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  1. #61
    Community Member Dark-Star's Avatar
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    I didn't like the change when it was first introduced, but after having spent time with the new glancing blow mechanic, looking objectively at the game it was the right thing to do.

    While many of us old school twitchers were used to the playing a certain way, leveling the DPS playing field for newer/less skilled players was a good move. If you truly have skills, you will be top DPS anyway through just better/more experienced play.

    To me moving while attacking is something completely different than shuffling in place while attacking. It has now become a trade off between moving to be defensive, and being stationary for max DPS. One can still use "skill" to semi-exploit your weapon range vs. a mob's, allowing for incredible damage avoidance, but it will come at a cost. Seems fair to me.

    We still need to test the U9 changes, but on paper it appears what's coming will further widen the gap between stationary and twitch attacks.
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  2. #62
    Community Member PopeJual's Avatar
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    /signed

    Turbine should put Glancing Blows back on moving combat and just fix the combat animation so that "twitching" doesn't give any speed benefit. If you get the same number of attacks twitching as you do with stationary combat, then people will stop twitching. Simple!

    Unfortunately, it's easier to screw with feats than it is to change a combat animation, so they took the easy way out. Which seriously screws with people who don't want to twitch, but who do like DDO's dynamic combat system and who want to move around like TWF folks do.

  3. #63
    Community Member Cyr's Avatar
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    Quote Originally Posted by PopeJual View Post
    /signed

    Turbine should put Glancing Blows back on moving combat and just fix the combat animation so that "twitching" doesn't give any speed benefit. If you get the same number of attacks twitching as you do with stationary combat, then people will stop twitching. Simple!

    Unfortunately, it's easier to screw with feats than it is to change a combat animation, so they took the easy way out. Which seriously screws with people who don't want to twitch, but who do like DDO's dynamic combat system and who want to move around like TWF folks do.
    This I agree with completly.
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  4. #64
    Community Member Chai's Avatar
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    Quote Originally Posted by PopeJual View Post
    /signed

    Turbine should put Glancing Blows back on moving combat and just fix the combat animation so that "twitching" doesn't give any speed benefit. If you get the same number of attacks twitching as you do with stationary combat, then people will stop twitching. Simple!

    Unfortunately, it's easier to screw with feats than it is to change a combat animation, so they took the easy way out. Which seriously screws with people who don't want to twitch, but who do like DDO's dynamic combat system and who want to move around like TWF folks do.
    I agree and this is what I have been lobbying for the entire time.

    The irony here is after taking what appeared to be the "easy way out", they went and changed the half orc animation so its not the same as that of the other classes for great axes and mauls.

    I think they could have fixed this by making it so the animation so it cant be exploited, because they did it once in the past in the "spaz attack" days where multiple double clicks really fast would reset the animation regardless of where the toon was in that animation and it looked like the toon was glitching back and forth, gaining ALOT of swings per time unit. Turbine fixed this in the past by making animations that dont reset right away. All they would have needed to do is increase the time between where the animation is stopped and when it will reset to 1 entire second. This way if someone tries to stop and start before one second is up it would just continue where it left off.

    I am not so sure they took "the easy way out" - I think there was a direct nerf involved. As they like to be all secret squirrel alot of times, they dont come right out and say this.
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  5. #65
    Community Member Kinerd's Avatar
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    Quote Originally Posted by KillEveryone View Post
    Critters typically are constantly moving so those three feats are pretty much useless.
    I find this assertion a little questionable. I can only think of a very few creatures that move enough that I have to constantly change position to keep up with them, and by end game very few creatures move at all anyway due to stuns, holds, etc. Chasing kobolds around is really annoying, but I don't think it's representative of the typical or average creature.
    Quote Originally Posted by PopeJual
    Turbine should put Glancing Blows back on moving combat and just fix the combat animation so that "twitching" doesn't give any speed benefit. If you get the same number of attacks twitching as you do with stationary combat, then people will stop twitching. Simple!

    Unfortunately, it's easier to screw with feats than it is to change a combat animation, so they took the easy way out. Which seriously screws with people who don't want to twitch, but who do like DDO's dynamic combat system and who want to move around like TWF folks do.
    To be fair, we are talking about a difference of about a tenth of a second. Additionally, they would have to take two combat animations into account: both the standing and moving animation chain. It's a really delicate balance that (as we have seen) can have really dramatic DPS implications. I wouldn't envy whoever had to play stretch 'n' shrink with those animations and try and get it just right.

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