Honestly .... really do we?
Honestly .... really do we?
Ghallanda - now with fewer alts and more ghostbane
Its is a semi nerf. what its doing is removing the Auto Crit to held mobs so by doing that they are adding in a damage boost, and also if you get held your toon is no longer immune to crits as HF is nullified.
I knew about the removal of auto crits, but can you show where it says helplessness removes fort?
@voodoograves its not an addition of 50% damage its a reduction of 50%-350% dps on any helpless mobs (depending on your weapons crit multiplier)
Thanks
The Spoonman
Last edited by Spoonman457; 03-22-2011 at 11:43 AM.
"Clerics Can't Cure Stupidity"---Djarin
It's not removing fort; it's a flat damage increase that doesn't care about fort.
I'm not sure we need it.
Ghallanda - now with fewer alts and more ghostbane
Are you saying helplessness should not boost damage in any way? So stunned = tripped, and held = danced?
No, we should get back the old fort dependant double damage, as per D&D rules.
In the absence of that, yes, it makes sense for us to get more damage on a helpless opponant. It's easier to injure someone laying down helpless than someone struggling, moving, and fighting back.
Why not just these?
Helpless: http://www.d20srd.org/srd/conditionSummary.htm#helpless
- Bonuses to hit, no DEX to AC, sneak damage applies
- I'd love a coup de grace action (w/ cooldown, auto critical hit)
Stunned: http://www.d20srd.org/srd/conditionSummary.htm#stunned
- Not as many bonus to hit, no actions, can be sneak-attacked.
---------- DDO has two kinds of stuns; one generates auto-crits, the other does not
Prone: http://www.d20srd.org/srd/conditionSummary.htm#prone
- Bonuses to hit, though don't lose actions
--------- DDO implements this by taking away their actions as well
Why not these? Why not just make these conditions less painful and more in line w/ PNP?
Why amplify the conditions and benefits (auto-crit, helpless damage boost) and then try to counter balance that by stacking on immunities, save increases, etc.
(honestly asking, and as I do I recognize the horse has likely left the barn already)
Ghallanda - now with fewer alts and more ghostbane
Ghallanda - now with fewer alts and more ghostbane
Nearly useless. Not worth bothering with, unless Coup de Grace also has the "fort save vs. damage dealt", in which case, it's insanely overpowered.
Stunning fist/blow/Kakun-do become almost completely worthless.Stunned: http://www.d20srd.org/srd/conditionSummary.htm#stunned
- Not as many bonus to hit, no actions, can be sneak-attacked.
Animation difficulties, most likely. Supplying attack and move animations while prone would be tremendous undertaking.Prone: http://www.d20srd.org/srd/conditionSummary.htm#prone
- Bonuses to hit, though don't lose actions
Also, the biggest penalty to being knoecked prone is the AoO when standing up. Those don't exist in DDO, and I don't see a good way to add them.
Except that auto-crit has not been dealt with by immunities, and saves are only now increasing as it's being removed.Why amplify the conditions and benefits (auto-crit, helpless damage boost) and then try to counter balance that by stacking on immunities, save increases, etc.
Basically, your suggestions would nerf those status conditions to the point that applying those conditions would be a waste of time. Better just to do more DPS! That's not what the game needs.