Here's a quick 12/8 human build I whipped up. I left the skills out but I'd fit UMD in there hoping to have it useful later in the game. Back of the napkin math at level 15 is 9 skill points + 0 base charisma (/w tome) + 3 charisma item + 6 Greensteel + 3 Bunny Hat + 3 Skill Focus Feat + 2 HoGF + 4 GH = 30 base UMD. Not great...50/50 chance with heal scrolls...but it at least gives some options. That's a big part though why I'd consider HElf instead. No need for the charisma item, no need for the feat for UMD, but it takes away a big part of what makes the toon easier to level on the human - the early and easy speed boost, ddoors, and teleports. And with a touch of healing amp heal pots will do pretty well anyways.
Code:
Character Plan by DDO Character Planner Version 3.8.0
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Level 20 Lawful Good Human Male
(12 Fighter \ 8 Monk)
Hit Points: 348
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 16
Reflex: 13
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 24 28
Dexterity 16 17 17
Constitution 14 15 15
Intelligence 9 10 10
Wisdom 9 10 10
Charisma 8 9 9
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 3 5
Bluff -1 -1 1
Concentration 2 2 6
Diplomacy -1 -1 1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 0 0
Hide 3 3 3
Intimidate -1 -1 1
Jump 4 9 9
Listen -1 0 0
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot -1 0 0
Swim 4 9 9
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Feat: (Human Bonus) Least Dragonmark of Passage
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Stunning Blow
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Passage
Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 8 (Fighter)
Ability Raise: STR
Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Passage
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Feat: (Selected) Skill Focus: Use Magic Device
Level 16 (Monk)
Ability Raise: STR
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 17 (Monk)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 18 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Level 19 (Monk)
Feat: (Automatic) Wholeness of Body
Level 20 (Monk)
Ability Raise: STR
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Strategy (Stunning Blow) IV
Enhancement: Fighter Unarmed Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Monk Improved Recovery I
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV