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  1. #1
    Community Member IronClan's Avatar
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    Default This nerf to firewall - it is bad

    rabble rabble rabble!
    Quote Originally Posted by Torc View Post
    5. Wall of fire ( up to 35 SP – targets now get a reflex save when they first enter the effect, but no saves against the flames if they remain in the wall. Now only does an additional 2d6 against undead instead of double. Duration is now locked to 30 seconds regardless of level. Can no longer be extended)
    -Torc
    DDO Game Systems
    Rabble rabble RABBLE!

    /popcorn emoticon that DDO forums doesn't have

  2. #2
    Community Member Gulnar13's Avatar
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    I would say to burn the heretic who proposed the change, but now the fire has a reflex save, and we all know devs have evasion!

    No, seriously. It will make aggro holding in epics for casters a bit harder. But the bulk of the damage will be inflicted anyway, so it's not such a big nerf. The cost to duration, well, it's awful, but it's still better than everything else.

  3. #3
    Community Member Elaril's Avatar
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    They should really consider removing Dungeons and Dragons from the name of the game. The devs have been much too liberal in altering game mechanics recently in my opinion. This doesn't look like it's the end of the world or anything, it just is another step in increasing my annoyance with the game.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  4. #4
    Community Member LookingForABentoBox's Avatar
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    Quote Originally Posted by Elaril View Post
    They should really consider removing Dungeons and Dragons from the name of the game. The devs have been much too liberal in altering game mechanics recently in my opinion. This doesn't look like it's the end of the world or anything, it just is another step in increasing my annoyance with the game.
    One of the most core concepts in pnp dungeons and dragons is that the DM can make whatever rule he wants. Here, Turbine is the DM.
    Argonnessen mains: Pinku, Ohtaku

  5. #5
    Community Member Elaril's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    One of the most core concepts in pnp dungeons and dragons is that the DM can make whatever rule he wants. Here, Turbine is the DM.
    At some point, though, you're playig a different game.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  6. #6
    Community Member Chai's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    One of the most core concepts in pnp dungeons and dragons is that the DM can make whatever rule he wants. Here, Turbine is the DM.
    If a DM sat down at the table and said we are going to use an EQ style combat mechanic with double attack and off hand proc rather than how it is outlined in the core D&D books, explained they are making khopesh X3 for the hell of it, and then started changing spell definitions, specific state definitons, etc, at some point, we would have to name the game something else - that is, if everyone around the table just didnt get up and leave, heh.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  7. #7
    Community Member testing1234's Avatar
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    sounds more and more like update 9 is going to be a major gamechanger not for any class but for the whole game so many big changes going on dont think you can address any one of them 1 at a time and get any sense out of it.

    im gona relax and watch the results but cant help feeling dont see any results thats going to make me like the save on the WoF.

  8. #8
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Chai View Post
    If a DM sat down at the table and said we are going to use an EQ style combat mechanic with double attack and off hand proc rather than how it is outlined in the core D&D books, explained they are making khopesh X3 for the hell of it, and then started changing spell definitions, specific state definitons, etc, at some point, we would have to name the game something else - that is, if everyone around the table just didnt get up and leave, heh.
    The dm would be lucky if everyone just got up and left, and didnt do anything to him first.

  9. #9
    Community Member Purgatory's Avatar
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    Kind of sucks i have a whole 2nd account for leveling up my main account full of casters from lvl 7,9,11,13,15,and 17

    lmao and now some will still be useful for the content they are designed to run but other i might have to delete and replace with a fvs or clr...


    what school is firewall again evocation correct?

  10. #10
    The Hatchery Aurora1979's Avatar
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    Quote Originally Posted by Purgatory View Post
    Kind of sucks i have a whole 2nd account for leveling up my main account full of casters from lvl 7,9,11,13,15,and 17

    lmao and now some will still be useful for the content they are designed to run but other i might have to delete and replace with a fvs or clr...


    what school is firewall again evocation correct?
    Yea Fw is evo.
    Quote Originally Posted by xanvar View Post
    I believe my left thumb is Gimp. I think I need to reroll.
    DDO Acronyms: http://ddowiki.com/page/Glossary
    http://forums.ddo.com/showthread.php...78#post2326178

  11. #11
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    Quote Originally Posted by Aurora1979 View Post
    Yea Fw is evo.
    in Finland, evo is short for "et vaan osaa", which would roughly translate to "you just have no idea how to do it right"

    there's other spells in the game too! firewall (and blade barrier) being "so good" is why I got bored with every caster type in the game... I'm looking forward to the changes

  12. #12
    Community Member voodoogroves's Avatar
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    I think we're going to see problems with this. Boosting ice and dropping fire isn't bringing the closer together; it has the potential to simply switch the balance completely.


    Adding a save is truly lame. I really really don't like that.

    That in and of itself invalidates so many build concepts. Drop the damage, sure. Drop the duration even, sure. No longer being a static area of damage though, that's bad.

    Air Elementals are going to mess up a ton of folks in Fleshmaker's now. Big time.
    Ghallanda - now with fewer alts and more ghostbane

  13. #13
    Community Member kernal42's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Adding a save is truly lame. I really really don't like that.
    I like that the save is only on moving through the firewall. Encourages shield blocking and discourages kiting.

    Finally!

    -Kernal

  14. #14
    Community Member parvo's Avatar
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    The spell itself (as is) isn't so broken. The AI is. While I am very impressed with the overall DDO AI, they missed a chance here to make it even better. Most mobs should attempt to path out of or around obvious danger.
    M O R T A L V O Y A G E
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  15. #15
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Purgatory View Post
    Kind of sucks i have a whole 2nd account for leveling up my main account full of casters from lvl 7,9,11,13,15,and 17

    lmao and now some will still be useful for the content they are designed to run but other i might have to delete and replace with a fvs or clr...


    what school is firewall again evocation correct?
    I've got a 2nd account with a lvl 8, 12, and 16 caster as well for that purpose. I only use them for undead heavy quests, so its a decent nerf both to damage and cost. The higher level ones can at least use fireball more, but the lvl 8 is going to be screwed considering all the phasing undead at those levels.

    At least I can drop extend now. Maybe get mental toughness to offset the extra cost.
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  16. #16
    Community Member parvo's Avatar
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    Quote Originally Posted by Lithic View Post
    I've got a 2nd account with a lvl 8, 12, and 16 caster as well for that purpose. I only use them for undead heavy quests, so its a decent nerf both to damage and cost. The higher level ones can at least use fireball more, but the lvl 8 is going to be screwed considering all the phasing undead at those levels.

    At least I can drop extend now. Maybe get mental toughness to offset the extra cost.
    Firewall has been obscolete for level eight undead for a while. Although the collective pug might not have caught on, at that level a cleric can destroy undead faster than firewall.
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  17. #17
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Purgatory View Post
    Kind of sucks i have a whole 2nd account for leveling up my main account full of casters from lvl 7,9,11,13,15,and 17
    Proof that the change was needed?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #18
    Community Member wolfy42's Avatar
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    Well it is a pretty huge change...but at the same time it makes it that much better to go water savant as a sorc.

    WoF is still going to be decent mind you but with the shorter base duration and no extend...it's not going to be nearly as good as it was before. Hopefully other spells will be made better to take it's place.

    I like the lower spell point costs for low level players. Having a TINY bit of regen (up to 12 isn't much but with some lvl 1 spells only costing 4 a pop it's not horrid either) will be nice for new players. This is especially true with the SLA's included. A water savant for instance could probably cycle between Maximized/empowered/heightened Niacs and snowball swarm indefinately with the regen (4 sp every 6 seconds would allow you to cast both every 6 seconds forever basically (1 sp and 3 sp costs respectively). That's not exactly a tiny amount of consistant ranged DPS.

  19. #19
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    HHhmmmm ...

  20. #20
    Community Member donfilibuster's Avatar
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    Probably the biggest nerf is to duration, can't be extended so lasts 30 seconds, which adds up to the increase in cost.

    The intimidate and diplomacy changes should be handy for aggro management.

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