Excellent changes; makes me reconsider rolling a caster after all. It looks alot more fun now.
Excellent changes; makes me reconsider rolling a caster after all. It looks alot more fun now.
The changes seem fair overall, but how could you nerf Wall of Fire? :,(
Dear DDO game designers,
Could you please consider making a permanent change
reducing the timer for a trainer
swapping bard, favored soul, and sorcerer spells
to one day instead of three days???
On Lamannia:
On live, you won't need to swap out too many spells, so a few days in between won't kill you.
Or just go to Lammaland and test it out, and decide beforehand which spells you'll want to keep/swap to make the transition easier.
.
What are you doing!!??
You allready repalced the spell per day system from DnD by a "mana" system,well, no big deal, since we got limted SP, but now this!!??
This will totally destory the fun and chanllenge part about being a CASTER, yea, we are CASTERS, we think before we taking action, so what's the big deal about the "learning curve is a bit too harsh"?
Okay, so you gonna make the learning curve more user friendly, then what you gonna do about the proficient curve? You will need to redesign one to attarct the vets.
True, balance needs to be kept.
Perhaps there could be a fellow, similiar to the "Fred" mindflayer in house J, who provides the opportunity to exchange multiple spells (say a half dozen more or less) by turning in those funny shards and plat. However, there would be a long timer involved (say two weeks to a month) before being able to use this option again?
I wasn't around for the TWF nerf as I just recently started playing about a month ago, never did PnP either. But i have noticed how EASY alot of elite quests are. When i started playing nothing really seemed challenging until i got to about level 12 or so.
I like what i see for the updates, except for making a caster easier to play just because new people don't like something challenging. If I want EASY I would go play WoW. I used to listen to my parents play DnD and played a few older nintendo games that were designed around DnD rules and I loved them. They were CHALLENGING to say the least.
Adding the spell point regen is definetly not something this game needs as the whole idea of the SP system does clearly revolve around how real PnP is played. You cast your spells to often before you get a chance to rest and your not going to do anything. Giving casters a spell point regen is only going to make the game feel less and less like what I thought DnD was, challenging, exciting, and fun.
I would definetly like to see more diversity in what spellcasters use as almost every single Wiz or Sorc I run into is always using only WoF. If your going to make one spell more powerful then others why even have others in the game? I realize that there are mobs that are resistant or immune to WoF and you would have to use something else but thus far (as i have only made it to level 15) that is about the only spell i have seen used.
Please, please, please keep this game different and exciting and don't turn it into another WoW!
A concerned n00b,
SPatrixs
cant believe wall of fire is getting the knife in the eye , how is that for user frienldy, and now a reflex save it means people will probably have to aim for a 30 score to be able to hit something, did u guys nerf the enhancement reducing agro as well to make it user friendly too?
I read it. I read replies to it. I am largely indifferent.
I value the effort in developing a character. I am concerned that I will be unable to enjoy the rewards that effort earned once some of these changes take place. If I must reinvest the same amount of effort to reach the same or a lesser reward than the first effort garnered then I am simply indifferent to the prospect of doing it again at all.
I see too many green lights dimmed out in my friends list of late and I am adding new ones more slowly.
Ghallanda - now with fewer alts and more ghostbane
sure its called subtle spellcasting, maybe since the update will be user friendly u migh be able to create a caster and use it
another side effect just occurred to me. spamming cheap spells also means burning larger volumes of spell components.
Just a thought, if the point of this is to make casters more viable at low levels and to increase the attractiveness of SLAs, wouldn't it be wise to either make it a max of 15 SP or allow Archmage V to increase the Echoes of power to up to 15 sp? Unless you're considering that at ticks of 4 sp/6 seconds someone can reach the required 15sp from 11 sp as good enough (Which I'd have to greatly disagree with.)
Either way, doesn't make much sense to me to indirectly buff all the Archmage SLA's EXCEPT Archmage V. But as a matter of fact, a buff to Echoes of Power does sound rather like something Archmage's should have as part of their prestige. (As in a higher max energy, not a faster regeneration.)
Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.
I love this.
Whatever the implications, good or bad, simply making the effort to think of and making this big of a change shows that developers are still very interesting and active in improving DDO in all aspects, and that's very encouraging.
Good job, Turbine, keep it up!
One big word ..... SHAME !