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  1. #1
    Community Member
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    Jun 2006
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    Default Behind Enemy Lines 13F/7M/1Ro

    I usually don't post my builds on here, for one, I usually dont do anything really out of the ordinary. But this build I am looking for some feedback. Its out of my comfort zone, esp when it comes to the monk class.

    Some highlights:
    Kensai II
    Ninja I
    Adept Wind II (which stance do you suggest?)
    Full UMD + SF UMD
    4d6+3 Sneak attack (plus bonuses to sneak speed)
    Some CC capability with good trip dc's (with vertigo) and sap
    Fighter Haste IV
    Human Versatility IV

    Some worries:
    -WSS/Shortsword/Handwraps?? This will be a leveling build, I figure WSS out of the gate would get me the most DPS. But I'm not a math person.
    -Are my hide/move silent high enough to get the job done?
    -Are Concentration and Diplomacy high enough?


    Thanks for any input!

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Behind Enemy Lines
    Level 20 Lawful Neutral Half-Elf Female
    (12 Fighter \ 7 Monk \ 1 Rogue) 
    Hit Points: 334
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 14
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9
    Bluff                 0                     3
    Concentration         4                    22
    Diplomacy             4                    20
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                 -1                     0
    Hide                  6                    19
    Intimidate            0                     3
    Jump                  7                    15
    Listen                3                     4
    Move Silently         6                    17
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     3
    Search                2                     3
    Spot                  3                     4
    Swim                  3                     8
    Tumble                6                     9
    Use Magic Device      4                    27
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Monk)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Sap
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Improved Trip
    Enhancement: Racial Toughness II
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Human Versatility III
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Improved Jump II
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Improved Tumble II
    Enhancement: Fighter Toughness II
    
    
    Level 10 (Fighter)
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Human Versatility IV
    
    
    Level 11 (Monk)
    Enhancement: Static Charge
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Kensei Longsword Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Monk Ninja Spy I
    
    
    Level 14 (Fighter)
    Enhancement: Fighter Haste Boost III
    Enhancement: Adept of Wind
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Improved Rogue Dilettante II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Longsword Specialization I
    Enhancement: Fighter Toughness III
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Strength II
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Fighter Haste Boost IV
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Strategy (Trip) III
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Longsword Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Adept of Rock

  2. #2
    Community Member
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    Default

    Mistake in title...should read 12F/7M/1Ro

  3. #3
    Community Member krisz93's Avatar
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    Default

    Rogue Dill. Doesn't stack with rogue sneak attack. For better SA you should pick halfling with unarmed Kensai and wind stance. You could also try elf with WSS longswords focus in fire stance.

  4. #4
    Community Member Jaid314's Avatar
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    Default

    Quote Originally Posted by krisz93 View Post
    Rogue Dill. Doesn't stack with rogue sneak attack. For better SA you should pick halfling with unarmed Kensai and wind stance. You could also try elf with WSS longswords focus in fire stance.
    it does stack with monk sneak attack last i heard though. 3d6 helf sneak attack + 1d6 monk sneak attack + 3 rogue sneak attack enhancement... not sure if the enhancement works or not mind you, but i don't see why not.

  5. #5
    Community Member krisz93's Avatar
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    Default

    3d6 extra sneak attack might sound good, but it is not better than what you would get with a halfling. The average of 3d6 is 10. So your average SA damage per hit with that build is 10+3+3.
    Halfling enhancements add +8 to SA damage. They get 1d6 from rogue, 1d6 from monk and +3 from SA training.

    10+3+3 < 8+3+3+3

  6. #6
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    Default

    Regarding SA-

    I know I don't get the Rogue's 1d6 for 1 level, and I agree that a halfling would get on average 1-2 more damage on sneak attacks.

    However, I would have to give up Human Versatility...extra 5 damage for 20 secs on every attack in Wind Stance II (add fighter haste IV to that) would be a huge loss in dps. Even more in non-sa situations.

    How would I replace this on a halfling?

    Regarding WSS vs Handwraps...I have been doing some testing. I think its close but handwraps win. Anyone know for sure though with only 7 levels of Monk?

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