I would like to have some feedback on another AA Burst/Melee DPS Build. Instead of going 12 Levels of Fighter
like the Helves Angel this build goes for 12 levels of Monk and has a more flexible approach.
The build is giving up the more static dps of the fighter for a more burst like dps approach using Touch of Death.
My appologies if a similar build was already posted, I couldnt find one though my search fu is weak
The build assumes a first TR Character as it needs some tomes to get the feats
(+1 Dex, Wis, Con at 3 , +2 Int Tome at 7 at a +3 Dex Tome at 11)
I havent included the PL in here, though the best PL's would be either Pali for his active PL feat
(dropping IC Blunt) or Ranger for more Ranged dmg.
Ninjabow H-Elf 12 Monk/ 6 Ranger/ 2 Fighter
Build Highlights
AA Slaying Arrows (500 dmg on Vorpal Crits) combined with Manyshot and Bow Strength
Touch of Death
Improved Evasion combined with a high Reflex Save
Abundand Step
8d6 Sneak Dice + Tharnes
Improved Precise Shot
Monk Fast Movement
Ram's Might
Unarmed Attack Speed
Level Breakdown and Feats
Level 1 Ranger (1)
Selected: Point Blank Shot
Ranger Fav Enemy Undead; Bow Strength
Level 2 Ranger (2)
Ranger Rapid Shot, TWF
Level 3 Monk (1)
Selected Precise Shot
Monk Bonus Toughness
Level 4 Monk (2)
Monk Bonus Zen Archery (to keep stance/Ki)
Monk Evasion
Level 5 Ranger (3)
Ranger Die Hard
Level 6 Ranger (4)
Selected Power Attack
Level 7 Ranger (5)
Ranger Fav Enemy Evil Outsiders
Level 8 Ranger (6)
Ranger ITWF, Manyshot
Level 9 Fighter (1)
Selected Mental Toughness (Needed for AA)
Fighter Bonus WF: Ranged Weapons (Needed for AA)
Level 10 Fighter (2)
Fighter Bonus IC: Ranged
Level 11 Monk (3)
Monk Path Dominion
Monk Fast Movement
Level 12 Monk (4)
Selected GTWF
Monk Slow Fall
Level 13 Monk (5)
Level 14 Monk (6)
Monk Bonus Dodge (Needed for Ninja Spy)
Level 15 Monk (7)
Selected Improved Precise Shot
Level 16 Monk (8)
Level 17 Monk (9)
Monk Improved Evasion
Level 18 Monk (10)
Selected IC: Blungeon/Quick Draw
Level 19 Monk (11)
Level 20 Monk (12)
Monk Abundant Step
Stats
Str 16 + 5 Level + 3 Tome + 1 Fighter + 1 Human + 6 Item + +1 Ex + 2 Rams + 2 Rage Pot
+ 2 Ship + 2 Yugo + 3 eChrono +2 Madstone = 46 (52 for bursts with Titan Gloves)
Dex 16 +3 Tome + 2 Ranger +7 Item (Green Slot eCorrosion Boots) +2 Stance = 30
(32 Situational with AA Ring +2 Ex)
Con 15 + 1 Human + 2 Tome + 7 Item + 1 Ex +2 Ex +2 Rage Pot +2 Ship -2 Stance = 30
(34 with Madstone, 32 while Ranged)
Int 10 + 2 Tome = 12
Wis 10 +2 Tome = 14
Cha 8 +2 Tome + 2 Ship = 12
Enough for Silver Flame Pots
Enhancements
AA
+5 Arrows
Slaying Arrows (500 dmg on Vorpals)
Arcane Archer I
Touch of Death
Static Charge
Porous Soul
All-Consuming Flame
Winters Touch
Touch of Death
Dilettante
Imp Rogue Dilettante II (5d6 Sneak)
Ninja Spy II (3d6 stacking Sneak Dice)
Imp Jump II
Imp Tumble II
Other dmg
Ranger Fav dmg II
Stats
Human Adaptability I (Str)
Human Adaptability II (Con)
Ranger Dex II
Fighter Str I
Hit Points
Racial Toughness III
Way of Patient Tortoise II (also needed for Ninja Spy)
Monk Stance
Adept of Wind
Master of Thunder (7.5% Double Strike Chance)
Other
Fighter Haste Boost I
Ranger Sprint Boost I
This leaves 5 Enhancements points you can spend the way you like.
I prefer the Mountain Stance for 6 DR though there are for sure other options.
Skills
maxed Concentration, Move Silently and Hide Shadows, one more up to you
Equipment (Rough selection, leaves room for improvements I guess)
Head GS HP Item (Earthgrab or Guard)
Neck Shintao Cord/AA Necklace
Trinket Bloodstone
Googles Tharnes
Cloak epic Envenomed (Green Slot)
Chest DT
Belt Ravager
Gloves Epic Charged Gauntlets (Yellow Slot)
Bracers Epic Bracers of the Claw / Wind Howlers
Boots Epic Corrosion Boots (Green, CL) / Madstone / Anchor
Ring 1 Ravager (Holy) / AA Ring (+2 Dex)
Ring 2 Kyoshos (Lightning)
Ranged Dmg
Wpn +12
Strength +18
Shintao +2
Rams +2
Windhowler +1
Ship +2
(Titan Grip Burst +3)
-----------
37 (40)
Bard +9
--------
46 (49)
Favored Enemy +6
------------
52 (55)
Sneak 8d6+8 (8x3.5 = 28 +8 = 36)
------------
88 (91)
Wpn 2d8 (2x4.5 = 9)
97 (100)
Sneak only works if you are within 30 Feets of your target.
This dmg does not include your Slaying Arrow (25 dmg broken down on per shot)
or Wind Howlers Proc dmg (18 if always resisted per shot).
Crits are about (including Bloodstone) 200 dmg + Sneak Dice ending up at around
236 dmg (61 Base + 6 Bloodstone x3 = 201 + Sneak)
Crit Rate with a Epic Thornlord is (including IC Ranged) 17-20
With Haste (Pots), Fighter Haste Boost 1 and Manyshot you will see some Vorpal Strikes
and will have a more than solid Burst DPS
Melee DPS (With Metaline Handwraps and both ToD Rings)
Wpn +5
Str +18
Power Attack +5
Shintao's +2
Rams +2
Ship +2
------
34
Bard +9
------
41
Fav Enemy +6
------
47
Sneak +36 (see Ranged above)
------
83
Non Static
Monk Level 12 2d6 (7)
2d6 Holy Burst (7)
1D6 Shocking Burst (3.5)
------
100
Melee dmg will be around 100 dmg per swing, not including Touch of Death and
Fists of Darkness. You got umarmed attack speed and (being in Wind Stance) a 7.5% to
Doublestrike. While you wont see high crit numbers you got a more than solid dps with
nice bursts
Please give me your oppinion.
Edit: Just noticed someone has posted a similar build; feel free to comment anyways