Page 1 of 7 12345 ... LastLast
Results 1 to 20 of 131
  1. #1
    Community Member IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default This nerf to firewall - it is bad

    rabble rabble rabble!
    Quote Originally Posted by Torc View Post
    5. Wall of fire ( up to 35 SP – targets now get a reflex save when they first enter the effect, but no saves against the flames if they remain in the wall. Now only does an additional 2d6 against undead instead of double. Duration is now locked to 30 seconds regardless of level. Can no longer be extended)
    -Torc
    DDO Game Systems
    Rabble rabble RABBLE!

    /popcorn emoticon that DDO forums doesn't have

  2. #2
    Community Member Gulnar13's Avatar
    Join Date
    Nov 2009
    Posts
    168

    Default

    I would say to burn the heretic who proposed the change, but now the fire has a reflex save, and we all know devs have evasion!

    No, seriously. It will make aggro holding in epics for casters a bit harder. But the bulk of the damage will be inflicted anyway, so it's not such a big nerf. The cost to duration, well, it's awful, but it's still better than everything else.

  3. #3
    Community Member
    Join Date
    Feb 2010
    Posts
    48

    Default

    HHhmmmm ...

  4. #4
    Community Member Elaril's Avatar
    Join Date
    Aug 2007
    Posts
    115

    Default

    They should really consider removing Dungeons and Dragons from the name of the game. The devs have been much too liberal in altering game mechanics recently in my opinion. This doesn't look like it's the end of the world or anything, it just is another step in increasing my annoyance with the game.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  5. #5
    Community Member wolfy42's Avatar
    Join Date
    Mar 2006
    Posts
    23

    Default

    Well it is a pretty huge change...but at the same time it makes it that much better to go water savant as a sorc.

    WoF is still going to be decent mind you but with the shorter base duration and no extend...it's not going to be nearly as good as it was before. Hopefully other spells will be made better to take it's place.

    I like the lower spell point costs for low level players. Having a TINY bit of regen (up to 12 isn't much but with some lvl 1 spells only costing 4 a pop it's not horrid either) will be nice for new players. This is especially true with the SLA's included. A water savant for instance could probably cycle between Maximized/empowered/heightened Niacs and snowball swarm indefinately with the regen (4 sp every 6 seconds would allow you to cast both every 6 seconds forever basically (1 sp and 3 sp costs respectively). That's not exactly a tiny amount of consistant ranged DPS.

  6. #6
    Community Member donfilibuster's Avatar
    Join Date
    Nov 2009
    Posts
    4,063

    Default

    Probably the biggest nerf is to duration, can't be extended so lasts 30 seconds, which adds up to the increase in cost.

    The intimidate and diplomacy changes should be handy for aggro management.

  7. #7
    Community Member LookingForABentoBox's Avatar
    Join Date
    Jul 2009
    Posts
    455

    Default

    Quote Originally Posted by Elaril View Post
    They should really consider removing Dungeons and Dragons from the name of the game. The devs have been much too liberal in altering game mechanics recently in my opinion. This doesn't look like it's the end of the world or anything, it just is another step in increasing my annoyance with the game.
    One of the most core concepts in pnp dungeons and dragons is that the DM can make whatever rule he wants. Here, Turbine is the DM.
    Argonnessen mains: Pinku, Ohtaku

  8. #8
    Community Member Purgatory's Avatar
    Join Date
    Dec 2006
    Posts
    272

    Default

    Kind of sucks i have a whole 2nd account for leveling up my main account full of casters from lvl 7,9,11,13,15,and 17

    lmao and now some will still be useful for the content they are designed to run but other i might have to delete and replace with a fvs or clr...


    what school is firewall again evocation correct?

  9. #9
    The Hatchery Aurora1979's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by Purgatory View Post
    Kind of sucks i have a whole 2nd account for leveling up my main account full of casters from lvl 7,9,11,13,15,and 17

    lmao and now some will still be useful for the content they are designed to run but other i might have to delete and replace with a fvs or clr...


    what school is firewall again evocation correct?
    Yea Fw is evo.
    Quote Originally Posted by xanvar View Post
    I believe my left thumb is Gimp. I think I need to reroll.
    DDO Acronyms: http://ddowiki.com/page/Glossary
    http://forums.ddo.com/showthread.php...78#post2326178

  10. #10
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    I think we're going to see problems with this. Boosting ice and dropping fire isn't bringing the closer together; it has the potential to simply switch the balance completely.


    Adding a save is truly lame. I really really don't like that.

    That in and of itself invalidates so many build concepts. Drop the damage, sure. Drop the duration even, sure. No longer being a static area of damage though, that's bad.

    Air Elementals are going to mess up a ton of folks in Fleshmaker's now. Big time.
    Ghallanda - now with fewer alts and more ghostbane

  11. #11
    Community Member kernal42's Avatar
    Join Date
    Oct 2009
    Posts
    1,102

    Default

    Quote Originally Posted by voodoogroves View Post
    Adding a save is truly lame. I really really don't like that.
    I like that the save is only on moving through the firewall. Encourages shield blocking and discourages kiting.

    Finally!

    -Kernal

  12. #12
    Community Member parvo's Avatar
    Join Date
    Mar 2007
    Posts
    30

    Default

    The spell itself (as is) isn't so broken. The AI is. While I am very impressed with the overall DDO AI, they missed a chance here to make it even better. Most mobs should attempt to path out of or around obvious danger.
    M O R T A L V O Y A G E
    Permadeath Guild
    Stay Hard

  13. #13
    Community Member Elaril's Avatar
    Join Date
    Aug 2007
    Posts
    115

    Default

    Quote Originally Posted by LookingForABentoBox View Post
    One of the most core concepts in pnp dungeons and dragons is that the DM can make whatever rule he wants. Here, Turbine is the DM.
    At some point, though, you're playig a different game.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  14. #14
    Blogger and Hatchery Hero
    2015 DDO Players Council
    katz's Avatar
    Join Date
    Nov 2009
    Posts
    614

    Default

    Quote Originally Posted by IronClan View Post
    stuff about firewall nerf
    I............. uhh.........

    ....

    ....

    i reserve judgment till i see it in action.

    the official home of LOLWUT
    and R.O.G.U.E !
    Pointless/Frivolous/Beguiling/Justanotha Waste of Time, Katzklaw, Pickt d'Locks & etc
    Q: how do you get me to appear in a thread? A: ask a bard question! XD

  15. #15
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by LookingForABentoBox View Post
    One of the most core concepts in pnp dungeons and dragons is that the DM can make whatever rule he wants. Here, Turbine is the DM.
    If a DM sat down at the table and said we are going to use an EQ style combat mechanic with double attack and off hand proc rather than how it is outlined in the core D&D books, explained they are making khopesh X3 for the hell of it, and then started changing spell definitions, specific state definitons, etc, at some point, we would have to name the game something else - that is, if everyone around the table just didnt get up and leave, heh.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  16. #16
    Community Member
    Join Date
    Apr 2007
    Posts
    161

    Default Another thing that dosn't make sense

    I am so sick and tired of having things that are not a real issue being affected like they were.

    This brings me to extend... why in the H$%L does it effect some spells and dragonmarks and not effect others?

    This is just a bunch of ****. If you don't like the duration then change it, but making some spells follow the rules while others don't is just stupidity.

    And the **** about Turbine being the game master... very true, but GM's have a good reason for changing a RULE which affects the game and it APPLYS to everything that the rule would apply to. If you don't like extend... take it out of the game, if the ability is functioning properly leave it in but don't just arbitrarily change the way abilities in the game function just because.

    I have the same issue with implosion, radiant servant aura's and the new snowball spell that can't be extended.

    I have less of an issue with a save for fire wall (as long as the players get one too), and even the damage being changed, which is fine as you have figured out that firewall is just too good against undead, but making set duration detracts from the game and deviates further and further from actual rules (which should apply to everything).

    There are many times when DM's will make rules to change the feel or effectiveness of the game they are running, these rules even change core attributes of the way the game functions, excluding some things and not other for no reason other then "I can't think of a better way" just sucks.

  17. #17
    Community Member testing1234's Avatar
    Join Date
    Jul 2009
    Posts
    555

    Default

    sounds more and more like update 9 is going to be a major gamechanger not for any class but for the whole game so many big changes going on dont think you can address any one of them 1 at a time and get any sense out of it.

    im gona relax and watch the results but cant help feeling dont see any results thats going to make me like the save on the WoF.

  18. #18
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    If wall of fire haas a save then a heightened wall will be ... More? expensive than incendiary cloud?
    Ghallanda - now with fewer alts and more ghostbane

  19. #19
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    3,391

    Default

    Wow.. it's gonna suck to be my build soon.

    But you gotta love the mentality as opposed to just amping things up, they decided to nerf things down.

    So, will they have sales on Lesser hearts of wood soon?

    screw popcorn I'm going out for a cheeseburger.

  20. #20
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by Ungood View Post
    Wow.. it's gonna suck to be my build soon.

    But you gotta love the mentality as opposed to just amping things up, they decided to nerf things down.

    So, will they have sales on Lesser hearts of wood soon?

    screw popcorn I'm going out for a cheeseburger.
    They ******* well had better GIVE us sorcs hearts of wood with this debacle!
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

Page 1 of 7 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload