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  1. #1
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    Default (BUG) Shurikan Expertise

    Shurikan expertise is not procing at all, I did 240 throws(160 on a player 80 on a mob) none of them did a double shot or double damage(unless it was a critical hit)

    It was done on a 21 dex L4 Halfling SO it should be procing at least once in 15 throws

  2. #2
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    Did you bug report it?

  3. #3
    Community Member Antheal's Avatar
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    What do you mean by "at least once in 15 throws"?

    It should be 2 shurikens with every single throw according to the notes:

    Shuriken Expertise
    Prereqs: Dexterity 13, Shuriken Proficiency
    Benefit: You are skilled with the use of the shuriken, and throw an additional shuriken per throw.
    Special: Automatically granted to Drow characters at level one. Monks may select this feat at levels 1, 2, or 6 as a selected martial arts class feat.

    Did you try it with a Drow as well?

  4. #4
    Community Member Yamato-San's Avatar
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    The release notes are wrong.
    On Lamannia it says that you have a chance to throw an additional shuriken equal to your dexterity.
    I have tested it on Lamannia.
    It's just a chance to get two hits in one throw animation, not a 100% boost.

  5. #5
    Community Member Antheal's Avatar
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    Quote Originally Posted by Yamato-San View Post
    The release notes are wrong.
    On Lamannia it says that you have a chance to throw an additional shuriken equal to your dexterity.
    I have tested it on Lamannia.
    It's just a chance to get two hits in one throw animation, not a 100% boost.
    Quote Originally Posted by Yamato-San View Post
    The release notes are wrong.
    The release notes are wrong.

    *headdesk*

    *and another headdesk*

    Why... why do they even bother making release notes...?

  6. #6
    Community Member thandros's Avatar
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    So spend a feat for ~17%-24% chance(most monks go 15(or 16)+2 tome +6 item) to do a extra 1d3 +str damage on feat starved class to being with hmm if it was 100% I might play with it by dropping a second toughness feat but with that low of a chance id probably pass

  7. #7
    Community Member Diyon's Avatar
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    I'm hoping the release notes are right and lamannia is wrong.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  8. #8
    Founder LordDamax's Avatar
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    Yeah its a pretty craptastic feat. Doublethrow all the time? Worthwhile feat. % chance based on dex?

    Meh.
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  9. #9
    Community Member t0r012's Avatar
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    Quote Originally Posted by thandros View Post
    So spend a feat for ~17%-24% chance(most monks go 15(or 16)+2 tome +6 item) to do a extra 1d3 +str damage on feat starved class to being with hmm if it was 100% I might play with it by dropping a second toughness feat but with that low of a chance id probably pass
    Monks are feat starved? That's news to me guess those couple bonus feats don't count.
    Interesting that you said you considered dropping "A" toughness feat for it right after saying feat starved.

    Still though I think my dex/wis monk is still only going to be pulling at best 35% which hardly seems worth a feat slot. Not like I'm going to be running around throwing 1d2 od 1d3 stars all the time even if I'm throwing 2 at a shot when I'm packing 2d10/12 fists.
    Move along , Nothing to see here

  10. #10
    Community Member Cyr's Avatar
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    Wow if the lama notes are correct...what a perfectly useless feat.
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  11. #11
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    We've been able to track this one down a bit. Unfortunately, we used an earlier-in-development description in our Release Notes for this feat. The correct description is being put into the Lammania Release Notes, but I'll post it here as well:

    Shuriken Expertise
    • Prereqs: Requires one of: Dexterity 13, Exotic Weapon Proficiency: Shuriken, or Half-Elf Dilettante: Monk
    • Benefit: You are skilled with the use of the shuriken, and have a chance to throw an additional shuriken per throw. The percent chance to throw an additional shuriken is equal to your Dexterity.
    • Special: Automatically granted to Drow characters at level one. Monks may select this feat at levels 1, 2, or 6 as a selected martial arts class feat.
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  12. #12
    Community Member wiglin's Avatar
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    Quote Originally Posted by Cordovan View Post
    We've been able to track this one down a bit. Unfortunately, we used an earlier-in-development description in our Release Notes for this feat. The correct description is being put into the Lammania Release Notes, but I'll post it here as well:

    Shuriken Expertise
    • Prereqs: Requires one of: Dexterity 13, Exotic Weapon Proficiency: Shuriken, or Half-Elf Dilettante: Monk
    • Benefit: You are skilled with the use of the shuriken, and have a chance to throw an additional shuriken per throw. The percent chance to throw an additional shuriken is equal to your Dexterity.
    • Special: Automatically granted to Drow characters at level one. Monks may select this feat at levels 1, 2, or 6 as a selected martial arts class feat.
    First let me say I really like all the spell pass changes. I like the new change to helpless mobs, but why release feats that no one will ever use. When you create feats that are this bad, it hurts the new player as it gives them more options to be bad at the game. Unless your goal is to get them to spend TP on feat swaps once they realized how bad it is.

    Even if it was two shurikens 100% of the time, the damage would still not be amazing.
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  13. #13
    Community Member Karrai's Avatar
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    Another feat that becomes a disappointment that few will use, if ever.
    List of useless and little used feats keep growing.
    This is what happens when there is no direct communication during development and things are kept secret for months, again.

  14. #14
    Community Member Cyr's Avatar
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    Quote Originally Posted by wiglin View Post
    First let me say I really like all the spell pass changes. I like the new change to helpless mobs, but why release feats that no one will ever use. When you create feats that are this bad, it hurts the new player as it gives them more options to be bad at the game. Unless your goal is to get them to spend TP on feat swaps once they realized how bad it is.

    Even if it was two shurikens 100% of the time, the damage would still not be amazing.
    This sums up my feelings about this news.

    Seriously who in their right mind was worried about shuriken's being OP?
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  15. #15
    Community Member TheDearLeader's Avatar
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    Hahahahhaa...

    This probably took what, 20-40 man-hours of coding and "testing" and whatnot to make?

    I think a monk would be better served taking Augment Summoning than this junk.

  16. #16
    Founder LordDamax's Avatar
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    Seriously Cord - Feats are not cheap. Fighters have a bunch, monks have a few, most other classes are starved. Each feat you take should have some oomph to it.

    Having to take a feat and pump your dex just to get an extra shuriken throw... thats... well... it sucks. Some toy builds will take it to play with (I have a thrower in mind that, lets be honest, wont ever really be effective), but no serious character will ever have it.

    Why add feats that are so mediocre that they arent but a toy?
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  17. #17
    Developer Eladrin's Avatar
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    Drow get it for free.

    It's a very minor Drow buff.

    Edit:
    Shuriken Expertise came into being while we were looking at ways of turning Ten Thousand Stars into a Manyshot style ability instead of the fail that it is now. We weren't able to finish those changes, but since we had the basic work done, we felt we might as well toss this in.

  18. #18
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    I think this is more a buff to the extremely weak Drow weapons than a feat that they expect anyone to actually take. That is something I can understand but I would have liked to have seen a reason to rock shuriken more often.

    No final judgements until I get a chance to test later this week.
    Last edited by Roziel_Longblade; 03-28-2011 at 02:52 PM. Reason: Eladin's Post-fu is stronger than mine

  19. #19
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    Quote Originally Posted by Eladrin View Post
    Drow get it for free.

    It's a very minor Drow buff.

    Edit:
    Shuriken Expertise came into being while we were looking at ways of turning Ten Thousand Stars into a Manyshot style ability instead of the fail that it is now. We weren't able to finish those changes, but since we had the basic work done, we felt we might as well toss this in.
    Why in gods name do you put in 'half-elfed' feats and mechanics into the game?
    While i understand wanting to put moar content into the game, and i applaud that, putting in broken feats/races/enhancements/ect is a failure. Especially when you know they are broke. Please modify this feat to 100% chance since there is no way shurikens could ever be considered OP.
    Quote Originally Posted by Nitesco View Post
    Because of experience, +1 DC to tactics, +10 HP, 5% healing amp or something else? Past lives are weak and should be the last thing you pursue if you care at all about real power.

  20. #20
    Founder & Build Synthesis Battlehawke's Avatar
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    Still.....


    ........useless
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