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    Community Member -Zyxas-'s Avatar
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    Dec 2009
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    Default Str Wis Stunner Shintao with Amp - Critique?

    I decided to stun better to go with 16 Wis rather than 16 Str, this shouldn't be a problem. Stunning Fist should have a DC of 40, Stunning Blow should have a DC of 35 (I think). 290% Amp with claw set and DT amp runes. Good HP. Solid saves. Anything wrong with it?

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    Zethyrius Gyudel
    Level 20 Lawful Neutral Human Male
    (20 Monk) 
    Hit Points: 361
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 18
    Will: 20
                Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    24
    Dexterity            16                    20
    Constitution         14                    18
    Intelligence          8                     8
    Wisdom               16                    24
    Charisma              8                     8
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +4 Tome of Strength used at level 20
    +4 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +4 Tome of Wisdom used at level 20
     
                Starting            Ending          Feat/Enhancement
               Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 28                   29
    Bluff                -1                 -1                   -1
    Concentration         6                 27                   44
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  3                  7                    7
    Hide                  3                  5                    5
    Intimidate           -1                 -1                   -1
    Jump                  2                  7                    7
    Listen                3                  7                    7
    Move Silently         3                  5                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  6                 30                   30
    Swim                  2                  7                    7
    Tumble                4                  6                    6
    Use Magic Device      1                 10                   10
     
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Human Versatility I
    Enhancement: Improved Concentration I
     
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
     
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Luck of Heroes
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
     
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Versatility II
     
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Improved Balance I
    Enhancement: Improved Concentration II
     
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Toughness
    Enhancement: Adept of Flame
    Enhancement: Monk Wisdom II
     
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Improved Recovery II
     
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery II
     
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Racial Toughness II
     
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery III
     
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
     
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Shintao Monk I
     
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk II
     
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Master of Bonfires
     
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
     
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Wisdom III
     
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Greater Adaptability Strength I
     
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Shintao Monk III
    Enhancement: Grandmaster of the Sun
    Enhancement: Improved Concentration III
     
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
     
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+2)
    Enhancement: Monk Serenity
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Adept of Rock
    Enhancement: Improved Concentration IV
    EDIT: BTW the +4 tomes are fluff, not required at all. Just felt like adding them in.

    Str = 30-42 (14 base, 5 level, 2 tome, (4 tome), 6 item, (7 item), (3 exceptional), 4 fire stance, (1 litany), 2 rage, 2 ship)
    Dex = doesn't matter, 17-33 (16 base, 1 tome, (2/4 tome), (6/7 item), (1 litany), (3 excep), 2 ship)
    Con = 20-32 (14 base, (2/4 tome), 6 item, 2 exceptional (bracers of claw), (1 excep), (1 litany), 2 rage, 2 ship)
    Int = doesn't matter, 8
    Wis = 26-37 (16 base, -2 Fire, 2 tome, 6 item, (7 item), (3 exceptional), (1 litany), 4 enhancements, (4 switch to water), 2 ship)
    Cha = doesn't matter much, 8-20 (8 base, (2/4 tome), (swap in 6 item), 2 ship)

    HP Breakdown:
    20 "heroic durability" starting HP
    140 (lvl 20 * normal 7 con mod)
    160 (20 lvls * 8 per monk)
    10 draconic vitality from favor (not too hard to get)
    66 Toughness * 3
    20 Toughness Enhancement * 2
    15 Way of the Patient Tortoise * 3
    = 431 not trying much
    45 Greensteel HP item
    20 Toughness slotted or Minos
    30 GFL
    = 526 normal items
    20 (raged)
    20 (con ship buff active)
    = 566

    Stunning Fist DC: 10 base + 10 monk lvls + 10 wraps + 8 normal Wis mod = 38 (can get to 43 with water stance and some extra items)
    Stunning Blow DC: 10 base + 10 wraps + 13 normal Str mod = 33 (can get to 36 with other str items)
    Kukan-Do DC: 10 base + 20 monk lvls + 10 wraps + 0 normal Cha mod = 40 (44 with cha item swapped in, 44 with excep swapped in)
    Tomb of Jade DC: 10 base + 20 monk lvls + 8 normal Wis mod = 38 (up to 43)
    Quivering Palm DC : 10 base + 10 monk lvls + 8 normal Wis mod = 28 (up to 33)
    Dismissing Strike DC: 10 base + 20 monk lvls + 8 normal Wis mod = 38 (up to 43)

    Healing Amp Breakdown:
    130% Monk
    130% Human
    110% DT Eldritch
    120% DT Tempest
    130% Epic Gloves of the Claw
    110% Ship Buff
    = 290% normal, 319% with buff active

    Extra Notes: If you have easy access to +2 tomes, consider 15 Dex/15 Str or 16 Str/15 Dex/15 Wis. The stats can be messed around between 14, 15 and 16 for Str, Dex, and Wis without affecting the build too much. Con is not really worth investing more than 6 points into, especially as a monk.
    Stat totals are the basic stats (first number), with items that anyone should be able to get/have by level 20 or most likely earlier, and absolute maximum stats (including unreasonable, yet possible, exceptional stats).
    Levels COULD be put into Wisdom instead of Strength if really wanted, although this would lower to-hit a lot, which would probably force you to take weapon finesse. This build is trying to stay away from the traditional weak damage finesse path. The 2-3 DC gained by changing the levels would likely not be worth it, especially at the same cost in to-hit. Epics have quite a few instances where to-hit can be a problem on a build that is not min-maxed, so the player would lose out some hits, negating the bonus DC since you won't hit as often.
    Ignore your AC after the lower levels, it will be too hard to get it high enough to be useful and will subtract from your more important focuses, stuns and damage.

    Warforged variant, more HP, less healing amp, slightly higher DCs for stuns:

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    Level 20 Lawful Neutral Warforged Male
    (20 Monk) 
    Hit Points: 359
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 16
    Will: 17
                     Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 22                   22
    Dexterity            15                 17                   17
    Constitution         16                 18                   20
    Intelligence          8                  8                    8
    Wisdom               14                 16                   18
    Charisma              6                  8                    8
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
     
                     Starting            Ending          Feat/Enhancement
                    Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 26                   26
    Bluff                -2                 -1                   -1
    Concentration         7                 28                   39
    Diplomacy            -2                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -1                   -1
    Heal                  2                  4                    4
    Hide                  2                  3                    3
    Intimidate           -2                 -1                   -1
    Jump                  2                  6                    6
    Listen                2                  4                    4
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  2                  4                    4
    Swim                  2                  6                    6
    Tumble                6                 26                   26
    Use Magic Device     n/a               n/a                   n/a
     
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Two Weapon Fighting
     
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
     
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Luck of Heroes
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
     
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Blow
     
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Two Weapon Fighting
     
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
     
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Greater Two Weapon Fighting
     
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
     
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
     
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Enhancement: Monk Serenity
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Enhancement: Warforged Tactics III
    (Again, Str, Dex, and Wis can be changed up a few points without much harm or benefit. Enhancements might not be optimal, but they can be reset. I did not include enhancements by level for this version, too time consuming.)
    Last edited by -Zyxas-; 03-30-2011 at 06:26 PM.

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