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  1. #21
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    :shock: Maybe I won't TR my main into that 18/2 Wizard now... 13/6/1 Buffing Repeater wizard could be viable. I need to read more into these U9 changes but its looking like Sorcerors are taking back the DPS while wizards are being stuck with arcane buffing and warforged healing.

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  2. #22
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    like i said... i'll not jump to conclusions. i have a wiz AND a sorc.. i'll wait and see how it plays out

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  3. #23
    Community Member Xenus_Paradox's Avatar
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    Use Incendiary Cloud. It's 2d4+caster level now, with no save for half damage.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  4. #24
    Community Member FlyingTurtle's Avatar
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    Problem: WoF is one of the few damaging spells that is SP-efficient enough to cast at all.
    Solution: Nerf WoF!!!!!1111one!! Now we have no damaging spells that are sp-efficient enough to cast at all. Spells are now balanced problem solved!

    (PS this was a joke).

    I just don't understand Turbine's love-hate relationship with arcane nuking. Not really sure where they're going with it. We'll see if U9 makes any sense at all. I'm thinking it won't make any cow sense but life will go on.
    Last edited by FlyingTurtle; 03-21-2011 at 06:40 PM.

  5. #25
    Community Member Cyr's Avatar
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    Quote Originally Posted by Xenus_Paradox View Post
    Use Incendiary Cloud. It's 2d4+caster level now, with no save for half damage.
    And an annoying graphic

    and a higher sp cost

    and a higher caster level required before you can cast it

    and finally alot less clickies that effect it
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  6. #26
    Community Member rokes's Avatar
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    Quote Originally Posted by Ungood View Post
    Wow.. it's gonna suck to be my build soon.

    But you gotta love the mentality as opposed to just amping things up, they decided to nerf things down.

    So, will they have sales on Lesser hearts of wood soon?

    screw popcorn I'm going out for a cheeseburger.
    that's why im holding til U9, check the new pre's, spell changes, epic rework etc. to TR. Should be fun

  7. #27

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    Hah! I called that back when the stuff first coming out.

    *sigh* I hate being right all the time. Really wish that extended to lotto numbers.

  8. #28
    Community Member jortann's Avatar
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    Default uggghhh...

    I've got a bad feeling about this....



    Ok... it's gonna be really bad! I'm upset.....eeerrrrggggggg!




    Good news scorching ray got way better! 6sp cost! Wizards just became the new archers! Ranged combat is alive~!



    It's gonna suck....bleh!

  9. #29
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by parvo View Post
    The spell itself (as is) isn't so broken. The AI is. While I am very impressed with the overall DDO AI, they missed a chance here to make it even better. Most mobs should attempt to path out of or around obvious danger.
    This is a myth. On a high magic world your average trash mob would want to go straight to the casters no matter what.
    Going around the firewall will get them exposed and killed just as well, time is a liability against a caster.
    Same goes for the noob players in the harbor, must learn to kill shamans first at the risk of being hurt in the process.
    Furthermore, with accesible resurrection the monsters would be fearless and fight to death just like they do now.

    This doesn't condone that the AI needs some work and that in-code fixes are better than nerfs and tweaks.

  10. #30
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    Quote Originally Posted by Cyr View Post
    And an annoying graphic

    and a higher sp cost

    and a higher caster level required before you can cast it

    and finally alot less clickies that effect it
    I think the "Use Incendiary Cloud. It's 2d4+caster level now, with no save for half damage" comment was aimed at TOD kiting. Since the idea of kiting in TOD is not to kill the shadows, but to just keep them from killing the party it woill work. At least after people get used to it.

    I have no comment as to the general changes to WoF though, I do not play casters much.
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  11. #31
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    Im curious what type of reflex saves elite ToD shadows have. That first FW misses party wipe. Would prolly have to get caster to drop a few at the stairs.

  12. #32
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    More of the same ... they just want to make it so you run through your sp more and have to buy more sp pots for the ddo store. Glad my TR wiz already went through the necro series ... soloing on elite there at level just became un-fun.

  13. #33
    Founder & Hero jjflanigan's Avatar
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    I'm just confused about how you can get a reflex save for a WALL of fire....It's not like you can walk through a wall and be able to dodge the flames that you are walking straight through.

    I can understand wanting to adjust WoF down and what-not, but I feel that piece of the change really doesn't make sense. It'd be like getting a reflex save during a monsoon to avoid all of the rain drops. No matter how agile you are, if you are completely engulfed in something you aren't dodging it.

  14. #34
    Community Member Pfold's Avatar
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    Quote Originally Posted by Sirslapemsack View Post
    Im curious what type of reflex saves elite ToD shadows have. That first FW misses party wipe. Would prolly have to get caster to drop a few at the stairs.
    I'm not sure it would be a wipe if they make the save. They still have to make the save which should generate some amount of agro (cause of check) prior to the dps group face pulling them.
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  15. #35

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    Quote Originally Posted by jjflanigan View Post
    I'm just confused about how you can get a reflex save for a WALL of fire....It's not like you can walk through a wall and be able to dodge the flames that you are walking straight through.

    I can understand wanting to adjust WoF down and what-not, but I feel that piece of the change really doesn't make sense. It'd be like getting a reflex save during a monsoon to avoid all of the rain drops. No matter how agile you are, if you are completely engulfed in something you aren't dodging it.
    +1 for stating the one thing that noone has even bothered to ask
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  16. #36
    Community Member Zachski's Avatar
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    Quote Originally Posted by FlyingTurtle View Post
    Problem: WoF is one of the few damaging spells that is SP-efficient enough to cast at all.
    Solution: Nerf WoF!!!!!1111one!! And reduce the cost of many other spells so that they're operating at around 200% to 300% efficiency. Spells are now balanced problem solved!
    Fixed for you.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  17. #37
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    I'm guessing I should get my 20 TOD completions done before update 9. Not looking like Casters are going to be useful kiters in TOD anymore and FvSs may take the thone of kiter. While I agree that FW is powerful in mid game, use at end game is limited. Too many things, other than undead, have fire DR or resistance. Combine this with a 30 sec cooldown on wail and arcane are drastically changed. Not a happy camper right now. We'll see how I feel after playing with the updated values.

  18. #38
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    Everything changes.

    I remember a day when we had 4 feats......nothing more. Then one day it changed and everyone cried how they ruined the game.



    Everything changes........

  19. #39
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    Seriously? They change casters (seemingly for the better) and then *bam* out of no where change the good things about them (enhancement lines, wof, who knows what else).... I still beleive Turbine hates casters....


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  20. #40
    Community Member t0r012's Avatar
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    Quote Originally Posted by jjflanigan View Post
    I'm just confused about how you can get a reflex save for a WALL of fire....It's not like you can walk through a wall and be able to dodge the flames that you are walking straight through.

    I can understand wanting to adjust WoF down and what-not, but I feel that piece of the change really doesn't make sense. It'd be like getting a reflex save during a monsoon to avoid all of the rain drops. No matter how agile you are, if you are completely engulfed in something you aren't dodging it.
    Except it is a wall spell, you and the Mobs aren't supposed to be able to go through it anyway.
    Wall of Spells were written in PnP to be tactical positioning spells not lets round up the mobs and run them through it.

    Yes the AI is broken and should path around the Wall Of Fire but then even the caster should get hurt by his own wall of fire if he stands too close.
    Move along , Nothing to see here

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