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  1. #61
    Community Member stainer's Avatar
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    Quote Originally Posted by PopeJual View Post
    You assume that the most active large guilds are as active as the most active small guilds.
    I think there is some truth to that. 10 people that play all the time vs a medium or large guild with a bunch 10 hr a week guys, a few perma deathers that slow crawl lower end content, etc... can show a big disparity in guild achievement.

    Guild ships/amenities are fine but I don't think there is any perfect solution. I don't like the whole decay setup, but that is me. I dunno if further tinkering is going to solve anything.

  2. #62
    Community Member kafrielveddicus's Avatar
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    But I have 742 friends on my F@cebook, doesnt that make me the most uber cool person ever!!! *Sarcasm*
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
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  3. #63
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Shade View Post
    The justification is there. The fact you don't agree with it doesn't change it.

    I believe that the most active large guilds should end up at least even-leveld with the most active small guilds.

    The current system doesn't alow it. Small guilds pull ahead by millions and billions of renown points due to the design.

    Contrary to how some ppl claimed it, I'm not saying that large active guilds should get the best rewards. I'm saying they should have a fair chance at it, and right now they simply don't.

    It's not a big deal to me, and something I would put low on the priorities list at turbine had I such a privilage.. But it is a topic that deserves some discussion.

    Perhaps the smaller guilds are intended to be the only guilds to hit level100.. Perhaps. I just don't think thats what Turbine intended. Time willl tell.

    Based on what Vanshilar said, I think the alternative of havin less decay for very large very active guilds would be the best route to take.
    Oh you care enough to bump this thread again who are you fooling in regards to how much you care. You want to be #1, but that is not going to happen. Large guilds can reach 100 they just need to be filled with active players which is not the case on Khyber anyway in the large guilds oh well. Somebody could form a guild of the 100 best renown players on Khyber and they would smoke everybody else given enough time.
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  4. #64
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    Guild renown should be simple to obtain for any large guild. The fact that small guilds pull ahead is cuz of their desire to level their guild. ie, always taking renown instead of vendor trash, turning in bronze tokens and draconic runes and guild renown % boosts pots.

    A med/large guild that wasnt full of pikers could easily match small guilds renown gains.
    With a large percentage of server population piking to level 20, is it any wonder that so many large guilds are full of pikers?
    Quote Originally Posted by Nitesco View Post
    Because of experience, +1 DC to tactics, +10 HP, 5% healing amp or something else? Past lives are weak and should be the last thing you pursue if you care at all about real power.

  5. #65
    Community Member Krag's Avatar
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    I believe it will be fair to adjust renown decay the very same way guild renown is adjusted.
    I.e. double renown from the chests - double renown decay.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  6. #66
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Krag View Post
    I believe it will be fair to adjust renown decay the very same way guild renown is adjusted.
    I.e. double renown from the chests - double renown decay.
    If you do this small guilds will be dramatically worse off than large guilds that work just as hard, so it depends on what you mean by "fair".

  7. #67
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    Quote Originally Posted by Shade View Post
    Based on what Vanshilar said, I think the alternative of havin less decay for very large very active guilds would be the best route to take.
    Nods solemnly and a bit sadly at the HUGE decay hit my noble guild takes each and every day...

  8. #68
    Community Member herzkos's Avatar
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    personally, i think guild renown is a pretty silly thing to worry about.

    i'm in a guild of one and i pretty much only play 3 days a week(due to long shifts and
    sleep requirements.). My guild is either level
    17 or 18 now. i don't really care enough to track it.
    I take the renown if there is nothing that i'm going to use on endrewards. (with crafting coming up
    this may change in one real quick hurry.)

    When I see a guild around level 80 in a pug, i think, wow, thats a high number. That high number
    does not imply that the players in that pug are any good though.

    renown is like age: tis just a number and it only means what you fear it does
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  9. #69
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Krag View Post
    I believe it will be fair to adjust renown decay the very same way guild renown is adjusted.
    I.e. double renown from the chests - double renown decay.
    This is already true to some degree. Guild decay is calculated with a multiplier of 10+#accounts.

    A guild of 1 gets twice the renown, but 11 times the decay per account. A guild of 6 gets 4x the renown, but gets almost 3x the decay per account. A guild of 1000 gets 1000x the renown, but 1010x the decay.
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  10. #70
    Community Member laurawilder's Avatar
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    Default Does not need fixing

    Its not that the decay or renown system is broke. It is the guilds that feel they need several hundred players that are broken. If you actually realize what a guild is for and how many people in that guild you really know or run with, you will so your bloated large guilds are senseless. Trim your guild down and start another with people that have the same game styles of play and that you actually know and your problem will be solved. It is that easy.

  11. #71
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    Default Needs fixing!

    A guild which has a thousand characters may have only 100 accounts with 10 toons each. Which means being a VIP is senseless. Why Pay for 10 characters slots if you are not allowed to have them all in the same guild? Business-wise it is not good for the bottom line to limit the number of toons in a guild, but the number of accounts. Which would then make the guild renown, decay and size an Entirely different equation.

  12. #72
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    Well I was in a big guild & now I m in a small one I I can see both sides of the coin.

    I wouldn t want the small guilds to loose the bonuses but yea big guilds should get some sort of decay change (coz this way none of the large guild ll ever hit lvl 100)

    If you want a guild thats lvl 100 follow those sarlona guilds (a bigger number of players collectin tokens & keepin a small guild with 6 accounts that would rocket their way to 100;once they hit 100 all join that guild )
    Quote Originally Posted by Vanshilar View Post
    Sure if you do all that you may end up with a 5% or 10% DPS increase over someone else who has "only" spent a couple of hundred hours getting "good enough" gear, but whether or not the large amount of time spent grinding for a marginal increase in DPS is worthwhile is questionable.

  13. #73
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    Red face And there in lies the problem

    A guild by definition is a –noun
    1. an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.
    2. any of various medieval associations, as of merchants or artisans, organized to maintain standards and to protect the interests of its members, and that sometimes constituted a local governing body.
    What is generally happening in DDO
    1. the organization is based on persons who have one goal, to have an uber airship and will toss out anyone who is not "doing their part"
    2. the only organization in most is that a guild leader (ie dictator) decides who is or is not doing their part to further the goal and feeds those who are not to the lions.

    Now from a financial and community game point, this is very counter productive. Angering alot of people and alienating them from the game, does not make money. Now I am sure that the game inventors are all "rich beyond their wildest dreams" but as we have seen in history, no industry is recession proof. Fixing guild renown is simple. People play, they get guild renown. No degrade, just renown. Until there is some reason that every guild in the game cannot be level 100, what difference does it make? If every guild in the game has a ship and is paying for amenities, and up keep then they are even in their own way, at what ever level they are at.

    Unless you are planning to create some new and wild way for guilds to COMPETE against each other, what is the point of controlling growth? 1000 members or 1000 accounts who cares? As long as the players are happy, and spending money to play the game, what is the point of controlling guild size and level??? If you have people who are happy playing together, working for a common goal, why mess that up by playing an all powerful control freak dungeon master??

    DDO is a friendly game, it invites good competition, it connects people across the World. Why then, cap an asset to the game by limiting people from being in a group that they relate to and helps them open their pocketbook every month to be a part of?

    I do not mean this to sound condescending honestly, but I am a 54 year old woman, I have money, I play this game daily, and I run the one of the largest guilds on Sarlona, many of whom are the same age as I and they have money, many are VIPs and those who are not promote the game by buying points and telling anyone who will listen what a great game it is.

    The only complaint I get about the game is about renown and I am hoping that the powers that be are listening.

  14. #74
    Community Member Kinerd's Avatar
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    Quote Originally Posted by QueenPennyThe1st View Post
    Unless you are planning to create some new and wild way for guilds to COMPETE against each other, what is the point of controlling growth? 1000 members or 1000 accounts who cares? As long as the players are happy, and spending money to play the game, what is the point of controlling guild size and level??? If you have people who are happy playing together, working for a common goal, why mess that up by playing an all powerful control freak dungeon master??
    Speaking as a member of a slightly different demographic, everything is automatically a competition. This is especially true with an objective scoreboard.

    If your guild is happy playing together, why would the arbitrary number of guild level change that? You are happy, people who are more competitive and have the drive to "win" are happy, it sounds like everyone wins.

  15. #75
    Community Member Warinx's Avatar
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    Quote Originally Posted by Vanshilar View Post
    What about renown decay? As I showed here, the formula for renown decay is basically a level-based multiplier multiplied by (# modified accounts + 10). That "+10" means that small guilds are actually hit harder by decay than large guilds
    So basicly the large guilds just has too many weekend warriors and slackers.
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  16. #76
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    Just get rid of airships .

    Or, Remove Decay. its lame.

    Anything else is just uncivilized.
    I am one of the 1%

  17. #77
    Community Member PopeJual's Avatar
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    Quote Originally Posted by skunk View Post
    Just get rid of airships .

    Or, Remove Decay. its lame.

    Anything else is just uncivilized.
    Decay is the reason why the blind-invite-everyone-who-walks-through-Korthos guilds stopped spamming invites at everyone that they could find on the Who list. I even got a guild invite while I was on the Veteran character airship before I finished leveling up to 4.

    I'm completely okay with Renown decay.

  18. #78
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    Quote Originally Posted by PopeJual View Post
    Decay is the reason why the blind-invite-everyone-who-walks-through-Korthos guilds stopped spamming invites at everyone that they could find on the Who list. I even got a guild invite while I was on the Veteran character airship before I finished leveling up to 4.

    I'm completely okay with Renown decay.
    Who cares how someone builds the guild they are in. If you don't like it, don't join. If someone wants to invite 1000 people, cool beans.

    Would you be ok with losing xp if you didn't log on every day. its the same thing.
    I am one of the 1%

  19. #79
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    Guild renown is just the latest "Maybe if we stop talking about it and ignore all the problems, people will just forget about it"

    the system is heaily weighted towards small guilds. Large guilds, even large Active Guilds have to struggle to reach high levels. And its even harder to maintain those levels.. Especial y when "Events" offer no Renown for days at a time.

    For the record, My guilds Comfortably into the 70's at this point,(Large Guild, No Bonus, High Decay) we really dont Need anything else... and I can see the system is broken.
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  20. #80
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Impaqt View Post
    Guild renown is just the latest "Maybe if we stop talking about it and ignore all the problems, people will just forget about it"

    the system is heaily weighted towards small guilds. Large guilds, even large Active Guilds have to struggle to reach high levels. And its even harder to maintain those levels.. Especial y when "Events" offer no Renown for days at a time.

    For the record, My guilds Comfortably into the 70's at this point,(Large Guild, No Bonus, High Decay) we really dont Need anything else... and I can see the system is broken.
    Well said Imp.

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