Quest:
Atmosphere was ok.. Kinda creepy in some parts. Tho felt uneven as other players said in terms of encounters. Tho all encounters were far too easy to do on all difficulties. It's like you watered down the mobs severely and took away there standard abilities the same ones have in real quests.. I mean I didn't see the flesh renders cast inflict wounds even once, whats up with that?
I mean take a look at Threnal for example - exact same monsters.. a quest a good 5 levels lower, yet its a million times more difficult. Why?
The new monsters:
They get a pretty cool special: Sticky goo.. Yet they almost never use it, and when they do it, its duraiton so shrot I couldnt even read the description without screenshotting it and looking at it. Aside from that ability they never use, they are just very weak melee mobs otherwise, not very interesting. Really should massively up the duration, and make them use it more often... Just allow it to be removed with say a remove paralysy spell only.. you know, provide a real incentive to use non-standard spells and tactics.
Endboss:
A beholder without an anti magic aura. You'd think a rednamed endboss thats the focus of the entire quest would be MORE dangerous then your average beholder, yet hes far weaker..
Pathetic.
What has this game come to?
Next quest: Just have the beholder heal us, and kill himself..
Zero challenge end fight = zero fun.
I mean even his seposedly ultimately ability of psyonic dominate? .. it last like freakin 2-3 seconds and you can be immune to it with a prot evil (which he wont make any attempt at dispelling). Same goes for his dance and every other ability.. Such a horribly short duration makes the effects pointless.
Really turbine.. What were you thinking? It is sposed to be fun to just run up fully buffed and crush a weak beholder with no risk?
The new casual ddo.. Who wants a challenge? None present here, not even on elite. I could solo this on a lvl10 28-pnt build on elite.