
Originally Posted by
PresentTense
I think what it comes down to is this: These changes are going to further restrict the variety in the game. While the original goal appears to have been to make S&B viable, I just don't see many people choosing to be "decent" at offense and defense, and those that do will have trouble finding parties because of the prevalence of min-maxing. Defensive builds were a rare and difficult breed - the needed AC is ridiculous, the gear is intensive and the sacrifice is deep. Most people build them when they're tired of building another dps ape.
But with intim aiding hate tanks, it's a done deal. After all, if you're going to have to heal the tank anyway because of mediocre ac/dr, they might as well be dealing great damage instead of one-handed gimp damage. Sure, there are AC tanks with dps modes who will stagger along for a while, but why be a DoS when you can be a KoTC? Why be a Defender when you can be a Kensai? You'll still be able to hold aggro, you'll just do it with damage. The advantage of the old intimidate was that, if it was good enough, there was no danger of stealing aggro, and that was enough of an advantage to make the builds viable.
I understand the feeling some people have that this is a good thing, that pure AC tanks weren't pulling their own weight in parties. But I think a lot of people here have demonstrated that, for the most part, that's not the case. They have dps modes, they have numerous guards, they heal themselves, the cast offensive spells, etc. But there are plenty of dps builds running around - if you don't want to play something else, that's fine, but don't belittle those of us who are tired of just hitting things.
So the turtle tanks will go, S&B will still be looked down upon in favor of true hate tanks, and you'll all be one step closer to every raid party being two healers, one caster, one bard and eight pure dps. But that just doesn't sound like a very interesting game to me. I like seeing the wf melee sorc, the divine caster with an intim in the 70s, the heal-spec'd pally. As is pointed out over and over on the forums, the game is not that hard. There's no need to force everyone into the same box, even if you like it there.