I don't know about anyone else, but whenever I say The Blood Stone, I feel like there should be a dramatic pause before 'The' and danger music at the end.
I don't know about anyone else, but whenever I say The Blood Stone, I feel like there should be a dramatic pause before 'The' and danger music at the end.
There is Epic Big Top (vs. Epic The Big Top), so they might go either way.
Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)
Here's an interesting tale regarding summons. I don't think it was documented:
Put my wizard in an epic Von 1 to play around, and pulled up an air elemental. Upon reaching the red named Minotaur, the air elemental repeatedly (and rather successfully) intimidated it, keeping it's attention away from me while it tried in vain to trip it.
Haven't tested to see if other pets do this, but it's an interesting addition.
Eldin Thestral (Guild General Vendor) in House K now charges 80% of normal repair cost (down from 500% currently on live).
Still Normal repair quality (I.E., 100% chance of permanent damage when repairing a fully Broken un-bound item) - 45 out of 45 Broken items received perm damage.
So, for cheap repairs:
Guild General Vendor is 80% cost
House D and Free Agent Vendors are 90% cost
Barkeeps/non-"General" Vendors are 100% cost (which is 10% of the item's base price x Percent Broken FYI)
"General" Vendors are 120%-125% cost
Apprentice repairs are 200% normal repair cost, but only 90% chance of perm damage on un-bound items
Expert repairs are 500%-1,000% of normal repair cost, but only 50% change of perm damage on un-bound items
See http://ddowiki.com/page/Repair_(equipment) for full list.
Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)
So, something new I've found, its pretty minor but thought I'd bring it up anyway. The "Details" section in the Inventory Panel, (Where it displays your damage, attack mod, Crit Range, AC and Blocking DR) has an issue of not staying open after relogging. Even if you expand the panel on logging in, the second you log out again, then log back in, it'll close it. Also Skiver's texture seems to have changed, the blade is noticeably less blue. (Not sure why I noticed this... I guess I need sleep... Maybe that'll make me less observant? Lol...)
Probably not the biggest issue we've managed to find, but, certainly an annoying one for anyone who likes to keep the details section open.
And... What is this door?
Last edited by NexEverto; 03-30-2011 at 11:01 AM.
|| Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||
Not sure if this is the right thread to ask, but has anyone tested the Bold Trinket to see if it was stealth fixed?
Wondering if this will become a viable option as it's written or if the current broken state is WAI
Anyone bug reported the lack of offhand strikes on the new combat animations? I don't have a character to test this kind of thing (yet), and it kinda affects this guy I'm about to TR, so would love to hear any info from you guys in lammy.
EDIT: Maybe WAI?
-Thelanis toons- Alektronic (wolf), Bakeneko (monk), Ghyldra (druid), Hermeros (crafter), Lecker (wf wiz),
Panaceus (elemental barb), Quallus (SDK), Taigong (acrobat), Vamprix (warlock), Vercigetorix (bard)
it may have been mentioned later in the post, i didnt read it all. but all you have to do is click on the top of each.
adventure name | level | house patron | completed
iirc, it looks something like this. if you click where it says house patron, then the quests are listed by patron. then just scroll down and look at all the coin lord quests without having to type it in.
the same thing works for adventure names, which makes me wonder why they bothered to put in a search function since if you know how to spell, 90% of the quests are easy to find.
(i said 90 since i DON'T know how to spell worth a ****, and sometimes cant find what i am looking for.)
[
speaking of which it didn't prompt for a cost for the respec of enhancements.[/QUOTE]
Cost to repsec a forced spell pass ? hmmmmmmm............. I say nay to such an idea.
Has anyone bothered to post a bug report about such?
Officer of Renowned
Defne such? If it's about the Binding Bug, yes it's been done and I believe will be fixed in the next Update on Lama. If it's not fixed, I'll be putting in more bug reports to annoy them... I'm sure it's been taken care of.
If it's about the free enhancement respec I believe that's just a Lama Land thing, if not... I need to go respec a few characters, just to test some stuff out.
Last edited by NexEverto; 03-31-2011 at 05:14 AM.
|| Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||
Ah yes. I was referring to the binding bug Shade spoke of 2 posts before mine with 'old' BTA bags on live.
Officer of Renowned
I want a kobold miner as a summon monster.
"Kobold still hates you!"
I know, I know, but pleeeeeease....
Oh okay, my mistake. I'm not sure about the Bags, truthfully I hadn't heard about it till now. If it's been reported, which I'm guessing it will have been, there probably isn't a simple way to fix it, so those people will probably continue to enjoy Bound to Account items.
On the other hand, the fix that'll be put in place to fix the bug on Lama may also affect the old bags, however I doubt it as I couldn't seem to change the binding on any of the store bought items. (Likely because of the older bag bug Shade brought up, and the fix the Devs put in at the time.)
|| Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||
Here's another minor one:
It looks like the standing idle position/animation has been been changed -- at least for drow holding two rapiers. On the live servers, Dresek stands with both arms at his sides and his rapiers are pretty much parallel. On Lammania his rapiers are much more open, with the tips about twice as far apart as the handles.
I didn't notice any changes to combat animations, just the idle standing one.