs with and adds the the bad rap of ranged combat.
On the other hand a sword and board character's biggest weakness in my opinion is his need to convince the party to let him hit things first for a few seconds.
So my solution is to help the stalwart defender by giving him first strike capabilities not dependent on party agreement, and give the arcane archer the survivability to draw all the aggro in the game and then stand and take it rather than kite around forever.
I propose a half elf 18 fighter, 1 wizard, 1 ranger split used by many fighter AA's. I propose the following scenario:
Moving through any random dungeon, the party spots enemies. Rook here# Improved Shield Bash now grants a 20% chance to make a secondary shield bash while attacking with a melee weapon.
# Shield Mastery's feat benefit has been changed to, "You are now skilled with the use of a shield, and your physical damage vulnerability is decreased by 10% when using a buckler or small shield, 15% when using a large shield, or 20% when using a tower shield." clicks off manyshot and over the next 20 seconds produces standard AA hate.. namely he aggros everything his bow can reach, using some of the highest burst dps in the game. At the end of the manyshot he pulls out his bastard sword and shield and holds the aggro for the party to gather around and beat on with all the safety a Stalwart Defender can provide.
At this point i am going to provide some disclaimers:
- I do understand that 2 khopeshs out dps anything with a shield
- I understand sword and board fighting is widely considered useless
- I am not familiar with most endgame content or gear
and explanations:
- while wielding a shield the bastard sword IS the most efficient weapon you can have if you have the THF line and you're not a dwarf... the math has been done and khopesh does not win this one.
- Improved Shield Bash now grants a 20% chance to make a secondary shield bash while attacking with a melee weapon. (Lammania release notes)
- Shield Mastery's feat benefit has been changed to, "You are now skilled with the use of a shield, and your physical damage vulnerability is decreased by 10% when using a buckler or small shield, 15% when using a large shield, or 20% when using a tower shield." (Lammania release notes)
Okay now for the meat of it
Half elf Fighter 18 / Wizard 1 / Ranger 1
1 ranger
2-7 fighter
8 wizard
9-20 fighter
Str 16 (all points here)
Dex 17 (used for both ranged attack and for AC)
Con 14
Int 11 (a +2 tome would qualify me for combat expertise if i decide to take it)
Wis 8
Cha 8
I can personally count on +2 tomes for every stat
Dilettante: Barbarian (if you can manage a higher charisma you could do paladin for extra saves)
1 bastard sword proficiency
1 ranger: bow strength (taken first because of highest skill points)
2 ftr1 Improved shield bash
3 ftr2 THF
3 toughness
5 ftr4 point blank shot
6 weapon focus: ranged
7 ftr6 ITHF
8 wizard: mental toughness (arcane archer prerequisite)
9 Combat Expertise
10 ftr8 rapid shot
12 manyshot
12 ftr10 GTHF
14 ftr12 precise shot
15 Improved precise shot
16 ftr14 shield mastery
18 IC Ranged
18 ftr16 IC Slashing
20 ftr18 ???
what i'm considering for ???:
quickdraw- will be changing weapons often so this might be good
dodge- item could cover this bonus
Skill Focus: Intimidate
Second toughness feat
any suggestions are welcome
Skills:
Intimidate
balance
Jump
tumble (just enough to never be denied)
Enhancements:
disclaimer: I have not calculated these, this is just what i would like to fit in
Arcane Archer
+5 arcane arrows
Slayer Arrows
Stalwart Defender 3
Armor boost
Haste boost
Human Versatility
Toughness
Armor Mastery 3
Armored agility
OK thats all I have. I am not familiar with all the high end gear and would appreciate anyone who could figure out what GS items and other stuff with which to equip it. Would like any honest appraisal of this builds capabilities, keeping in mind U9 additions. Would like help developing this concept. As i have looked at the equations for DPS calculations several times and never been able to wrap my head around them, I would also appreciate anyone willing to "run the numbers" on what this build could do.
Gear i have and plan to use on this till i get something better:
Epic buccaneer ring t3
Epic Cavalry plate t3
Epic Swashbuckler t3 (i know its not the highest AC from shield but it does add to the dps)
OK tear it apart