Originally Posted by
Engar1
WHY NOT ADD TO SPELL RESIST INSTEAD OF SAVES?
I posted in the monk thread, because saves vs. SF is the same issue there. I could post in the fighter thread as well, or barb thread even. Instead of boosting saves, why not add to spell resistance? It does a number of things that seem in line with the goals while eliminating several drawbacks.
Adding to spen instead of saves leaves SF, SB and most spells at 'reasonable' levels (casting two or three debuffers seems unreasonable and dispiriting to me for casters and a ridiculous expectation for melee to spec anything which depends on a caster debuff to land). Increasing spen while simultaneously introducing the elf enhancements to spen will migrate some casters (mostly wizards) to the elven race (a rarely used and unattractive race despite being traditionally prevalent as wizards in DnD). Many mobs and especially those boasting near immunity to CC and magic now resist spells more often or near always (drow). Existing builds or new first lives now need tweaking (up spell pen) to be viable, but are not left discouraged by insurmountable DC demands.