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  1. #1
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    Default remove the confirm dialog box to enter airships

    this is a really trivial thing but the confirmation dialog box to enter airships is unnecessary and needs to go away

    on the off chance you accidentally enter an airship you can always leave again, or just jump off if you are roleplaying chaotic

    there is no reason for the confirmation dialog box

  2. #2
    Community Member Lorien_the_First_One's Avatar
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    I've actually always wondered about that myself. Doesn't seem to add any value for it to be there - we don't get warnings before we switch houses at house gates

  3. #3
    Community Member Bodic's Avatar
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    I believe it is there so you can go to anothers airship.

  4. #4
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    Lerincho's Avatar
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    Quote Originally Posted by Bodic View Post
    I believe it is there so you can go to anothers airship.
    but the only way onto another ship is by invite only. there for being asked if you want to go to your own ship has no relevence.
    The Great Gnome Conspiracy was here!

  5. #5
    Community Member mws2970's Avatar
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    This is one of those things I've never even thought about. I just clicked on it and off to my airship I go! It's a good point, and I agree with the OP.

    /signed
    Main: Castagir (completionist), officer of the Fighting Clowns of Sarlona. Alts: Modric, Modrich, Kristna and others.

  6. #6
    Community Member Maren_Vond's Avatar
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    /signed
    "It's better to reign in Hell than serve in Heaven."
    Legions of Hell
    Phaeden FvS20/Epic3 ~Phaeder~ Brb12/Ftr6/Rog2 (TR1) Phaedes Rgr20 Phaedex Wiz20 Phaedez Brb20

  7. #7
    Community Member Sirea's Avatar
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    Imagine if it were like that every time you went home:

    *turns key*
    *door doesn't open*
    Disembodied voice: "Are you suuuure you want to go into your own house?"
    Me: "uh...yeah, pretty sure"
    DV: "Absolutely?"
    Me: "Positively."
    DV: "Really?"
    Me: "Yes really."
    DV: "Well, you have to answer this riddle first..."
    Me: *sigh* "My ice cream is melting. Screw this."
    *kicks in window and climbs inside*
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  8. #8
    Community Member Cauthey's Avatar
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    Quote Originally Posted by Lerincho View Post
    but the only way onto another ship is by invite only. there for being asked if you want to go to your own ship has no relevence.
    Agreed, and /signed.

  9. #9
    Community Member TheDearLeader's Avatar
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    I agree that it is superfluous.

    Imagine if we had to do this every time we went into a tavern.

  10. 03-25-2011, 12:02 PM

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    Puppies And Rainbows

  11. #11
    Community Member Noctus's Avatar
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    Quote Originally Posted by chodelord View Post
    this is a really trivial thing but the confirmation dialog box to enter airships is unnecessary and needs to go away

    on the off chance you accidentally enter an airship you can always leave again, or just jump off if you are roleplaying chaotic

    there is no reason for the confirmation dialog box

    /signed.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

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