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  1. #1
    Community Member Ashbinder's Avatar
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    Default Dear Devs - Thank You for Divine Punishment

    Thank you for adding a decent offensive spell for Divines.

    Thank you for making it light damage for FvS.

    Thank you for not making it level 4 or lower so that we can use it on bosses with Mantle.

    Thank you for not making it level 6 which is already choked for FvS.

    Now, can we get Superior Brilliance V in the loot tables?
    Moved to Guild Wars 2

  2. #2
    Community Member HarveyMilk's Avatar
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    Agreed. I am really looking forward to this spell.

  3. #3
    The Hatchery sirgog's Avatar
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    What sort of numbers were you seeing from it at 1, 2 and 3 stacks?
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  4. #4
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    Quote Originally Posted by sirgog View Post
    What sort of numbers were you seeing from it at 1, 2 and 3 stacks?
    I'd need to test it again, but from memory, I was getting about 100 from the first tier, 150 from tier 2, and 200 from tier 3.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Coldin View Post
    I'd need to test it again, but from memory, I was getting about 100 from the first tier, 150 from tier 2, and 200 from tier 3.
    How heavily specced for it were you?

    Is that Max-Empped, Sup Pot 5+, 40% Light damage enhancement and 30% from the PrE?
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  6. #6
    The Hatchery Vissarion's Avatar
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    I was seeing 110, 220, 330 on one, two, and three stacks respectively. This is with the bare minimum of enhancements required for AoV II and Sup Pot VI.

    Between Divine Punishment and our new little laser fairy friend, some nice additional damage to toss between Blade Barriers.

    And the fast casting on BB is awesomesauce.
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  7. #7
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Vissarion View Post
    I was seeing 110, 220, 330 on one, two, and three stacks respectively. This is with the bare minimum of enhancements required for AoV II and Sup Pot VI.

    Between Divine Punishment and our new little laser fairy friend, some nice additional damage to toss between Blade Barriers.

    And the fast casting on BB is awesomesauce.
    Sickening. 330/tick is 2310 a cast (assuming you let it tick 7 times before reapplying, and not counting the 'gimped' first two casts). It's also 165 DPS.

    165 DPS.

    For nothing other than a few spellpoints and four carefully timed actions per minute.

    /droooooooool.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #8
    Community Member Sarisa's Avatar
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    I may wear epic Vambraces more often on my cleric. I second the call for a Superior Brilliance V or better clickie.

  9. #9
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Sarisa View Post
    I may wear epic Vambraces more often on my cleric. I second the call for a Superior Brilliance V or better clickie.
    Those Vambraces really did just get a lot better, eh?

    Especially on a FvS build (where the Cha is highly useful)
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  10. #10
    Community Member Valezra's Avatar
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    With eardweller and a stack of 3 the spell was critting for over 1000 dmg per crit-tick. If the mob hit me and got the debuff the damage was much much higher.

    Before the 3rd tick runs out you can refresh it so on boss fights it's easy to keep up and does excellent damage.

    The on-hit debuff appears to be bugged though. It states 20% vulnerability to light and alignment damage but when I hit mobs with my Holy handwraps I was getting purple numbers up to 24 (which is exactly double the 2d6 of Holy).

    Val

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  11. #11
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Valezra View Post
    With eardweller and a stack of 3 the spell was critting for over 1000 dmg per crit-tick. If the mob hit me and got the debuff the damage was much much higher.

    Before the 3rd tick runs out you can refresh it so on boss fights it's easy to keep up and does excellent damage.

    The on-hit debuff appears to be bugged though. It states 20% vulnerability to light and alignment damage but when I hit mobs with my Holy handwraps I was getting purple numbers up to 24 (which is exactly double the 2d6 of Holy).

    Val
    The on-being-hit debuff is meant to stack up to 5 times on one mob, so x2 is possible if you managed a full 5-stack.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    Community Member Jaid314's Avatar
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    Quote Originally Posted by sirgog View Post
    The on-being-hit debuff is meant to stack up to 5 times on one mob, so x2 is possible if you managed a full 5-stack.
    or of course, it could be working like the savant curse....

  13. #13
    Community Member Valezra's Avatar
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    Quote Originally Posted by sirgog View Post
    The on-being-hit debuff is meant to stack up to 5 times on one mob, so x2 is possible if you managed a full 5-stack.
    I forgot to mention I couldn't get more than one tier of the debuff going and I have no AC on purpose.

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  14. #14
    Hatchery Founder
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    Quote Originally Posted by sirgog View Post
    How heavily specced for it were you?

    Is that Max-Empped, Sup Pot 5+, 40% Light damage enhancement and 30% from the PrE?
    Had it Max-Empowered, but only had the bare minimum for the PRE. Also only level 19 and lacking any epic gear, so not quite the max damage possible. Also very possible I'm misremembering numbers.

    Quote Originally Posted by Valezra View Post
    I forgot to mention I couldn't get more than one tier of the debuff going and I have no AC on purpose.
    I only go the Shield of Condemnation to stack up to tier 2. It was triggering so rarely that
    even with letting monsters chew on me, it still expired before the new one got applied. In fact, at first I thought the ability wasn't working at all since I wasn't seeing it for so long.

    I'm not sure what the % chance is supposed to be, but I really think it should be at least 50% of the time.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  15. #15
    Community Member Valezra's Avatar
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    Quote Originally Posted by Coldin View Post
    Had it Max-Empowered, but only had the bare minimum for the PRE. Also only level 19 and lacking any epic gear, so not quite the max damage possible. Also very possible I'm misremembering numbers.



    I only go the Shield of Condemnation to stack up to tier 2. It was triggering so rarely that
    even with letting monsters chew on me, it still expired before the new one got applied. In fact, at first I thought the ability wasn't working at all since I wasn't seeing it for so long.

    I'm not sure what the % chance is supposed to be, but I really think it should be at least 50% of the time.

    The proc rate appears to be less than 10%... maybe 5%? Even a 20% proc rate would work for my build, but 5% is barely useful and the duration is too short to get more than 1 tier going reliably.

    Val

    CIRCLE OF NIGHT is Recruiting!
    Guild Leader:
    Valhelm / Valgrand

  16. #16
    The Hatchery Vissarion's Avatar
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    I've actually had a decent experience with the shield proccing. I ran Sins on Hard to test out the new FVS toys, and I was noticing purple numbers very frequently. Between divine punishment, the laser-fairy, and the good damage on my Lit II, I think I got up to second tier several times and third tier a couple times.

    Not game-breaking by any means, but along with the boost to BB damage and the aura of menace debuff, a very welcome contribution to the whole package.
    Order of the Silver Dragons||Argonessen
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    Theologians don't know nothin' about my soul.

  17. #17
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    Thumbs up

    Quote Originally Posted by Coldin View Post
    Had it Max-Empowered, but only had the bare minimum for the PRE. Also only level 19 and lacking any epic gear, so not quite the max damage possible. Also very possible I'm misremembering numbers.



    I only go the Shield of Condemnation to stack up to tier 2. It was triggering so rarely that
    even with letting monsters chew on me, it still expired before the new one got applied. In fact, at first I thought the ability wasn't working at all since I wasn't seeing it for so long.

    I'm not sure what the % chance is supposed to be, but I really think it should be at least 50% of the time.
    /signed

    Current % chance is far too low ,it's completely useless. I suggest to make 50% chance + longer duration

  18. #18
    Community Member Jaid314's Avatar
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    Quote Originally Posted by vasa00 View Post
    /signed

    Current % chance is far too low ,it's completely useless. I suggest to make 50% chance + longer duration
    that would be way too often, imo.

    frankly, the PrE is powerful even *without* the debuff. i don't think it needs to have the debuff guaranteed 100% boost every single fight.

  19. #19
    Community Member AMDarkwolf's Avatar
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    Idk, this don't seem right at all. After all the changes to all other spells, how is this even close to 'balanced'


    If this goes live it means the best way to do damage with a blue bar is to be a FVS?

    (As far as I know, nothing in the game has any resistance to light damage, so this whole thread just scares me, can imagine in 6 weeks there be nothing but fvs everywhere with not another class to be seen again)

  20. #20
    Community Member HarveyMilk's Avatar
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    If they kept the chance the same, but let new stacks refresh the countdown, it could be quite good. Then you're not guaranteed to get a full stack, you still have to get a bit lucky with procs, but once you hit a full stack, you'd get a good use out of it.

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