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  1. #21
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    Quote Originally Posted by Quarterling View Post
    Aw, I tried to teleport to the crafting hall, but it kicked me out and said "Teleport Lock Enforced".
    On the plus side, that whole area of House K is much more open and easier to navigate.

  2. #22
    Community Member Quarterling's Avatar
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    Quote Originally Posted by GotSomeQuestions View Post
    On the plus side, that whole area of House K is much more open and easier to navigate.
    On the minus side, I thought that perhaps crafting was only open early to VIPs, so I dropped $15 and got a sub, but the crafting hall still isn't open.
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  3. #23
    Community Member rnor6084's Avatar
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    Meh??

    Considering all of the hype i was thinking this "update" was going to be more substantial.

    So much for record profits translating into more content and more substantial updates for the players.

  4. #24
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    Default +5 Prot?!?!

    So, on the Epic Ring of the Buccaneer, how is it justified to retroactively take away Prot +5, but then then when it's being added back in, it can't be retroactive? Way to punish players that farmed it, then punish them again by making them create a new ring to replace the old ring that got nerfed.

    Just sayin'!

  5. #25
    Community Member Sirea's Avatar
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    Quote Originally Posted by rnor6084 View Post
    Meh??

    Considering all of the hype i was thinking this "update" was going to be more substantial.

    So much for record profits translating into more content and more substantial updates for the players.
    Um, what's not substantial about it? Some sweeping game mechanics changes, spells are being completely restructured, there's new prestige classes, a new adventure pack, new animations, a good amount of bug fixes...seems pretty substantial to me.
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  6. #26
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Quarterling View Post
    On the minus side, I thought that perhaps crafting was only open early to VIPs, so I dropped $15 and got a sub, but the crafting hall still isn't open.
    Release notes say that it's coming soon.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  7. #27
    Community Member Cardtrick's Avatar
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    That is a very substantial set of release notes. Obviously there are all the big changes we knew about: the spell pass, the end of autocrits, the new prestige classes, the adventure pack, and some mention of crafting (but few details). But what really impresses me are all the little changes and fixes -- it really seems like a lot of work went into polishing the game experience and removing annoyances in this development cycle, which I think is great. Some examples:

    Selecting an item in a barter UI panel automatically unequips items necessary to create the new item, and places the unequipped items into your inventory.
    The effective time for some potions can now be added cumulatively if the same kind of potion is used again. This includes Experience Elixirs, Guild Renown Elixirs, and Jewels of Fortune. Additionally, the timer on these potions will be paused when players consume a similar potion with a higher bonus (for example, if a player activates a +10% XP elixir, then consumes a +20% XP elixer, the timer on the +10% elixir will be paused until the +20% elixir expires.)
    The Bloodstone magical item from the Menechtarun desert has been renamed "The Blood Stone", and now has a unique icon.
    Effect icons are now displayed upon examination of players, monsters, NPCs and hirelings, rather than a list of effect descriptions. The examination tooltip now updates dynamically when effects are added or removed from a target, and timers will update in real-time as well. (Note that players can lock an examination window if they wish to keep an eye on something without it being a player's current target via the lock icon in the top left of the examination UI.)
    # Area of effect damage-over-time spells have been separated from single-target damage-over-time spells (for example, players can now cast Melf's Acid Arrow against someone standing in an Acid Fog.)
    # Players can now each have their own version of a single-target damage-over-time spell on a target, but area of effect damage-over-time spells are still shared. For example, two players can each have a copy of Melf's Acid Arrow on a target, and both will cause damage, but if both players cast Acid Fog on a target, only the most powerful of the clouds would take effect.
    DR type will now be displayed with DR in the combat log. Attacker messages now contain DR information.
    Search fields have been added to collectible, ingredient, and gem bags!
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  8. #28
    Community Member donfilibuster's Avatar
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    The bloodstone is now The Blood Stone, this is priceless lol.

    The graphics of death aura have changed, thanks Vol!, but how about the audio??

    The buff bar has moved to the examination box? nice! talk of substantial changes now!

    "Fixed a problem that would sometimes cause a map to be rotated when displayed"
    omg, this one was fun

  9. #29
    Community Member Zorack00's Avatar
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    So when I first read that the Ring of the Buccaneer was getting Protection +5, I was like "Omg yes!". Then I read on and realized it does nothing for all the rings I farmed and then was like "fml".

    But enough QQ, still a cool update. The adventure pack sounds interesting, was always a fan of the horror theme.
    Dinosaur.

  10. #30
    Community Member zebidos's Avatar
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  11. #31
    Community Member PopeJual's Avatar
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    DOOOooooOOOOOoooOOOOOMMMMMMMM!!!!1!!!11!!!!one!!!! eleven!

    (actually haven't read the release notes yet, just figured I'd get it out of my system now. )

  12. #32
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by PopeJual View Post
    DOOOooooOOOOOoooOOOOOMMMMMMMM!!!!1!!!11!!!!one!!!! eleven!
    ...has had its cost decreased.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  13. #33
    Community Member Quarterling's Avatar
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    Quote Originally Posted by zebidos View Post
    Well they could have done a little better instead of making it look like the antlers were just set onto the wolf like how you attach and detach Legos, but who am I to complain? A whole of places have gotten a pretty facelift and everything in general just looks a bit nicer (notably the marketplace).
    Have you ever wanted to create your own customized user interface skins for DDO?
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  14. #34
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    According to Deepwood Sniper PRE the sniper shot does not break you out of sneak mode, however, in my experiences it consistently breaks you out of sneak mode, regardless of distance, hit or miss, death or no death of opponent.

    Am I misunderstanding the description or is it simply not working correctly?

  15. #35
    Community Member Sirea's Avatar
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    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  16. #36
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Sirea View Post
    Have never played a sorcerer, but that was pretty close to my reaction as well, except that I envisioned Earth Savant with a bigger slice as the DoTs would become much more useful vs. raid bosses when ignoring 15 points of elemental resist, while also not penalizing either cold or fire spells.

    I will say, I almost want to roll a sorcerer just because I want an arcane caster with abundant step/wings.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  17. #37
    Community Member KreepyKritter's Avatar
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    Unhappy

    No love for ranger spells...

    *Sob*


    Definitive Guide to Bravery Bonuses You've got questions? We've got answers... and bacon.

  18. #38
    Community Member zebidos's Avatar
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    Smile

    Air savant is making me VERY happy. each almost "free" spell is on a diff timer and are quite powerful with maximise etc so it makes slayers so much more effective, so no more running back to the shrine every 20 or so minutes.

    The so called firewall "nerf" doesn't seem like a nerf at all, still works but find it more effective to use my free electricity spells to take down mobs.

    I mothballed my sorc once it hit level 17 as was kinda hopeless at higher level content, not any more very, very, very. very. very did I say very? very happy!

  19. #39
    Community Member mons's Avatar
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    Quote Originally Posted by Quarterling View Post
    Well they could have done a little better instead of making it look like the antlers were just set onto the wolf like how you attach and detach Legos, but who am I to complain? A whole of places have gotten a pretty facelift and everything in general just looks a bit nicer (notably the marketplace).
    So its basically nothing new just the old painted a different color?

  20. #40
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    Question

    just curious...some people mentioned a lvl cap extention? wondering if that's gonna happen?

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