Originally Posted by
KreepyKritter
First, let me clarify that I did not miss your post.
Point of fact, I chose not to read your post. It was a conscious act because I wasn't actually responding to you.
Second... Clear this up for me...
This is where I get lost... Okay, so the timers got locked. Fine, gripe about extend getting nerf'd for these two spells (and Melf's). But, let's look at IC... Before, it was locked to 4d6 damage per tick. No more, no less. Period. Fixed.
Now, 2d4+1 per caster level, per tick... hmm... Level 8 spell... Hmmm... Did you do the math on that? I did... HMMMMM!!
Now lets look at Melf's... 2d4+1 per caster level, per tick... Now, that may not seem like much. But lets look at that as cast by a capped toon ... hmmmm!
So, potentially, you have an AoE, and a single target, DoT spell... Drop IC, drop cloudkill (currently 2d6 per tick), now start kiting mobs through your (Much larger AoE) clouds, plinking them with Melf's, and watch your numbers. You don't even have to DO anything except run in circles and sling Melf's and you're going to auto-pop 4d4+2 (per tick/per level) + 2d6, every two seconds. Line up acid fog as well, and now you're at ((4d4+2) + (4d6+1)) *6.
But maybe you still want your fire wall... Okay... Now we're looking at ((4d4+2) + (6d6+2)) * 6 and then you're still hitting for ((2d4+1) + (2d6+1)) *9 once your cloud effects go away... Run your numbers through that and then go back and respecc your wiz to take advantage of some new math.
Note that empower and maximize still function as well... So go back and add 150% to all those numbers.