
Originally Posted by
SiliconShadow
One of the advantages of ranged combat is that you can hold/disable mobs from a safe distance.
For this reason a 2 bows are common, Wounding of Puncturing and a Earth grab bow, this allowed ranged combat to make use of its 3x multiplier on bows, bow damage is relatively low, no power attack available etc, so it relies heavily on its critical multiplier.
Now only doing 50% more damage to a target ranged damage has taken a DPS impact in normal quest lines making it much harder to kill targets, now a very good archer has turned into mediocre and nothing in the patch makes up for that, the general change has hit a few builds hard but in general it has hit ranged very hard.