I decided to stun better to go with 16 Wis rather than 16 Str, this shouldn't be a problem. Stunning Fist should have a DC of 40, Stunning Blow should have a DC of 35 (I think). 290% Amp with claw set and DT amp runes. Good HP. Solid saves. Anything wrong with it?
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Zethyrius Gyudel
Level 20 Lawful Neutral Human Male
(20 Monk)
Hit Points: 361
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 18
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 24
Dexterity 16 20
Constitution 14 18
Intelligence 8 8
Wisdom 16 24
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+4 Tome of Strength used at level 20
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Wisdom used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 28 29
Bluff -1 -1 -1
Concentration 6 27 44
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 3 7 7
Hide 3 5 5
Intimidate -1 -1 -1
Jump 2 7 7
Listen 3 7 7
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 6 30 30
Swim 2 7 7
Tumble 4 6 6
Use Magic Device 1 10 10
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Spot (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Monk Bonus) Stunning Fist
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Improved Concentration I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Luck of Heroes
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Versatility II
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Wisdom I
Enhancement: Way of the Patient Tortoise II
Enhancement: Improved Balance I
Enhancement: Improved Concentration II
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Stunning Blow
Feat: (Monk Bonus) Toughness
Enhancement: Adept of Flame
Enhancement: Monk Wisdom II
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Monk Improved Recovery II
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery II
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Racial Toughness II
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery III
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Shintao Monk I
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk II
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Master of Bonfires
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Monk Wisdom III
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Strength I
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Enhancement: Shintao Monk III
Enhancement: Grandmaster of the Sun
Enhancement: Improved Concentration III
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+2)
Enhancement: Monk Serenity
Enhancement: Way of the Patient Tortoise III
Enhancement: Adept of Rock
Enhancement: Improved Concentration IV
EDIT: BTW the +4 tomes are fluff, not required at all. Just felt like adding them in.
Str = 30-42 (14 base, 5 level, 2 tome, (4 tome), 6 item, (7 item), (3 exceptional), 4 fire stance, (1 litany), 2 rage, 2 ship)
Dex = doesn't matter, 17-33 (16 base, 1 tome, (2/4 tome), (6/7 item), (1 litany), (3 excep), 2 ship)
Con = 20-32 (14 base, (2/4 tome), 6 item, 2 exceptional (bracers of claw), (1 excep), (1 litany), 2 rage, 2 ship)
Int = doesn't matter, 8
Wis = 26-37 (16 base, -2 Fire, 2 tome, 6 item, (7 item), (3 exceptional), (1 litany), 4 enhancements, (4 switch to water), 2 ship)
Cha = doesn't matter much, 8-20 (8 base, (2/4 tome), (swap in 6 item), 2 ship)
HP Breakdown:
20 "heroic durability" starting HP
140 (lvl 20 * normal 7 con mod)
160 (20 lvls * 8 per monk)
10 draconic vitality from favor (not too hard to get)
66 Toughness * 3
20 Toughness Enhancement * 2
15 Way of the Patient Tortoise * 3
= 431 not trying much
45 Greensteel HP item
20 Toughness slotted or Minos
30 GFL
= 526 normal items
20 (raged)
20 (con ship buff active)
= 566
Stunning Fist DC: 10 base + 10 monk lvls + 10 wraps + 8 normal Wis mod = 38 (can get to 43 with water stance and some extra items)
Stunning Blow DC: 10 base + 10 wraps + 13 normal Str mod = 33 (can get to 36 with other str items)
Kukan-Do DC: 10 base + 20 monk lvls + 10 wraps + 0 normal Cha mod = 40 (44 with cha item swapped in, 44 with excep swapped in)
Tomb of Jade DC: 10 base + 20 monk lvls + 8 normal Wis mod = 38 (up to 43)
Quivering Palm DC : 10 base + 10 monk lvls + 8 normal Wis mod = 28 (up to 33)
Dismissing Strike DC: 10 base + 20 monk lvls + 8 normal Wis mod = 38 (up to 43)
Healing Amp Breakdown:
130% Monk
130% Human
110% DT Eldritch
120% DT Tempest
130% Epic Gloves of the Claw
110% Ship Buff
= 290% normal, 319% with buff active
Extra Notes: If you have easy access to +2 tomes, consider 15 Dex/15 Str or 16 Str/15 Dex/15 Wis. The stats can be messed around between 14, 15 and 16 for Str, Dex, and Wis without affecting the build too much. Con is not really worth investing more than 6 points into, especially as a monk.
Stat totals are the basic stats (first number), with items that anyone should be able to get/have by level 20 or most likely earlier, and absolute maximum stats (including unreasonable, yet possible, exceptional stats).
Levels COULD be put into Wisdom instead of Strength if really wanted, although this would lower to-hit a lot, which would probably force you to take weapon finesse. This build is trying to stay away from the traditional weak damage finesse path. The 2-3 DC gained by changing the levels would likely not be worth it, especially at the same cost in to-hit. Epics have quite a few instances where to-hit can be a problem on a build that is not min-maxed, so the player would lose out some hits, negating the bonus DC since you won't hit as often.
Ignore your AC after the lower levels, it will be too hard to get it high enough to be useful and will subtract from your more important focuses, stuns and damage.
Warforged variant, more HP, less healing amp, slightly higher DCs for stuns:
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Level 20 Lawful Neutral Warforged Male
(20 Monk)
Hit Points: 359
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 16
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 22 22
Dexterity 15 17 17
Constitution 16 18 20
Intelligence 8 8 8
Wisdom 14 16 18
Charisma 6 8 8
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 26 26
Bluff -2 -1 -1
Concentration 7 28 39
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 -1 -1
Heal 2 4 4
Hide 2 3 3
Intimidate -2 -1 -1
Jump 2 6 6
Listen 2 4 4
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 2 4 4
Swim 2 6 6
Tumble 6 26 26
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Tumble (+4)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Luck of Heroes
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+1)
Enhancement: Monk Serenity
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II
Enhancement: Warforged Tactics III
(Again, Str, Dex, and Wis can be changed up a few points without much harm or benefit. Enhancements might not be optimal, but they can be reset. I did not include enhancements by level for this version, too time consuming.)