I don't know whether these ideas would be appropriate substitutions or whether they would be over or under powered, but I'm just going to throw some ideas out and see if the ddo community has any good suggestions for the U9 versions of the dreamspitter and staff of the shadow. The upcoming problem is that in U9 what we call "autocrit" situations will instead of "auto-extra damage" situations and the old method of someone without significant melee ability being able to kill held monsters by smacking them with a dreamspitter won't be effective.
TL;DR version: Let's brainstorm new versions of dreamspitter and staff of the shadow for them to be effective in Update 9
Flavor text:
Dreamspitter: a weapon that strikes down the spirit, rather than the flesh
Staff of the Shadow: Invested with the arcane power of someone/something called "The Shadow" who has/which has an inclination towards destruction.
-Add Impact (like keen but for blunt weapons)
-Expand threat range
-Change "chance to level drain on critical hit" to "level drain on critical hit"
-Make the life stealing/level drain effect a proc based on percentage
-Make the effect every hit but it has a save (like disruption)
-Add stat damage to it, on every hit or every critical hit
---To a random stat
---To constitution (I don't think this fits in the theme of dreamspitter though, I don't like it
---To a particular stat (str/dex/con/etc.)
---To a random stat of one of several, i.e., randomly attacks int, wis, or cha.
-Increase the amount of levels drained per level drain (right now it drains 1d3 levels per level drain, change to 1d6 or something similar
-Add:
---Paralyze/Improved Paralyze
---Slowburst/Improved Slowburst
Also important, perhaps, is whether or not the bonus to all damage done on helpless enemies also applies to stat damage. Will we do more stat damage per hit than we did before U9?
These are just some random ideas that came to me. What are some other suggestions?