Not sure how Stunning Fist looks. But here is a video for Trip/Stunning Blow, as performed by a Kensei level 20.
TWF and THF both look the same.
Check out the video here.
Not sure how Stunning Fist looks. But here is a video for Trip/Stunning Blow, as performed by a Kensei level 20.
TWF and THF both look the same.
Check out the video here.
Last edited by TheDearLeader; 03-27-2011 at 11:24 PM.
What.....................the...................... .F*** was THAT!!!!!!!!!!!!!!!!!!![]()
"I've a suggestion to keep you all occupied...
Learn to swim..."
"This body holding me reminds me of my own mortalityEmbrace this moment, remember, we are eternalAll this pain is an illusion"
Here's a useful test you could do if you feel like it:
Make a video of 20 melee swings, and note the total time it required.
Then do it again with one of your swings (in the middle) being replaced with a stun or trip attempt. Does the time remain the same?
EDIT:
And for a non-useful thing, you could check if Sunder has an animation to it. (It might not be on your bar)
Last edited by Angelus_dead; 03-27-2011 at 03:26 AM.
Hmm... funny, I was imagined how tripping should look like... since weapons have vertigo I thought it would be more along the lines of using the weapon to trip your opponent not some weird spinning and sticking your foot out. *shrug*
Same for stunning, not sure what hes doing there.
I dunno... the trip looked like a bad jig gone wrong...
Stun tho... uhm... I'd think you'd wanna use the weapon to stun em... makes more sense...
*wonders what a monk's Stunning Fist looks like now*
"I've a suggestion to keep you all occupied...
Learn to swim..."
"This body holding me reminds me of my own mortalityEmbrace this moment, remember, we are eternalAll this pain is an illusion"
New Video By Request.
20 swings without : ~440 Frames
20 swings with, in the middle of attacks (held mouse down entire time) : ~440 frames
Seems that way. Also, the new Sunder animation (I think its new at least?) is added. I don't have Improved Sunder, so don't ask.
That was Improved Trip, btw. Not sure if "Trip" looks any different.
Edit : Just tested, seems affected by Haste Boost for purpose of animation speed. So I'm assuming it'll scale with Haste and other things, as well.
Last edited by TheDearLeader; 03-27-2011 at 03:55 AM.
Seriously am I playing MORTAL KOMBAT!!!! here Pls No likey new animations fix it pls
That trip animation looks like a John Travolta dance move, and not the young, skinny travolta...I'm talking 'present day' Travolta getting down...
KHYBER: Drilltex WF Monk 20 (TRx2), Pyrric Human Wiz (20), Drilltor WF Wiz (20), Drillsworn WF FvS (18)
Trip looks fine enough. Stunning Blow looks a bit unpolished however.
Sunder is just using the previously removed 5th attack animations.
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I am guessing they look better on monks.
For armed characters - especially for S&B users - I liked the older animations better.
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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Thanks for doing this, +1.
Good to know the animations dosen't slow down or break the attack cain. Now we just need the same thing done for all the cleave feats/abilities.
Punching someone while wielding a two handed sword, my life is complete.
Dinosaur.
Trip just became my new favorite clickie to entertain my friends with. Move over Kormor!
Looks like the disigners who did the helf animations are still on the loose ^_^
...
Where is the "ROFL" smiley when you need one?
...
From what we could see in previous updates, I am not positive they'll blanket add those animations to all attacks.
They did remove some animations from Horc striking routines, after all.
On a related note: did they reuse the hilt butt attack anywhere?
I actually liked it.
I still hope they keep standard shield bash animations when block-tripping/stunning.
It felt so satisfying shoving somebody to the ground with a shield bash.
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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Finally some dance moves that everyone can do!
I think someone learned their kung fu from that stupid monastery with the disco lights all over in the basement.
Also, we need for the dwarves and halflings to start doing stunning blows on orc-size creatures. The recepient's stun animation should be also be appropriate (double over clutching groin).
Last edited by FlyingTurtle; 03-27-2011 at 08:13 PM.
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