Results 1 to 13 of 13
  1. #1
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Post Advocatus Diaboli, a tank/healer/solo capable build.

    NOTE: This is the second version of this build, and I really like the improvements all the changes have made. The original was 12fvs/6mnk/2pal, and I'll list the pros/cons of the new build over the old one later.
    NOTE#2: Any numbers here are working with the absolute minimum of gear, so don't take them at face value. Updated numbers will be posted later.

    Advocatus Diaboli v2.0: 12FvS/6Mnk/2Rog Drow, Lawful Neutral

    Starting Stats (30 points):
    Str - 14
    Dex - 18
    Con - 12
    Wis - 14
    Int - 12
    Cha - 10

    Progression:
    1. Rogue - 2 concentrate, 4 intimidate, 4 jump, 4 open lock, 4 tumble, 4 umd, 4 whatever you want - TWF
    2. Monk - 3 concentrate, 1 intimidate - Weapon Finesse
    3. Monk - 1 concentrate, 1 intimidate, 1 umd - Dodge, Toughness
    4. FvS - 1 concentrate, 1 intimidate - Favored of Vulkoor
    5. FvS - 1 concentrate, 1 intimidate
    6. Monk - 1 concnetrate, 1 intimidate, 1 umd - Extend
    7. Monk - 1 concentrate, 1 intimidate - Eat +2 tomes in ALL stats.
    8. FvS - 1 concentrate, 1 intimidate, .5 umd - Child of Vulkoor
    9. FvS - 1 concentrate, 1 intimidate, .5 umd - ITWF
    10. Monk - 1 concentrate, 1 intimidate, 1.5 umd
    11. Monk - 1 concentrate, 1 intimidate, 1.5 umd - Combat Expertise - Eat +3 tomes in any stat other than int
    12. FvS - 1 concentrate, 1 intimidate - Maximize, Energy Resistance: Fire
    13. FvS - 1 concentrate, 1 intimidate, .5 umd
    14. FvS - 1 concentrate, 1 intimidate, .5 umd
    15. FvS - 1 concentrate, 1 intimidate, .5 umd - Improved Critical: Pierce
    16. FvS - 1 concentrate, 1 intimidate, .5 umd
    17. FvS - 1 concentrate, 1 intimidate, .5 umd - Energy Resistance of your choice (I suggest Cold or Electricity)
    18. FvS - 1 concentrate, 1 intimidate, .5 umd - GTWF
    19. FvS - 1 concentrate, 1 intimidate, .5 umd - Beloved of Vulkoor
    20. Rogue - 1 intimidate, 8 umd, 1 open lock

    The following are stats/abilities assuming the BARE MINIMUM of gear/tomes. A separate post will show what a properly geared character can do.
    Ending Stats:
    Str - 14 base + 2 tome + 6 item = 22
    Dex - 18 base + 2 tome + 3 enhancements + 6 item + 5 level ups = 34
    Con - 12 base + 2 tome + 6 item = 20
    Wis - 14 base + 2 tome + 2 enhancements + 6 item = 24
    Int - 12 base + 2 tome = 14
    Cha - 10 base + 2 tome + 2 enhancements + 6 item = 20

    HP - 156 base + 20 Heroic Durability + 100 Con + 60 enhancements + 22 feat + 30 GFL + 45 GS + 10 Argo Favor + 20 toughness item = 463 Unbuffed HP.

    AC - 10 base + 12 Dex + 7 Wis + 6 feats + 2 monk + 5 protection + 7 armor + 4 shield clicky + 1 alchemical dodge + 2 recitation + 1 stance = 57 self buffed
    + 1 haste + 5 aura + 5 bark + 4 song = 72, buffed by others. Assuming no halfling with Heroes Companion.
    This is WITHOUT any hard to obtain gear (all this assumes you have is the +2 tomes for stats, +7 bracers, +5 protection item, and a couple of easily obtained collectibles, all of which require no grinding. Oh, also a korthos clicky/wand of shield). Don't be put off by these numbers, they will be updated in the gear post.

    Enhancements:
    At the choice of the player; however, the toughness, drow shortsword, and monk stance enhancements are critical. Also, all stat enhancements should be taken to ensure all stats are even. In the current 0 gear setup, that means all of them except for FvS charisma 3.

    There will be two more foreseeable posts, one for pros/cons and one for gear and updated numbers.
    Last edited by Xenostrata; 03-31-2011 at 06:35 PM.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  2. #2
    Community Member Arkadios's Avatar
    Join Date
    Jul 2010
    Posts
    446

    Default

    It looks like a pretty solid build, however consider TR'ing or shelving him come U9 http://forums.ddo.com/showthread.php?t=308780 Not trying to Troll or anything

  3. #3
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Hmmm. I looked at the description and actually thought it would work better with this build (sounds like it should stick to me almost regardless of score, with length of time for others to reestablish aggro dependant on my intimidate) so I'm hoping this is a bug. I'm sure the devs will post a reason for the problems or if it is WAI.

    In the meantime, the high self buffed AC and saves, in addition to the self healing, still make this a very solo-friendly toon.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  4. #4
    Community Member Arkadios's Avatar
    Join Date
    Jul 2010
    Posts
    446

    Default

    Quote Originally Posted by Xenostrata View Post
    Hmmm. I looked at the description and actually thought it would work better with this build (sounds like it should stick to me almost regardless of score, with length of time for others to reestablish aggro dependant on my intimidate) so I'm hoping this is a bug. I'm sure the devs will post a reason for the problems or if it is WAI.

    In the meantime, the high self buffed AC and saves, in addition to the self healing, still make this a very solo-friendly toon.
    Of course it should be a bug, just giving you a heads up.

  5. #5
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Quote Originally Posted by Arkadios View Post
    Of course it should be a bug, just giving you a heads up.
    Thanks for the heads up then :P

    Note: Added weapon finesse, forgot to include as 3rd level feat.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  6. #6
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Link added to the Light version of this build, the Acta Sanctorum.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  7. #7
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Edited out nonstacking deflection bonus from SoF
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  8. #8
    Community Member
    Join Date
    Sep 2009
    Posts
    865

    Default

    monk2 /18 fvs already has enough ac, and saves to tank anything ingame. you cannot get rid of that 5% fail.
    so 2 pally wont be as usefull as it sounds in this build.
    6 monk wont be as good as 14-> 18 fvs in SP, spells, etc.

    why drow? 34 pt build? hmm so its an 3rd life?
    id rather go for 36pt halfling, elf, or warforged.

    dex is sufficient as 16 or 15(wf). as you only need 17 for greater 2 weapon fighting.
    and gives enough ac to do whatever you want.

    12 con is more then plenty.. if you have decent amount of ac. although this is going to kick you early on in the game.

  9. #9
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Quote Originally Posted by erikbozelie View Post
    monk2 /18 fvs already has enough ac, and saves to tank anything ingame. you cannot get rid of that 5% fail.
    so 2 pally wont be as usefull as it sounds in this build.
    6 monk wont be as good as 14-> 18 fvs in SP, spells, etc.

    why drow? 34 pt build? hmm so its an 3rd life?
    id rather go for 36pt halfling, elf, or warforged.

    dex is sufficient as 16 or 15(wf). as you only need 17 for greater 2 weapon fighting.
    and gives enough ac to do whatever you want.

    12 con is more then plenty.. if you have decent amount of ac. although this is going to kick you early on in the game.
    If I was going to make 2mnk/18fvs, I wouldn't be posting it, there are already plenty on the forums.
    Pally is also for complete access to the intimidate skill, which neither the monk or FvS get access to.
    34 Points is a typo, the stats themselves use only 30 points.
    I am thinking about throwing 2 points from dex into int to avoid that annoying +3 tome, plus opening up UMD for some access to RR items.
    This is a Weapon Finesse build, needs the dex for attack and AC. Not going to skimp there.
    Also, what is sufficient for endgame raids and quests now might not be in future updates. If new, more accurate monsters come out it will be nice to have the AC to ignore them (same is true for if new ways to boost AC - will want most possible to be able to tank epics).
    Last edited by Xenostrata; 03-28-2011 at 06:02 PM.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  10. #10
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Gear Update:
    Armor - Icy Raiments. +4 dodge.
    Belt - Epic Belt of Mroranon. +7 str, heavy fort, toughness. GFL in yellow slot.
    Boots - Green Steel Boots. Air-Pos-Air. +6 cha skills, wiz 6, +150 sp, Lit strike chance (ONLY if game mechanics allow for this on misses, if a creature missing does not have a chance of proccing this effect, then do not waste the large ingredients).
    Bracers - Epic Jidz-Tetka. +8 armor, +1 exceptional wisdom. +1 exc dex in yellow slot, +1 exc str in colorless slot.
    Cloak - Epic Cloak of Night. Ghostly, Deathblock, +2 dodge.
    Gloves - Vile Blasphemy. +6 dex, +3 umd, power drain clicky.
    Goggles - Green Steel Goggles. Earth-Earth-Earth, +6 con skills, +45 hp.
    Necklace - Oremi's Necklace. +6 con, +1 ki on hit.
    Helm - Epic Helm of Mroranon. +7 wis, +15 intim. +1 exc cha in yellow slot.
    Trinket - Litany of the Dead. +1 to all stats.
    Ring 1 - Epic Ring of the Silver Concord. +7 cha, +6 protection. Feather Falling in yellow slot.
    Ring 2 - Any TOD ring with +1 exc con, Oremi means slightly more fire damage against non-devils. +2 exc dex.
    Weapon 1 - Green Steel Shortsword. Min2. Holy, Acid Burst, +4 insight.
    Weapon 2 - Green Steel Shortsword. Lit2. Holy, Shocking Burst, superior devotion.
    Looking at even numbers, you only need +3s in str and wis. Feel free to replace +2 tomes with +4s if you have them.

    Geared Stats:
    Str - 14 + 1 litany + 7 item + 1 exc + 3 tome = 26
    Dex - 18 + 3 enh + 1 litany + 6 item + 5 levels + 3 exc + 2 tome = 38
    Con - 12 + 1 litany + 6 item + 1 exc + 2 tome = 22
    Wis - 14 + 2 enh + 1 litany + 7 item + 1 exc + 3 tome = 28
    Int - 12 + 1 litany + 2 tome = 15
    Cha - 10 + 3 enh + 1 litany + 7 item + 1 exc + 2 tome = 24

    AC - 10 base + 14 dex + 9 wis + 1 dodge + 5 CE + 2 monk + 6 deflection + 6 dodge + 1 alchemical dodge + 4 insight + 8 armor + 4 shield clicky + 2 recitation + 1 stance (air or water) = 72 self buffed AC
    + 1 haste + 3 Heroes Companion + 5 Aura + 5 Bark + 4 Song = 90 raid buffed AC
    + 2 block = 92 turtle

    HP - 156 base + 20 Heroic Durability + 120 Con + 60 enhancements + 22 feat + 30 GFL + 45 GS + 10 Argo Favor + 20 toughness item = 483 unbuffed.

    SP - 870 base + 147 cha + 150(1.6) + 150(1.6) = 1497
    Last edited by Xenostrata; 03-31-2011 at 10:16 PM.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  11. #11
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Pros of v2.0:
    Full UMD.
    Access to shortswords at level 11 (when those twinked GS shortswords become available) instead of 16.
    Access to Heal at level 19 instead of 20. Useful for that little chunk of time.
    Better DPS through SA, which makes stealing aggro that much easier.
    Cons:
    Fewer HP.
    Lower Saves.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  12. #12
    Community Member EpiKagEMO's Avatar
    Join Date
    Jun 2010
    Posts
    395

    Default Suggestions

    Classes:
    Stick with Paladin. It will boost saves, and rogue will be totally useless except for a 1d6 or if your planning to do traps. Open Lock wont do much since you wont be able to increase it as you level. Otherwise, evasion already comes with monk. Which type of monk are you going for? in update 9, i heard healing ki will be based off monk levels.

    Skills:
    UMD-its provided for rogue as a favored skill, but do you really need this part? you can already heal.
    Balance-Since your intimitank, you should get balance, since certain mobs have trip and you wont be able to jump back up quickly and heal-A skill to consider.

    Feats:
    Feats look good except extend/Maximize-what would you use these for? Buffs wont much good.
    Combat expertise vs power attack?-Defense vs Damage? your choice.

    Overall, I love how you chose drows and shortswords:
    Race bonus, FVS bonus, and Monk Bonus. The dps with those three bonuses will be impressive if you take power attack. I've seen the numbers with a elven kensai paladin using scimitars, 30 on regular, above 100 with dps bursts.

  13. #13
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    Quote Originally Posted by EpiKagEMO View Post
    Classes:
    Stick with Paladin. It will boost saves, and rogue will be totally useless except for a 1d6 or if your planning to do traps. Open Lock wont do much since you wont be able to increase it as you level. Otherwise, evasion already comes with monk. Which type of monk are you going for? in update 9, i heard healing ki will be based off monk levels.

    Skills:
    UMD-its provided for rogue as a favored skill, but do you really need this part? you can already heal.
    Balance-Since your intimitank, you should get balance, since certain mobs have trip and you wont be able to jump back up quickly and heal-A skill to consider.

    Feats:
    Feats look good except extend/Maximize-what would you use these for? Buffs wont much good.
    Combat expertise vs power attack?-Defense vs Damage? your choice.

    Overall, I love how you chose drows and shortswords:
    Race bonus, FVS bonus, and Monk Bonus. The dps with those three bonuses will be impressive if you take power attack. I've seen the numbers with a elven kensai paladin using scimitars, 30 on regular, above 100 with dps bursts.
    I like rogue more than pally because this class will suffer DPS wise, and an extra d6+enhancements of damage will be helpful for stealing aggro. Also, with my FvS+Monk levels and high dex score, my saves don't really need all that much help. Going for Dark monk, its the only way to get shortswords as ki weapons.

    UMD will prove useful since this class will be very good at soloing, and access to arcane buffs will make that much easier. Balance is ok, but it is based on Dex and it seems like overkill to pump that skill when it gets a huge bonus already.

    Extend and maximize are for playing spot healer and buffer. Extend will be almost exclusively used to keep recitation going, a short but essential buff that boosts AC. Maximize is for healing, and it is included for qualifying for the new PrE coming out, should someone want to take that.

    Power attack might be worth trading in instead of Combat Expertise, but only if you have most or all of the gear on this list. The 90+ AC is overkill in most situations, but the +5 from CE will help you get up there when you aren't fully geared yet. If you play this toon to cap and manage to get all the best gear, then I would suggest using a free feat swap to grab power attack instead, since this build doesn't have the health to tank elite ToD, which is really the only place where the high AC is needed.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload