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  1. #1
    Community Member stille_nacht's Avatar
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    Default Do casters contribute in a meaningful way to DQ II?

    My friend insisted they do (being a wizard this makes me happy)

    he reasoned that they actually do at least mid line dps, and mid-high dps if they have eardwellers.

    therefore they are invaluable for getting lailat to come off her "sodding perches all around"

    of course we didnt have any AAs, but he said that it was far easier to get 2 casters.
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  2. #2
    Community Member Trillea's Avatar
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    Quote Originally Posted by stille_nacht View Post
    My friend insisted they do (being a wizard this makes me happy)

    he reasoned that they actually do at least mid line dps, and mid-high dps if they have eardwellers.

    therefore they are invaluable for getting lailat to come off her "sodding perches all around"

    of course we didnt have any AAs, but he said that it was far easier to get 2 casters.
    Yes they do, and it will get even better (especially if you are a sorc) in update 9.
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  3. #3
    Community Member FlyingTurtle's Avatar
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    What??

    Are you talking about Epic?

    In non-epics, I shortmanned with a ranger in a 6-person group with 4 amazingly played and geared casters. Lailat dropped in the first minute before my second manyshot even came back off cooldown.

  4. #4
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    In U9, if there is no nerf, it's melees that will be useless because savants will kill epic DQ in a couple of seconds. On Lamma, some savants are reporting very high damage numbers they get. Like over 9000. Highest reported is 86K+ for single hit.

  5. #5
    Community Member stille_nacht's Avatar
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    oh from that firy blood thingy right?

    and yeah i mean epic, to bad wizards will be left in the dust :[
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  6. #6
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    Those so high damage numbers are probably effect of savant curses not WAI. But I may be wrong. Wizards will be not left in dust - just ask what type of savant you have in party and slot appropriate spells, you will get only slightly lower damage numbers

  7. #7
    Community Member PopeJual's Avatar
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    Quote Originally Posted by stille_nacht View Post
    oh from that firy blood thingy right?

    and yeah i mean epic, to bad wizards will be left in the dust :[
    Unfortunately, Lailat and Sor'jek in Tempest's Spine are the only raid bosses that can be hurt by the Fire Savant's blood attack.

    The Devil bosses are immune to fire and the Undead bosses don't have blood.

    Wizards will still be able to do good damage against Lailat. After all, if they can solo the raid now, then they'll be able to solo the raid after the changes, too.

  8. #8
    Community Member Falith12's Avatar
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    Quote Originally Posted by Kriogen View Post
    In U9, if there is no nerf, it's melees that will be useless because savants will kill epic DQ in a couple of seconds. On Lamma, some savants are reporting very high damage numbers they get. Like over 9000. Highest reported is 86K+ for single hit.
    This just in: A water savant hit a crystal in "Mired in Kobolds" for 138k dmg
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  9. #9
    Community Member Bodic's Avatar
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    with the exhaustion nerf less impact sure but still very good to have at least 1 Arcane if to kite the mobs.

    I have managed a EDQ with 1 sorc 1 rog 1 Bard 1 Dark and 2 20 Rang AA's and not during the bug but after

  10. #10
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Kriogen View Post
    In U9, if there is no nerf, it's melees that will be useless because savants will kill epic DQ in a couple of seconds. On Lamma, some savants are reporting very high damage numbers they get. Like over 9000. Highest reported is 86K+ for single hit.
    There's a vid showing a 130k crit Polar Ray.
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  11. #11
    Community Member macros123's Avatar
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    Quote Originally Posted by azrael4h View Post
    There's a vid showing a 130k crit Polar Ray.
    Where? Can you link it plz?
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  12. #12
    The Hatchery
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    Quote Originally Posted by Kriogen View Post
    In U9, if there is no nerf, it's melees that will be useless because savants will kill epic DQ in a couple of seconds. On Lamma, some savants are reporting very high damage numbers they get. Like over 9000. Highest reported is 86K+ for single hit.
    Yah; on unstable power crystals, which take 10x normal damage to elements. Don't mislead people, there won't be any raid bosses killed within seconds by sorcs.

    And with prepping 5x curses: they have a 30 second cool down, so at least 150 seconds before you get this max damage.

    eLailat has resistance to elements, not vulnerability. The current record is 138K from what I've gathered: 13.8k on a normal mob, after two and a half minutes of prep time. So you can take a good chunk out of eLailat, if she's not dead from the melee beat down already.

    That 138k number is also a SPELL CRIT, so that won't be your usual hit.

  13. #13
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    Quote Originally Posted by macros123 View Post
    Where? Can you link it plz?
    http://www.youtube.com/watch?v=F_cIeCJpElQ&hd=1

  14. #14
    Community Member donfilibuster's Avatar
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    Is this a joke or what, one caster can solo, two caster can play ping-pong with Lailat's aggro, three is a nuke fest...

    On the other hand, with the new intimidate a melee can grab aggro and let the arcane nuke her scaly tail even faster.

  15. #15
    Community Member Rodasch's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Yah; on unstable power crystals, which take 10x normal damage to elements. Don't mislead people, there won't be any raid bosses killed within seconds by sorcs.

    And with prepping 5x curses: they have a 30 second cool down, so at least 150 seconds before you get this max damage.

    eLailat has resistance to elements, not vulnerability. The current record is 138K from what I've gathered: 13.8k on a normal mob, after two and a half minutes of prep time. So you can take a good chunk out of eLailat, if she's not dead from the melee beat down already.

    That 138k number is also a SPELL CRIT, so that won't be your usual hit.
    This.

    Please stop the hysteria and misinformation. Put away the pitchforks and torches. Just because you can one shot a Waterworks kobold with a masterwork longsword using a level 20 fighter does not mean masterwork longswords will suddenly overpower the game, nor that level 20 fighters will suddenly obsolete every other class and destroy the world.

    Edit: Once Eladrin fixes the bug in curse stacking that will not be possible anymore anyway.
    Last edited by Rodasch; 03-27-2011 at 08:50 PM.
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  16. #16
    Community Member MsEricka's Avatar
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    And with prepping 5x curses: they have a 30 second cool down, so at least 150 seconds before you get this max damage.
    Incorrect. If you don't know please don't answer as you're giving out misinformation.

    It is a 30 second duration for the curse, and a 20 second cooldown. The duration is renewed for a total of 30 seconds for each additional curse. That would be 100 seconds, not 150.

  17. #17
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    Eladrin confirmed that the Elemental Curses appear to be working incorrectly here. Right now five curses seems to give about 575% vulnerability, instead of 175%, so the numbers you're seeing on Lammania are more than triple what you'd get for real (or more than 30 times as much, on those Unstable Crystals).

  18. #18
    The Hatchery
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    Quote Originally Posted by MsEricka View Post
    Incorrect. If you don't know please don't answer as you're giving out misinformation.
    I did know that, I just goofed up the 30s duration and the 20s cooldown. And there wasn't any question.

    Saying something has a 30s cooldown instead of a 20s cooldown is a misstatement.

    Saying sorcs can kill eLailat in two hits is misinformation.

  19. #19
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    But but but .... it's over 9000!

    Yeah, it's full of bugs now. Life numbers will be lower. But looks to me, they will still be impresive.

    And about cooldown, curse and stuff. Don't go with 1 sorc, go with 5.

  20. #20
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Yah; on unstable power crystals, which take 10x normal damage to elements. Don't mislead people, there won't be any raid bosses killed within seconds by sorcs.

    And with prepping 5x curses: they have a 30 second cool down, so at least 150 seconds before you get this max damage.

    eLailat has resistance to elements, not vulnerability. The current record is 138K from what I've gathered: 13.8k on a normal mob, after two and a half minutes of prep time. So you can take a good chunk out of eLailat, if she's not dead from the melee beat down already.

    That 138k number is also a SPELL CRIT, so that won't be your usual hit.
    yeah it takes a while to power up that Kamehameha wave................ previously on dragon ball Z................................. ovoar 9000!!!!!!!!

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