Results 1 to 18 of 18
  1. #1
    Community Member andbr22's Avatar
    Join Date
    Nov 2009
    Posts
    712

    Default Get rid of death XP penalty/bonus

    Seriously get rid of this 10% bonus that when people loose it they feel as penalty...

    BUT in exchange lets promote team play...
    Let people give scores to other team mates. After quest you receive tab and can give 0% / 5% / 10% xp bonuss from quest (on tabs shouldn't appear people who reached cap, or get 0% base XP from quest), tab should have max of 5 last quests, and if you don't make judgement person will receive 5%. After that bonus XP is calculated as MEAN score recived from other players. To not make "YOU HAVE TO GIVE 10%" treats this XP will be recived following day (just info that you recived bonuss xp, not even how may xp you received, or info who did you get it from).

    Advantages:
    - You will get your bonus xp
    - Promotes being nice to other people (people won't score high people who grive or swear)
    - you can evaluate other peoples ablities.
    - No one will know how did you
    - You will not loose XP even when dieing
    Disadvantages:
    - Xp recived leater (to avoid)
    - Mostly promotes groups that you know others (you can count on others).
    - No one can score you when you solo (maybe some ajustments for hierlings -> you die 0%, you let hierling die 5%, no deaths 10%)
    - People can be 4$$ and give everyone 0%, because he feel like it.

    Additionla bonus idea:
    Bonus for grouping more than once...
    IF in party is at least 1 person that was in your group in earlier quest THAT PROVIDE XP you will receive:
    2% bonus if it is second quest in the row
    3% for third
    4% for fourth
    5% for fifth and every quest after

  2. #2
    Founder & Hero cdbd3rd's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by andbr22 View Post
    Seriously get rid of this 10% bonus that when people loose it they feel as penalty... <snip>
    That is a lot of complicated coding (and invites a lot of errors/bugs).
    Considering the system is WAI and only how folks see/react to it is flawed, I cannot /sign this idea.

    Keep it? Sure.
    Get rid of it? Sad, but no biggie.
    Complicate it? No.
    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  3. #3
    Community Member
    Join Date
    Sep 2006
    Posts
    278

    Default

    This is a bad idea, and would not work.

    There are too many reasons to list, but the chief among them is Why do I have to pretend to be nice to coaxe someone to give me xp?
    Khyber Server -- New Aundair

  4. #4
    Community Member broolthebeast's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    or they could just bring back the xp debt. you die, you lose xp and have to gain it back before you can gain more xp.
    Leader of the Force Addicts // Established 12/20/2011
    There is no emotion, there is peace - There is no ignorance, there is knowledge - There is no passion, there is serenity - There is no chaos, there is harmony - There is no death, there is the Force.

  5. #5

    Default

    they got rid of the xp debt because of lag. You die a "lag death" and get penalized? Not right.

    As for the giving of xp idea.....no matter how you present it, it will just become another form of griefing. Someone will find a way.
    The Misfit Toys
    Nerate, Tarene, Lupina, Satina, Throckmorton, Dramain, Yarka, Unka, Cryptstalker, Scurd, Steadyhanded, Zonaari

    Armor Dye Kits?

  6. #6
    DDO Official Troubadour Taurnish's Avatar
    Join Date
    May 2007
    Posts
    0

    Thumbs down Not signed

    This would be a lot of effort and coding that could be better used elsewhere....plenty of known examples out there. Not signed though I understand the theory you present and do not completely disagree. However, I would rather ddo spend time on more pressing issues.
    Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.

  7. #7
    Community Member Cardtrick's Avatar
    Join Date
    Sep 2009
    Posts
    1,783

    Default

    It's not that this is a bad idea, but it's over complicated and likely prone to abuse. I can't really support it.

    On the other hand, the 10% no-death bonus does rub me the wrong way. It doesn't seem right that the person who dies is penalized exactly as much as everyone else.

    I think the death of other party members should be treated the way the death of a hireling is now. So there's 10% bonus if no one dies, 5% bonus if at least one person dies but you do not, and 0% bonus if you die.

    That way, there's still some incentive to help the group, but there's also more incentive to keep yourself alive and play a bit more carefully. And TRs don't have to worry quite as much about playing with less experienced players.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  8. #8
    The Hatchery SisAmethyst's Avatar
    Join Date
    Mar 2010
    Posts
    1,355

    Default

    Quote Originally Posted by andbr22 View Post
    Seriously get rid of this 10% bonus that when people loose it they feel as penalty...
    I not want to fill each time a survey just to get my XP applied. Having to wait 5 minutes till a comrade that piked his way along and is afk as the quest finish to make his choice, just to get my XP? In this 5 minutes I can complete an other quest that is at least as much worth as the 10% death penalty. Ok, well, you said this XP is applied the next day, but wait, I will do maybe 20 quest a day and have to wait one day to get this 200% applied? Not to mention that what happen if I bank XP for purpose of a TR and now this bonus will be cut off by the cap? What happen if I not log the next day, how long it will be banked?
    Also you may fill this survey one time, a second, maybe a third but then it will start to bore the hell out of you and you just want to get on to do the next quest.

    /not signed
    Last edited by SisAmethyst; 03-26-2011 at 10:18 AM.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  9. #9
    Community Member
    Join Date
    May 2009
    Posts
    67

    Default

    I don't see the problem with people feeling penalized for having a teammate die. Personally I would like to see some kind of significant penalty (e.g. xp debt) associated with dying, though I understand the problems with it and why it was removed.

    10% bonus is not much. It only operates on base experience, so it's a total of 200xp for a quest with a base of 2k; for some of the higher xp quests giving 5k-8k base, it's still just 500-800. Enough to encourage people to take reasonable measures to ensure their teammates survive, while being small enough to ensure that only the most anal among us would actually drop a group over it.

  10. #10
    Community Member AcesWylde's Avatar
    Join Date
    Sep 2009
    Posts
    248

    Default

    I like the idea of xp awards rewarding teamwork, unfortunately most pugs don't give a flip about keeping each other alive, or any of the other xp bonuses.

    Personally I think, ddo has made dying too lame, I think we should revert back to pnp rules somewhat:

    http://www.d20srd.org/srd/spells/raiseDead.htm

    give raise dead a longer casting time, more costly material components, and give the risen a non-restoreable negative level until the adventure ends, you'd see clerics wasting less raises on stupid, and force zergers to be more careful
    Last edited by AcesWylde; 03-26-2011 at 10:31 AM.

  11. #11
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Gimme 1000 plat or I won't vote for your 10%.

  12. #12
    Community Member
    Join Date
    Nov 2006
    Posts
    0

    Default

    No they need to re-implement the old XP death penalty..... The penalty should apply to individuals who die, as well as goign back to actual XP debt.... If you die to many times, you -XP, and dont' advance till you pay off your debt.

    Maybe THEN people would actually have to learn how to play the game, and we wouldn't have so many TR's running playing like idiots.

  13. #13
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    Quote Originally Posted by smatt View Post
    ...and we wouldn't have so many TR's running playing like idiots.
    If I don't TR can I still play like an idiot?
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  14. #14
    Community Member PwnHammer40K's Avatar
    Join Date
    Nov 2010
    Posts
    0

    Exclamation

    Get rid of deaths!

    I mean, what's the point? Everyone can just get back up right away! Deaths are just an annoyance and serve no challenge, just a chore. Please remove the primitive concepts of HP and whatnot and just let us have fun, Turbine.

    or else.

  15. #15
    Community Member lazyninja81's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Quote Originally Posted by Cardtrick View Post
    there's 10% bonus if no one dies, 5% bonus if at least one person dies but you do not, and 0% bonus if you die.

    That way, there's still some incentive to help the group, but there's also more incentive to keep yourself alive and play a bit more carefully. And TRs don't have to worry quite as much about playing with less experienced players.
    This.

    Though one could argue that since DDO and D&D are group based cooperative games, the whole party looses when one member dies. Regardless I like the idea.

  16. #16
    Community Member Adarro's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by cdbd3rd View Post
    Considering the system is WAI and only how folks see/react to it is flawed, I cannot /sign this idea.
    This.


    In the Developer world, it's sometimes known as a PEBCAK error.
    (Problem Exists Between Chair and Keyboard).
    Remember the little people, if for no other reason than to better savor the squishy sound they make as you roll over them.

    Cleric, Rogue, UMD - Because Grease Clickies Have Consequences.
    There are no bad builds, only Characters with High End-Game Mule Potential.

  17. #17
    Community Member protokon's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    not signed.

    system works, leave it as is.
    Proud member of Renowned, Thelanis server.

  18. #18
    Community Member AcesWylde's Avatar
    Join Date
    Sep 2009
    Posts
    248

    Default

    Quote Originally Posted by PwnHammer40K View Post
    Get rid of deaths!

    I mean, what's the point? Everyone can just get back up right away! Deaths are just an annoyance and serve no challenge, just a chore. Please remove the primitive concepts of HP and whatnot and just let us have fun, Turbine.

    or else.
    So instead of dying we just get KO'ed? I'd better stock up on pheonix down

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload