Warforged Khopesh Kensai Rogue :: 13 Rogue / 6 Fighter / 1 Barb
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Personal Notes and aim of the build:
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* During the low levels, this toon plays more like a fighter than a rogue, using a carnifex axe, I was getting lovely crits for 95 at level 4! Twinked out with event stuff and bard songs though. Still I was pretty impressed so far, considering it isn't a barbarian or a h-orc :P

* I did consider half-orc for the race, but decided that WF might be slighltly superior due to all the blanket immunities.

* This build is somewhat inspired by Dark Star's "The Hurtlocker" (http://forums.ddo.com/showthread.php?t=19479) build which is a little more tank focused than this build. I have plenty of tanks so I wanted to do something slightly more dps-centric than the Hurtlocker but I borrowed some of the concepts in the build. I swapped the paladin levels for fighter levels and the monk level for a barbarian level. One reason for this was because I had wanted this toon to be true neutral. Another reason for the transition is to maximize the weapon damage incoming from khopesh and increase to-hit via kensai etc.

* The result is an interesting, tough, rugged toon with really good dps using khopeshes when it doesn't have aggro and still really strong dps even with aggro.

* I'm taking the acrobat line for rogue even without using staves. What I am going for is the knockdown immunity granted with acrobat II. It was a toss up between either an extra 2d6 SA dmg from assassin or the utility of acrobat. I think the acrobat is overall better but switching between the two is relatively simple respec of enhancements, so it's not all that bad to test and see which I like better.

* Situational staff use and bonus damage to SA from dex mod might be cool, but a flavor perk at best. Damage from khopesh will almost always come out better.

* Built for versatility and role switching. This rogue is built as a pure dps with kensai enhancements to khopesh, threat reduction via enhancements and full diplomacy ranks and a +4 on power attack via enhancements, however it does have a tank option with a full intimidate ranks, threat enhancements, High DR (DoD), and the possibility to turtle up with a shield.

* High UMD: No-fail reconstruct/raise dead/greater heroism scrolls etc. Divine power scrolls are nice to have for a little boost to to-hit when needed.

Build Highlights:
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- Knockdown immunity.
- Slippery surface immunity.
- Disease immunity.
- Poison immunity.
- Energy drain immunity.
- Immune to holds.
- Immune to fatigue.
- Improved Evasion.
- Above average hit points.
- 7d6 + 12 base sneak attack damage
- Has an AC option.
- Has a high DR option.
- Khopesh with kensai enhancements
- 25% haste boost
- Showtime
- High move silently/hide options
- High intim/high diplo crowd control options
- Can fully tumble (forward flips!) while wearing DoD for full speed movement.
- 20% run speed increase (10% barbarian movement speed + 10% thief acrobat II run speed increase, yes please!)
- Sprint boost option

Stats (32 points):
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STR[36] 16 base +2 tome +2 fighter +5 levels +3 exceptional +2 rage +6 item = 36
DEX[26] 15 base +2 tome +6 item +3 rogue = 26
CON[30] 16 base +2 tome +2 race +6 item +2 rage +2 exceptional = 30
WIS[14] 6 base +2 tome +6 item = 14
INT[20] 12 base +2 tome +6 item = 20
CHA[18] 10 base +2 tome +6 item = 18

Feats:
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Lvl 1 [Rog] Mithral Body ----Later swap to---> Skill Focus: Use Magic Device
Lvl 2 [Bbn]
Lvl 3 [Ftr] Toughness, (Fighter, Power Attack)
Lvl 4 [Rog]
Lvl 5 [Ftr] (Fighter, Weapon Focus: Slashing)
Lvl 6 [Ftr] Two Weapon Fighting
Lvl 7 [Rog]
Lvl 8 [Ftr] (Fighter, Weapon Specialization: Slashing)
Lvl 9 [Rog] Improved Two Weapon Fighting
Lvl 10 [Ftr]
Lvl 11 [Ftr] (Fighter, Exotic Weapon Proficiency: Khopesh) ** Kensai I **
Lvl 12 [Rog] Improved Critical: Slashing
Lvl 13 [Rog] ** Acrobat I **
Lvl 14 [Rog]
Lvl 15 [Rog] gTWF
Lvl 16 [Rog]
Lvl 17 [Rog] (Rogue, Improved Evasion)
Lvl 18 [Rog] Lightning Reflexes or Stunning blow
Lvl 19 [Rog] ** Acrobat II **
Lvl 20 [Rog] (Rogue, Opportunist)

Hit Points:
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20 base
10 draconic
40 SFL
45 shroud
78 rogue
12 barb
60 fighter
30 toughness (racial)
20 toughness (fighter)
20 toughness (item)
22 toughness (feats)
200 con mod
---
557 hps

40 madstone
40 madstone x2
40 yugo pot
40 barb rage (one time use, short duration though)
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717 hps max buffed

HP Disclaimer:
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* Not to be considered for Horoth as anchoring boots are required and leaves madstone bootsies out.
* Extreme hp numbers above are mostly for fun(tm).

Saves (F/R/W):
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05/09/05 rogue
05/02/02 fighter
02/00/00 barbarian
00/08/00 dex mod
10/00/00 con mod
00/00/02 wis mod
05/05/05 resistance item
00/01/00 haste
04/04/04 greater heroism
02/02/02 luck
00/02/00 lightning reflexes
00/03/00 exceptional reflex
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33/36/20 total

00/06/00 improved uncanny dodge
00/02/00 showtime
00/00/01 rage spell
00/00/02 madstone
00/00/02 madstone x2
00/02/02 vorne's set
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33/46/27 situational

* Saves are a bit low for my liking, but will make do. Enough hps and improved evasion should take care of most of it.
* Low will save countered by hold immunity.
* Might not actually make an exceptional reflex item, but threw it in there to see possible numbers in general.

Skills:
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* I have not actually ran the numbers on the skills, so going on assumption.
* After running the toon through the character planner will change for accuracy.

[44]UMD: 23 ranks +3 SF: UMD +4 cha mod +2 luck +4 GH +3 item +5 cha skills = 44
[56]Intimidate: 23 ranks +15 item +4 cha mod +2 luck +4 GH +5 cha skills +2 coin lords favor +1 kensai = 56
[56]Diplomacy: 23 ranks +15 item +4 cha mod +2 luck +4 GH +5 cha skills +2 coin lords favor +1 kensai = 56
[36]Tumble: 10 ranks +2 enhancements +4 acrobat II +8 dex mod +4 GH +2 luck +6 dex skills = 36 (no tumble item worn - flips while wearing DoD)
[39]Open Lock: 4 ranks + 15 item +8 dex mod +4 GH +2 luck +6 dex skills = 39
[58]Move Silently: 23 ranks +15 item +4 GH +2 luck +8 dex mod +6 dex skills = 58
[59]Hide: 4 ranks +15 item +4 GH +2 luck +8 dex mod +6 dex skills +20 invis = 59
[54]Search: 23 ranks +20 item +5 int mod +4 GH +2 luck = 54
[49]Disable: 23 ranks +15 item +5 int mod +4 GH +2 luck = 49
[32]Spot: 4 ranks +2 wis mod +20 item +4 GH +2 luck = 32
[40]Balance: 6 ranks +8 dex mod +10 item +4 GH +2 luck +6 dex skills +4 acrobat II = 40

Hope you guys like it :] Would really appreciate some feedback but so far this little guy is lots of fun