Originally Posted by
krisz93
You shouldn't underestimate INT for a tank. With 13 INT you can get Combat Expertise, higher balance and distribute more skill points. This way you can get 5AC for either 4 stat points and a +1 tome or 2 points if you can get a +3 one. You could even do some traps in emergency.
Hmmm...I didn't even think about that feat thanks
Originally Posted by
Ilklr
Half-elf has to get heavy consideration for race of choice for most builds.
Yeah as the only race I dsn't have purchased most of the new builds I've been trying have the Half-Elf "Buy Now" button laughing at me....just cant afford to buy points right now.
Originally Posted by
theboatman
Lots of good stuff
Thanks that really helps
Originally Posted by
sephiroth1084
I think you've got a lot of options as far as race goes. Dwarf gets a lot of good, relevant bonuses, but their enhancements are expensive. Human gets an extra feat, which is actually useful on a defender fighter for getting all your defensive and offensive feats in, along with healing amp and more flexible stats. Half-elf lets you either get scroll usage or a semi-paladin splash to saves, as well as an additional intimidate you can toss while your main version is on cooldown.
I think those are the top 3 choices for this sort of build.
Honestly, I'd consider Fighter 18/Pal 2 over the Rog 2 version, simply because you're often going to want to be in non-light armor.
Your max Dex can go up to +8 for regular full plate on a dwarf, or +9 on mithral full plate on a dwarf. I think that's probably excessive, and costs a ton of AP, but is worth shooting in that direction.
Are you going to be 28 pts? 32? 34? 36?
Remember to pick up offense as well (GTHF or GTWF, PA, Greater Weapon Specialization, Haster Boost, etc...).
Yeah I definitely agree with Dwarf, Human or H-Elf and I really wish I had H-Elf or the points to buy it (the annoying part is if i didnt buy have orc i could have bought the half-blood pack still) because I really like being able to get UMD from Rogue + Saves frpm H-Elf Dilly but really the ability to double up on intimidate seems like it would be a HUGE help. On the other hand It would be fun and feel thematically right to play a Dwarf
Oh and yeah I don't plan on forgetting my offensive stuff that's what I meant by "Standard Melee Package"
Oh and I have 32pts and if it matters I start at lvl 4....at least on Thelanis I do
Originally Posted by
Thuriaz
My advice, for what limited worth it is, go Dwarf, Stalwart Defender. Awesome armor boosts so you can get up to a +10 dex bonus in heavy armor (once you gear out your dex assuming a starting 16dex you should be able to JUST reach +8/9/10 depending on tomes and some other things). At the very least it allows you to take the Dwarven Armor Mastery cheaper than Fighter Armor 3 if need be.
The bonuses to hit/damage with an axe + Dwarven Axe as a weapon are very nice. I've got a Dwarven Stalwart at lvl 8 now and he's a joy to play, only spells hit him and even then those don't keep him down long with a good healer. The trick is to know WHEN to go into your stalwart stance, when to use things like cleave/great cleave/whirlwind (if at all) and when to turtle up behind that shield. Balancing the use of abilities can keep your threat HIGH and your damage incoming LOW while making you a decent damage dealer.
Yeah and the U9 stuff will hopefully help with Threat gen too
Anyways thanks for all the suggestions guys I didn't expect to get such a good response....I'll have a look at the Links Ilkir gave me in just a sec but I'm gonna post my first four levels and my planned feat list first....not sure what order to take them in and if I missed anything hugely important.
Note: My Main Kraite is lvl 17 and will be supplying this character with tomes etc.
Regular Feats
1 Toughness
2 Power Attack
3 SF: Intim
4 Weapon Focus: Slashing
5 Weapon Spec: Slashing
6 Force of Personality
7 SF:UMD
Fighter Feats
1 Bull-Headed (B. Sword if I go another race)
2 Combat Expertise
3 Dodge
4 THF
5 ITHF
6 GTHF
7 IC:Slashing
8 Improved Shield Bash
9 Shield Mastery
10 Improved Shield Mastery
Other Feats I Was considering
Iron Will
Greater Weapon Spec
Luck of Heroes
Lightning Reflexes
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Level 4 Lawful Good Dwarf Male
(2 Fighter \ 2 Paladin)
Hit Points: 72
Spell Points: 0
BAB: 4\4
Fortitude: 11
Reflex: 4
Will: 1
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 4)
Strength 16 17
Dexterity 14 14
Constitution 16 16
Intelligence 12 13
Wisdom 8 8
Charisma 12 13
Tomes Used
+1 Tome of Intelligence used at level 3
+1 Tome of Charisma used at level 3
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Alternatively how well would a Fighter(SD2)12/Paladin(DoS1)6/Rogue2 work?