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  1. #121
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Neouni View Post
    Wrong section, this is for Lamannia related talk.
    The rings are fixed in update 9, but Lamannia is not running the event and probably never will again.
    Is not fixed if the existing ring aren't giving +5 protection.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  2. #122
    2015 DDO Players Council Seikojin's Avatar
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    What kind of timetable is there for the crafting in u9? Is it not making it in time for u9? I can imagine it could become something that is left out because how wide of a scope it covers... But I didn't see anything in the rel notes denoting it.

    Because getting it now, even when broken, leads to faster bug reporting and more focused fixing.

  3. #123
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Phemt81 View Post
    Is not fixed if the existing ring aren't giving +5 protection.
    No, your rings are broken, the new ones are fixed. They could have changed the name and left everyone in the dust, instead the appologized for the bug and fixed the error. Unfortunately, everyone who has a ring will have to earn another one. But that is almost nothing to do in cc. You have to earn say 2800 green shards? @ 300 per run, you can do that in 5 solid runs... @ 20 minutes a piece, that is what, an hour and 40 minutes of your time to recoupe each ring you lost.

  4. #124
    Community Member NeutronStar's Avatar
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    Quote Originally Posted by Seikojin View Post
    You have to earn say 2800 green shards?
    No


    2200
    Yes

  5. #125
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    Quote Originally Posted by Seikojin View Post
    No, your rings are broken, the new ones are fixed. They could have changed the name and left everyone in the dust, instead the appologized for the bug and fixed the error. Unfortunately, everyone who has a ring will have to earn another one. But that is almost nothing to do in cc. You have to earn say 2800 green shards? @ 300 per run, you can do that in 5 solid runs... @ 20 minutes a piece, that is what, an hour and 40 minutes of your time to recoupe each ring you lost.
    That is an hour+ per ring replacement that should *not* have to be spent at all.

  6. #126
    Community Member oberon131313's Avatar
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    Quote Originally Posted by Seikojin View Post
    No, your rings are broken, the new ones are fixed. They could have changed the name and left everyone in the dust, instead the appologized for the bug and fixed the error. Unfortunately, everyone who has a ring will have to earn another one. But that is almost nothing to do in cc. You have to earn say 2800 green shards? @ 300 per run, you can do that in 5 solid runs... @ 20 minutes a piece, that is what, an hour and 40 minutes of your time to recoupe each ring you lost.
    2200 shards, at 300 per run, is 7.33- runs. At 20 minutes per run, that's 2.44- hours, not counting wait times between openings. Now we're talking ~4 hours total to replace a broken item...
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
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  7. #127
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by oberon131313 View Post
    2200 shards, at 300 per run, is 7.33- runs. At 20 minutes per run, that's 2.44- hours, not counting wait times between openings. Now we're talking ~4 hours total to replace a broken item...
    More like 5 hours... but the point is still taken.

    Second that!
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    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  8. #128
    Community Member Phemt81's Avatar
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    Thumbs down

    Quote Originally Posted by Seikojin View Post
    No, your rings are broken, the new ones are fixed. They could have changed the name and left everyone in the dust, instead the appologized for the bug and fixed the error. Unfortunately, everyone who has a ring will have to earn another one.
    Aside what you think is doing nothing or something in ddo i can list two good options for developers:

    1) give all the rings +5 protection as it was advertised by them in the first place.

    2) give all the players that possess a ring the option to get another item of the same tier type. Since the item they have is not what they worked for in the first place, they have all the rights to have it changed. (e.g. ring tier 2 becomes ratkiller tier 2). This could be done simply by let ring possessors access the euphonia boxes for the time needed to craft another item with the returned stuff used to craft the ring.

    The option to create another same but new ring of the buccaneer when we'll have the chance is (an idiocy... and) like saying that our time has no value. Not so relevant how much time is spent if they consider it that way. Don't you agree?
    Last edited by Phemt81; 03-29-2011 at 09:46 PM.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  9. #129
    Community Member Quarterling's Avatar
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    Quote Originally Posted by Quarterling View Post
    Well, my Wizard had tabs for level 10, 11, and 12 spells...

    Quote Originally Posted by Xenus_Paradox View Post
    ???

    Pics Nao
    All right, here is proof.
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    Click this sentence for a tutorial learning how, an easy-to-follow video guide.

  10. #130
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    Thumbs up Looks fun

    First of all, was looking for concrete feedback from Lammania players about the update, but.......

    The changes will bring more diversity to casters, and to melee (who knows, maybe see some Sub slayer groups form)

    Crafting seems really cool as well.

    No auto-Crit sounds more like real DnD.

    The spell combo style, while eating alot more SP with certain spells, will force creativity(which is also a real DnD thing) and the action point stuff looks awesome( i always wanted to use all those useless spells taking up my spellbook)

    So, everything looks pretty neat.

    The players will adapt, and the Devs will try to challenge us, ( the point of a DM/Creator, yet another DnD thing)

    Kudos to Dev team, thumbs down to whiners who just to number crunch and zerg everything.

    Lets all have some fun and support the creativity of the Game Designers, as long as they keep events to a minimum when i am trying to flag for end game quersts' !!

  11. #131
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    Default DC of Savant tier III effects

    As sorceror DCs seem usually to depend on charisma, I'm wondering whether the DCs of Earth Grab, Heat Death and Icy prison are correct (DC: 10 + Constitution modifier + sorceror level).

    This is just a request for confirmation, not a criticism. While sorceror DCs usually depend on force of personality (charisma), I can see some argument for a toughness of body (constitution) element.

  12. #132
    Community Member Gulnar13's Avatar
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    Quote Originally Posted by Kathul View Post

    No auto-Crit sounds more like real DnD.
    In pnp DnD you can coup de grace helpless (holded/stunned) enemies. It inflict a critical hit on a save, and insta-dead on a failed save. So this it's not like "more like real DnD" but more like "see ya, DnD!".

  13. #133
    Community Member Entimix's Avatar
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    Quote Originally Posted by donblas View Post
    As sorceror DCs seem usually to depend on charisma, I'm wondering whether the DCs of Earth Grab, Heat Death and Icy prison are correct (DC: 10 + Constitution modifier + sorceror level).

    This is just a request for confirmation, not a criticism. While sorceror DCs usually depend on force of personality (charisma), I can see some argument for a toughness of body (constitution) element.
    Sounds like a bug / description mistype to me - Sorc DCs should be using your Charisma modifier.

    Report it.
    Ghallanda: Brizithra ~ Alenita | Some other folks elsewhere

  14. #134
    Community Member Zuldar's Avatar
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    Quote Originally Posted by Gulnar13 View Post
    In pnp DnD you can coup de grace helpless (holded/stunned) enemies. It inflict a critical hit on a save, and insta-dead on a failed save. So this it's not like "more like real DnD" but more like "see ya, DnD!".
    A coup de grace is also a full-round action, so unless you like the thought of watching your character perform a 2 second long animation per attack, this is a decent compromise.
    Chaotic evil means never having to say you're sorry.

  15. #135
    Hero Aashrym's Avatar
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    Quote Originally Posted by Entimix View Post
    Sounds like a bug / description mistype to me - Sorc DCs should be using your Charisma modifier.

    Report it.
    It's not a bug. It's a physical ability based on becoming more like an elemental.
    Quote Originally Posted by Turbine
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  16. #136
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Zuldar View Post
    A coup de grace is also a full-round action, so unless you like the thought of watching your character perform a 2 second long animation per attack, this is a decent compromise.
    correction:

    that's 2 seconds for most people to achieve a DC >100 fortitude save or die effect on the target. i think that would be quite worthwhile, personally :P

  17. #137
    Community Member Thylbanus09's Avatar
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    Default I love it...

    I love how so many people are saying X got nerfed or my class got jacked up, failing to consider it was overpowered to begin with. Just because you have had it easy before and now it's much more balanced, doesn't mean it got nerfed. You are just more in line with everyone else. Min/maxers played the system and got caught, boo hoo. Your fun couldn't last for ever. Deal with it. From an open minded standpoint I don't see a thing wrong. As a matter of fact, I welcome the changes. No, none of my characters got nerfed, I just now have to play a little differently. Then again no one else got their characters nerfed either, you just have to play differently. Change is inevitable. So thank you Thoon, there are still those of us who like to play the game, despite the "nerfing" the system got. I like it and hope to see it soon on the live servers.

  18. #138
    Community Member Farzinz's Avatar
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    Default Loving the changes so far

    I like what I see, this will create some new dynamics and revitalize some old spells.

    One comment though, if some spells cost less mana than others, shouldn't the spell like ability equivalent of the prestige enhancements be proportionate? For example: the water savant frost lance ability costs 6 mana (not much of a benefit vs 8 normal). And the fire savant has fireball for 6 mana (vs 15 normal).

    Something to consider.

  19. #139
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    Glad to see less griping here. In all honesty, I think this is great; Wall of Fire has been so overpowered for so long. Of course, Ice Storm will likely take its place, but at least more tactics are viable. I for one will be using Deep Slumber at some point.

    Of particular note are DOTs stacking, probably very useful to have on bosses. Acid Fog, Acid Rain, Melf's Acid Arrow, Burning Blood, Niac's Biting Cold, and Eladar's Electric Surge all at once would probably rack up enough damage between them to kill a red named boss.

  20. #140
    Community Member Mudger's Avatar
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    Default thank you

    we really apreciate this early look into the new update even though the devs have decided not released the crafting yet....we will wait patently at times for the sneak peek...other times we will be spectulating as to how it wil actually turn out once its released.

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