Hey guys with u9 looming and some as before unknown boosts to S&B fighting getting slipped in I wanted to take a look at Stalwart defender fighter (who is likely going to duo with an offensive caster cleric or maybe a WF or H-Elf Sorc w/Pally Dilly) anyways the only issue is I don't know where to start and there doesn't seem to be much discussion about it on the boards (or my search-fu just sucks)
Note: I don't really care is this isn't 100% uber-haxxorz optimized nor do I expect it be its mostly just for screwing around with a friend...on the other hand i do want to make it as good as possible within the build parameters
Anyways I have a few things I'd like to obtain with this build.
- High AC
- Decent (maybe a couple feats devoted to it) to High saves (Pally 2 Splash or H-Elf Pally Dilly?)
- Uses a Bastard Sword or D-Axes with the THF Line (preferably B-Sword)
- Must take Improved shield Bash & Shield Mastery to obtain below bonuses
- Intimidate (of course)
- UMD if possible (Thinking H-Elf 18FIghter/2Rogue w/ Pally Dilly)
- Must wield tower shield (for the U9 20% damage reduction)
- All three tiers of Stalwart defender
Would be nice
- Stunning Blow
Now my questions
- Which race I don't really see any that stands out...human maybe for the improved healing, the dragonmarks that boost intim and the denieth intim line (also no points in Int needed for UMD & Intimidate) or Half-Elf to get both UMD/Evasion from Rogue and saves from pally dilly (I have purchased every race excvept h-elf so avoid that one if you can)
- What starting stats...with all the Max Dex Bonus boots how high can you crank that dex fro AC...does light armor end up exceeding heavy armor if you have enough dex (would be nice to have High Saves+Evasion & High AC)...really it seems this build would be max Str with Con/DEx secondary while ignoring wis,int and cha (maybe a 10 starting score in Cha for no negatives to intim)
- Feats...wow lots of feats...i'm thinking most feats taken are to increase HP, AC & Saves beyond your standard melee package (PA, IC: X, THF,etc.) and the various shield feats
- Splashes...Rogue, Paladin, Something Else...Pure?
Here's the changes:
- When using a shield, intimidate will get a longer lasting and more effective threat multiplier applied.
- Improved Shield Bash now grants a 20% chance to make a secondary shield bash while attacking with a melee weapon.
- Shield Mastery's feat benefit has been changed to, "You are now skilled with the use of a shield, and your physical damage vulnerability is decreased by 10% when using a buckler or small shield, 15% when using a large shield, or 20% when using a tower shield."
-Intimidate Change: A successful use of the intimidate skill now sets a player's threat with a monster equal to the highest threat opponent, plus a small buffer based on a player's (size-modified) intimidate skill. Players also gain a +50% threat multiplier to all attacks (melee, ranged, and spells) for a short period after successful intimidation. Intimidate now has a 15 second cooldown, but players will no longer automatically lose the monster's aggro after six seconds.
- AN older one but just in case: B-Swords and D-Axes now benefit from the THF feats when weilding a sheild or nothing in your off-hand and also produce glancing blows.
Note: Dunno if its Helps at all but my other Characters are a WF Wiz15/Rogue2 (18/2), Halfling Rogue9 Mechanic (Pure 20 Rogue repeater build), A Half-Orc Bard1/Fighter1/Barb2 (Bard16/F2/Barb2)