Hi dear DDO spellcaster community,
with the upcoming possibility to choose separate arcane enhancement lines independently (and not fire/cold or lightning/acid or repair/force), I was looking at different spells from acid and lightning enhancement lines and compared them to usual fire/cold spells. Here is my question:
Are DBF, Chain Lightning and Horrid Wilting the only AoE instant damage nukes which do NOT cap their damage at caster level 15?
This would make fire/cold still superior over other choices of 2 elemental lines to spend AP on. WoF, Incendiary Cloud and Ice Storm as persistent AoE, DBF, Cone of Cold as instant AoE and Frost Lance+Polar Ray as single-target dps. Finally Burning Blood and the new lvl 5 ice spell as single-target DoT.
Am I missing something?
P.S.: Was somehow hoping that the new Acid Rain could compete with WoF (making acid+cold somehow viable). But given only 4 ticks (8 secs duration) and dmg capping at 45+15d3 this would mean 4*75=300 average base damage @ lvl 20. Compared to 15*(2d6+20)=450 average of WoF. Better DPS but still less dmg overall. With max+emp on we are looking at 300/52=5,77 relative DPM of AR vs. 450/75=6 DPM of WoF. AR still behind unless for 18/2 splashes where AR is better.