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  1. #761
    Community Member Ravoc-DDO's Avatar
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    Excellent changes; makes me reconsider rolling a caster after all. It looks alot more fun now.

  2. #762
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    The changes seem fair overall, but how could you nerf Wall of Fire? :,(

  3. #763
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    Dear DDO game designers,

    Could you please consider making a permanent change
    reducing the timer for a trainer
    swapping bard, favored soul, and sorcerer spells
    to one day instead of three days???

  4. #764
    Community Member Calebro's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    Dear DDO game designers,

    Could you please consider making a permanent change
    reducing the timer for a trainer
    swapping bard, favored soul, and sorcerer spells
    to one day instead of three days???
    On Lamannia:
    Quote Originally Posted by Thoon View Post
    As was mentioned, Lamannia-only Store points are available for free, so it's a bit easier to get an LR if you need it. We'll also likely have a nice surprise, in the way of a free respec, for those sorcerers, bards, and favored souls that transfer over using the character copy tool.

    On live, you won't need to swap out too many spells, so a few days in between won't kill you.
    Or just go to Lammaland and test it out, and decide beforehand which spells you'll want to keep/swap to make the transition easier.
    .

  5. #765
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    Dear DDO game designers,

    Could you please consider making a permanent change
    reducing the timer for a trainer
    swapping bard, favored soul, and sorcerer spells
    to one day instead of three days???
    Please no. It's fine the way it is and needs some balance.

    I wouldn't be against some sort of short-term capabilities to do this in light of U9 changes.
    Ghallanda - now with fewer alts and more ghostbane

  6. #766
    Community Member naimen's Avatar
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    Thumbs down i'm mad

    What are you doing!!??
    You allready repalced the spell per day system from DnD by a "mana" system,well, no big deal, since we got limted SP, but now this!!??
    This will totally destory the fun and chanllenge part about being a CASTER, yea, we are CASTERS, we think before we taking action, so what's the big deal about the "learning curve is a bit too harsh"?
    Okay, so you gonna make the learning curve more user friendly, then what you gonna do about the proficient curve? You will need to redesign one to attarct the vets.

  7. #767
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Please no. It's fine the way it is and needs some balance.

    I wouldn't be against some sort of short-term capabilities to do this in light of U9 changes.
    I think sweeping changes such as these would warrant a once-per-character full "spell respec" item.

  8. #768
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    Quote Originally Posted by voodoogroves View Post
    Please no. It's fine the way it is and needs some balance.

    I wouldn't be against some sort of short-term capabilities to do this in light of U9 changes.
    Quote Originally Posted by MartinusWyllt View Post
    I think sweeping changes such as these would warrant a once-per-character full "spell respec" item.
    True, balance needs to be kept.

    Perhaps there could be a fellow, similiar to the "Fred" mindflayer in house J, who provides the opportunity to exchange multiple spells (say a half dozen more or less) by turning in those funny shards and plat. However, there would be a long timer involved (say two weeks to a month) before being able to use this option again?

  9. #769
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    Quote Originally Posted by KreepyKritter View Post

    I recall not long ago TWF getting the nerf bat, and HUGE numbers of TWF players going into nerd-rages and threatening to leave, and spouting about how it was breaking the game and how their DPS was taking a hit so they weren't going to be able to breeze through elite quests any more... Y'know what? Elite should be DIFFICULT. Epic should be near impossible. However, I also notice no one complaining about deathward coming off trash-mobs in epic quests.
    I wasn't around for the TWF nerf as I just recently started playing about a month ago, never did PnP either. But i have noticed how EASY alot of elite quests are. When i started playing nothing really seemed challenging until i got to about level 12 or so.

    I like what i see for the updates, except for making a caster easier to play just because new people don't like something challenging. If I want EASY I would go play WoW. I used to listen to my parents play DnD and played a few older nintendo games that were designed around DnD rules and I loved them. They were CHALLENGING to say the least.

    Adding the spell point regen is definetly not something this game needs as the whole idea of the SP system does clearly revolve around how real PnP is played. You cast your spells to often before you get a chance to rest and your not going to do anything. Giving casters a spell point regen is only going to make the game feel less and less like what I thought DnD was, challenging, exciting, and fun.

    I would definetly like to see more diversity in what spellcasters use as almost every single Wiz or Sorc I run into is always using only WoF. If your going to make one spell more powerful then others why even have others in the game? I realize that there are mobs that are resistant or immune to WoF and you would have to use something else but thus far (as i have only made it to level 15) that is about the only spell i have seen used.

    Please, please, please keep this game different and exciting and don't turn it into another WoW!

    A concerned n00b,

    SPatrixs

  10. #770
    Community Member az4a3l's Avatar
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    cant believe wall of fire is getting the knife in the eye , how is that for user frienldy, and now a reflex save it means people will probably have to aim for a 30 score to be able to hit something, did u guys nerf the enhancement reducing agro as well to make it user friendly too?

  11. #771
    Community Member Engar1's Avatar
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    I read it. I read replies to it. I am largely indifferent.


    I value the effort in developing a character. I am concerned that I will be unable to enjoy the rewards that effort earned once some of these changes take place. If I must reinvest the same amount of effort to reach the same or a lesser reward than the first effort garnered then I am simply indifferent to the prospect of doing it again at all.


    I see too many green lights dimmed out in my friends list of late and I am adding new ones more slowly.

  12. #772
    Community Member Rodasch's Avatar
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    Quote Originally Posted by az4a3l View Post
    did u guys nerf the enhancement reducing agro as well to make it user friendly too?
    People actually take that enhancement?
    Ghallanda Server: Rodasch - GOOlock, Niccolina - Assassin, Jensu - Warlock Enlightened Spirit
    Quote Originally Posted by kuroi-koibito View Post
    I didn't have the heart to tell him he looked like a fat guy in a Godzilla suit.

  13. #773
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Rodasch View Post
    People actually take that enhancement?
    The only toon I take threat reduction on is my Rogue. W/ death effects spiking aggro, that may change, but I doubt it. My wizard and sorcs all have more HP and are generally sturdier than my rogue....

    When I *WANT* aggro, I take it.
    Ghallanda - now with fewer alts and more ghostbane

  14. #774
    Community Member az4a3l's Avatar
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    sure its called subtle spellcasting, maybe since the update will be user friendly u migh be able to create a caster and use it

  15. #775
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    another side effect just occurred to me. spamming cheap spells also means burning larger volumes of spell components.

  16. #776
    Community Member Rodasch's Avatar
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    Quote Originally Posted by az4a3l View Post
    sure its called subtle spellcasting, maybe since the update will be user friendly u migh be able to create a caster and use it
    Why don't you roll a spot check...I'll give you a hint, it's something in my signature.
    Ghallanda Server: Rodasch - GOOlock, Niccolina - Assassin, Jensu - Warlock Enlightened Spirit
    Quote Originally Posted by kuroi-koibito View Post
    I didn't have the heart to tell him he looked like a fat guy in a Godzilla suit.

  17. #777
    Community Member TheKaige's Avatar
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    Quote Originally Posted by Torc View Post

    SPELL POINT REGEN – Echoes of Power:

    We’ll be introducing a limited form of spell point regen for players who have “magical training” (as in the feat). This is to avoid a true “out of gas” situation for our casters. The concept is that when a caster drops below a certain spell point threshold a spell point regen effect known as “echoes of power” applies itself until the caster reaches that threshold again. The goal is to allow low level players continue to cast level 1 spells at a diminished rate when their “out of gas” while high level players will be able to continue to use their PRE-s with the meta magics they normally require for high level play.

    Currently in testing… these values are examples mind you…

    • Echoes of power will appear when a player drops below 12 SP.
    • Echoes of power will allow the player to regenerate at a rate of 4 SP every 6 seconds.
    • Echoes of power will remove itself once a player reaches 12 SP or greater.

    DDO Game Systems
    Just a thought, if the point of this is to make casters more viable at low levels and to increase the attractiveness of SLAs, wouldn't it be wise to either make it a max of 15 SP or allow Archmage V to increase the Echoes of power to up to 15 sp? Unless you're considering that at ticks of 4 sp/6 seconds someone can reach the required 15sp from 11 sp as good enough (Which I'd have to greatly disagree with.)

    Either way, doesn't make much sense to me to indirectly buff all the Archmage SLA's EXCEPT Archmage V. But as a matter of fact, a buff to Echoes of Power does sound rather like something Archmage's should have as part of their prestige. (As in a higher max energy, not a faster regeneration.)
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  18. #778
    Community Member Trillea's Avatar
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    Quote Originally Posted by steelblueskies View Post
    another side effect just occurred to me. spamming cheap spells also means burning larger volumes of spell components.
    Cheaper spell yes, but SLAs do not use components in DDO.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  19. #779
    Community Member PwnHammer40K's Avatar
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    Thumbs up

    I love this.

    Whatever the implications, good or bad, simply making the effort to think of and making this big of a change shows that developers are still very interesting and active in improving DDO in all aspects, and that's very encouraging.

    Good job, Turbine, keep it up!

  20. #780
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    Angry Nerf the Caster to let melee have more kill cause we knoe the game is for melee only

    One big word ..... SHAME !

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